| Literature DB >> 35113028 |
Yunxin Liu1, Angelos Stamos2, Siegfried Dewitte3, Zeph M C van Berlo4, Laura N van der Laan5.
Abstract
BACKGROUND: Virtual reality (VR) has gained popularity in daily life, and VR food cues seem to elicit food cravings, similar to real food cues. However, little is known about the impact of VR food cues on actual food intake.Entities:
Keywords: food cravings; hedonic consumption; pre-exposure; self-control; virtual reality
Year: 2022 PMID: 35113028 PMCID: PMC8855293 DOI: 10.2196/31747
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Screenshot of VR puzzle game with chocolate (left panel; VR food condition) and wooden (right panel; VR nonfood condition) puzzle pieces. Participants could pick up puzzle pieces with the controller and place them in the outline in front of them.
Characteristics of the study population (N=162).
| Characteristic | Real food (n=42) | Real nonfood (n=41) | Virtual food (n=40) | Virtual nonfood (n=39) | Difference between conditions |
| Age (years), mean (SD) | 22.55 (5.11) | 22.16 (3.30) | 22.13 (4.46) | 22.54 (3.50) | |
| BMIa (kg/m2), mean (SD) | 21.72 (2.58) | 22.46 (3.53) | 21.50 (1.98) | 22.10 (2.35) | |
| Female participants, % | 81.0 | 78.1 | 70.0 | 61.5 | |
| Weight concernsb, mean (SD) | 5.23 (2.22) | 5.13 (2.03) | 5.43 (2.31) | 5.51 (2.13) | |
| Chocolate preferencec, mean (SD) | 6.07 (1.00) | 5.66 (1.35) | 5.80 (1.29) | 5.77 (1.33) | |
| Hungerd, mean (SD) | 51.10 (23.29) | 52.13 (25.21) | 56.78 (25.38) | 52.80 (23.28) | |
| Time since last intake (minutes), mean (SD) | 164.86 (72.09) | 203.08 (148.70) | 189.80 (136.39) | 175.54 (120.85) |
aBMI: body mass index.
bThe question “To what extent are you concerned with your weight?” answered on a 9-point scale ranging from 1 (“not at all”) to 9 (“completely”).
cThe question “How much do you like chocolate?” answered on a 9-point scale ranging from 1 (“not at all”) to 7 (“a lot”).
dThe question “How hungry are you right now?” answered on a visual analog scale (VAS) scale ranging from 0 (“not hungry at all”) to 100 (“very hungry”).
Figure 2The interaction between stimulus type and mode on the completion time.