| Literature DB >> 33270028 |
Joan R Cates1, Bernard F Fuemmeler2, Laurie L Stockton1, Sandra J Diehl1, Jamie L Crandell1, Tamera Coyne-Beasley3.
Abstract
BACKGROUND: In the United States, the most common sexually transmitted infection, human papillomavirus (HPV), causes genital warts and is associated with an estimated 33,700 newly diagnosed cancer cases annually. HPV vaccination, especially for preteens aged 11 to 12 years, is effective in preventing the acquisition of HPV and HPV-associated cancers. However, as of 2018, completion of the 2- or 3-dose HPV vaccination series increased only from 48.6% to 51.1% in teens aged 13 to 17 years, and this increase was observed only in boys. By comparison, 88.7% of teens had more than one dose of the recommended vaccine against tetanus, diphtheria, and acellular pertussis (Tdap), and 85.1% of teens had more than one dose of meningococcal vaccine. Immunizations for Tdap, meningococcal disease, and HPV can occur at the same clinical visit but often do not.Entities:
Keywords: adolescent health; papillomavirus vaccines; video games
Year: 2020 PMID: 33270028 PMCID: PMC7746502 DOI: 10.2196/16883
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Sample results from recruitment of parent or preteen dyads through practices (n=36).
Mean comparisons between items from the self-efficacy and decisional balance scales at post-intervention surveys.
| Items from self-efficacy and decisional balance scales | Intervention (n=21), mean (SD) | Comparison (n=26), mean (SD) | |||
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| When I think about the possible side effects of the vaccine? | 1.77 (0.69) | 1.85 (0.61) | .70 | |
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| When I think that the shot will be painful? | 1.91 (0.75) | 1.92 (0.74) | .95 | |
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| When my parents are getting me vaccinated? | 1.29 (0.56) | 1.46 (0.65) | .33 | |
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| When I think I will faint or get dizzy when getting the shot? | 1.55 (0.74) | 1.46 (0.71) | .69 | |
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| When it is too expensive? | 1.18 (0.5) | 1.54 (0.65) | .04 | |
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| When it is too inconvenient? | 1.23 (0.53) | 1.73 (0.60) | .01 | |
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| When the doctor does not strongly recommend it? | 1.41 (0.67) | 1.62 (0.64) | .28 | |
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| When my friends will know I got the shot? | 1.23 (0.53) | 1.62 (0.75) | .04 | |
| All vaccination self-efficacy items | 1.45 (0.35) | 1.65 (0.35) | .05 | ||
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| Protecting myself from HPV would make me feel good. | 2.55 (0.51) | 2.39 (0.50) | .31 |
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| I would be protected from certain cancers and genital warts. | 2.57 (0.51) | 2.55 (0.51) | .87 |
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| I would be protecting myself from getting a sexually transmitted infection | 2.36 (0.58) | 2.31 (0.74) | .77 |
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| I would be less likely to spread HPV | 2.19 (0.81) | 1.92 (0.8) | .26 |
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| All pros items | 2.44 (0.39) | 2.31 (0.42) | .29 | |
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| Receiving the series would take too much time | 1.77 (0.69) | 1.73 (0.72) | .84 |
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| It would be too embarrassing to talk to my parents | 1.41 (0.59) | 1.31 (0.55) | .54 |
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| It would be too embarrassing to talk to my doctor about getting vaccinated | 1.55 (0.6) | 1.5 (0.65) | .80 |
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| My parents would not approve of me receiving the vaccine | 1.1 (0.31) | 1.62 (0.8) | .01 |
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| My parents would think I was having sex if I got vaccinated | 1.0 (0.01) | 1.19 (0.57) | .13 |
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| All cons items | 1.38 (0.31) | 1.47 (0.43) | .39 | |
| Decisional balance (pros-cons) | 1.07 (0.59) | 0.82 (0.63) | .18 | ||
aHPV: human papillomavirus.
Measurements from the Physical/Emotional/Narrative Presence Scale (N=18).
| Characteristics | Participants who agree or strongly agree, n (%) | |
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| The game provides me with interesting options and choices | 7 (39) |
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| The game lets you do interesting things | 13 (72) |
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| I experienced a lot of freedom in the game | 9 (50) |
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| I feel competent at the game | 7 (39) |
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| I feel very capable and effective when playing | 8 (44) |
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| My ability to play the game is well-matched with the game's challenges | 8 (44) |
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| When playing the game, I feel transported to another time and place | 4 (22) |
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| Exploring the game world feels like taking an actual trip to a new place | 5 (28) |
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| When moving through the game world, I feel as if I am actually there | 3 (17) |
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| I am not impacted emotionally by events in the game (−) | 9 (50) |
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| The game was emotionally engaging | 4 (22) |
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| I experience feelings as deeply in the game as I have in real life | 4 (22) |
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| When playing the game, I feel as if I was part of the story | 4 (22) |
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| When I accomplished something in the game I experienced genuine pride | 6 (33) |
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| I had reactions to events and characters in the game as if they were real | 1 (6) |
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| Learning the game controls was easy | 10 (56) |
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| The game controls are intuitive | 5 (28) |
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| When I wanted to do something in the game, it was easy to remember the corresponding control | 10 (56) |
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| I enjoyed doing this game very much | 7 (39) |
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| This game was fun to do | 6 (33) |
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| I thought this was a boring game | 9 (50) |
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| This game did not hold my attention at all | 10 (56) |
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| I would describe this game as very interesting | 4 (22) |
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| I thought this game was quite enjoyable | 5 (28) |
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| While I was doing this game, I was thinking about how much I enjoyed it | 4 (22) |
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| Given the chance I would play this game in my free time | 4 (22) |
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| I would like to spend more time playing this game | 4 (22) |
aPENS: Physical/Emotional/Narrative Presence Scale.
Self-reported characteristics of video game play among the intervention group (18 preteens who played the game).
| Characteristics | Values, n (%) |
| Preteen played video game with a sibling | 4 (22) |
| Smartphone or tablet used for video game play | 6 (33) |
| Saved video game to device | 9 (50) |
| Earned at least one shield on the leaderboard | 12 (67) |
| Earned shields on garden plants | 8 (44) |
| Played 3 or more times | 14 (78) |
| Played game more than 10 minutes per session | 14 (78) |
| Preteen played video game with a parent | 15 (83) |
| Played the shield game | 13 (72) |
| Played the hidden objects activity | 15 (83) |
| Created a potion | 16 (89) |
| Correctly identified game metaphor | 16 (89) |
| Playing the game changed how I feel about getting the vaccine | 4 (22) |
| I was interested in finding out more about the HPVa vaccine after playing the game | 6 (33) |
| I would recommend this game to a friend who wanted to learn about HPV | 6 (33) |
| I was more confident to talk with a parent about the vaccine after playing the game | 8 (44) |
| I was more willing to get the vaccine after playing the game | 9 (50) |
| I know more about the vaccine | 12 (67) |
aHPV: human papillomavirus.