Literature DB >> 30736923

Consumers' food selection behaviors in three-dimensional (3D) virtual reality.

Michael Siegrist1, Chin-Yih Ung2, Markus Zank3, Max Marinello2, Andreas Kunz3, Christina Hartmann2, Marino Menozzi2.   

Abstract

Virtual reality (VR) can be a useful tool for conducting consumer behavior experiments. The aim of this research was to examine whether people standing in front of a supermarket shelf make similar decisions and process similar information as those in front of a shelf in a VR shop. In Study 1, participants were asked to select a cereal from among 33 commercially available types of cereals placed on a shelf. One group performed the task in front of a real shelf, while the other performed it in VR. Eye-tracking data were collected for both groups. No statistically significant differences were observed in the selection of the cereals by the two groups in the two conditions. Eye-tracking data only revealed few differences in the information-seeking behavior. In Study 2, results observed using real products were replicated in VR. Participants were asked to walk through a virtual supermarket and select either a healthy cereal (healthy condition) or a tasty cereal (hedonic condition). Results showed that participants in the healthy condition paid more attention to the nutrition information than those in the hedonic condition. The results of these two experiments suggest that a VR condition wherein participants can walk around and behave as in the real world is a useful tool for conducting experiments related to food decisions.
Copyright © 2018 The Author(s). Published by Elsevier Ltd.. All rights reserved.

Entities:  

Keywords:  Consumer behavior; Eye-tracker; Food choice; Virtual reality; Virtual supermarket

Mesh:

Year:  2018        PMID: 30736923     DOI: 10.1016/j.foodres.2018.02.033

Source DB:  PubMed          Journal:  Food Res Int        ISSN: 0963-9969            Impact factor:   6.475


  9 in total

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Review 4.  New Consumer Research Technology for Food Behaviour: Overview and Validity.

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Journal:  Foods       Date:  2022-03-07

5.  Recognizing Personality Traits Using Consumer Behavior Patterns in a Virtual Retail Store.

Authors:  Jaikishan Khatri; Javier Marín-Morales; Masoud Moghaddasi; Jaime Guixeres; Irene Alice Chicchi Giglioli; Mariano Alcañiz
Journal:  Front Psychol       Date:  2022-03-11

6.  Shopping in Reality or Virtuality? A Validation Study of Consumers' Price Memory in a Virtual vs. Physical Supermarket.

Authors:  Lina Fogt Jacobsen; Nora Mossing Krogsgaard-Jensen; Anne O Peschel
Journal:  Foods       Date:  2022-07-15

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Authors:  Lina D Ardila-Diaz; Taíla V de Oliveira; Nilda de F F Soares
Journal:  Biosensors (Basel)       Date:  2020-05-31

8.  Exploring the Effects of Immersive Virtual Reality Environments on Sensory Perception of Beef Steaks and Chocolate.

Authors:  Emily Crofton; Niall Murray; Cristina Botinestean
Journal:  Foods       Date:  2021-05-21

9.  Development and Evaluation of a Virtual Reality Puzzle Game to Decrease Food Intake: Randomized Controlled Trial.

Authors:  Yunxin Liu; Angelos Stamos; Siegfried Dewitte; Zeph M C van Berlo; Laura N van der Laan
Journal:  JMIR Serious Games       Date:  2022-02-03       Impact factor: 4.143

  9 in total

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