Literature DB >> 23792853

Cue-elicited anxiety and craving for food using virtual reality scenarios.

Marta Ferrer-García1, José Gutiérrez-Maldonado, Joana Pla.   

Abstract

Cue exposure therapy has been reported to be an effective intervention for reducing binge eating behavior in patients with eating disorders and obesity. However, in vivo food exposure conducted in the therapist's office presents logistical problems and lacks ecological validity. This study proposes the use of virtual reality technology as an alternative to in vivo exposure, and assesses the ability of different virtual environments to elicit anxiety and craving for food in a non-clinical sample. The results show that exposure to virtual environments provokes changes in reported craving for food. High-calorie food cues are the ones that elicit the highest increases in craving.

Entities:  

Mesh:

Year:  2013        PMID: 23792853

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  6 in total

Review 1.  Role of cues and contexts on drug-seeking behaviour.

Authors:  Christina J Perry; Isabel Zbukvic; Jee Hyun Kim; Andrew J Lawrence
Journal:  Br J Pharmacol       Date:  2014-07-02       Impact factor: 8.739

Review 2.  New steps for treating alcohol use disorder.

Authors:  Erin J Campbell; Andrew J Lawrence; Christina J Perry
Journal:  Psychopharmacology (Berl)       Date:  2018-03-25       Impact factor: 4.530

Review 3.  Promising technological innovations in cognitive training to treat eating-related behavior.

Authors:  Evan M Forman; Stephanie P Goldstein; Daniel Flack; Brittney C Evans; Stephanie M Manasse; Cara Dochat
Journal:  Appetite       Date:  2017-04-14       Impact factor: 3.868

Review 4.  The use of virtual reality in craving assessment and cue-exposure therapy in substance use disorders.

Authors:  Antoine Hone-Blanchet; Tobias Wensing; Shirley Fecteau
Journal:  Front Hum Neurosci       Date:  2014-10-17       Impact factor: 3.169

5.  Feasibility of a virtual reality-based approach to improve behavioral weight management outcomes.

Authors:  Suzanne Phelan; Sapna Peruvemba; David Levinson; Noah Stulberg; Aidan Lacy; Maria Legato; James P Werner
Journal:  Pilot Feasibility Stud       Date:  2021-06-22

6.  Development and Evaluation of a Virtual Reality Puzzle Game to Decrease Food Intake: Randomized Controlled Trial.

Authors:  Yunxin Liu; Angelos Stamos; Siegfried Dewitte; Zeph M C van Berlo; Laura N van der Laan
Journal:  JMIR Serious Games       Date:  2022-02-03       Impact factor: 4.143

  6 in total

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