Literature DB >> 20602749

Assessment of the emotional responses produced by exposure to real food, virtual food and photographs of food in patients affected by eating disorders.

Alessandra Gorini1, Eric Griez, Anna Petrova, Giuseppe Riva.   

Abstract

BACKGROUND: Many researchers and clinicians have proposed using virtual reality (VR) in adjunct to in vivo exposure therapy to provide an innovative form of exposure to patients suffering from different psychological disorders. The rationale behind the 'virtual approach' is that real and virtual exposures elicit a comparable emotional reaction in subjects, even if, to date, there are no experimental data that directly compare these two conditions. To test whether virtual stimuli are as effective as real stimuli, and more effective than photographs in the anxiety induction process, we tested the emotional reactions to real food (RF), virtual reality (VR) food and photographs (PH) of food in two samples of patients affected, respectively, by anorexia (AN) and bulimia nervosa (BN) compared to a group of healthy subjects. The two main hypotheses were the following: (a) the virtual exposure elicits emotional responses comparable to those produced by the real exposure; (b) the sense of presence induced by the VR immersion makes the virtual experience more ecological, and consequently more effective than static pictures in producing emotional responses in humans.
METHODS: In total, 10 AN, 10 BN and 10 healthy control subjects (CTR) were randomly exposed to three experimental conditions: RF, PH, and VR while their psychological (Stait Anxiety Inventory (STAI-S) and visual analogue scale for anxiety (VAS-A)) and physiological (heart rate, respiration rate, and skin conductance) responses were recorded.
RESULTS: RF and VR induced a comparable emotional reaction in patients higher than the one elicited by the PH condition. We also found a significant effect in the subjects' degree of presence experienced in the VR condition about their level of perceived anxiety (STAI-S and VAS-A): the higher the sense of presence, the stronger the level of anxiety.
CONCLUSIONS: Even though preliminary, the present data show that VR is more effective than PH in eliciting emotional responses similar to those expected in real life situations. More generally, the present study suggests the potential of VR in a variety of experimental, training and clinical contexts, being its range of possibilities extremely wide and customizable. In particular, in a psychological perspective based on a cognitive behavioral approach, the use of VR enables the provision of specific contexts to help patients to cope with their diseases thanks to an easily controlled stimulation.

Entities:  

Year:  2010        PMID: 20602749      PMCID: PMC2914081          DOI: 10.1186/1744-859X-9-30

Source DB:  PubMed          Journal:  Ann Gen Psychiatry        ISSN: 1744-859X            Impact factor:   3.455


  24 in total

1.  Virtual reality and psychotherapy.

Authors:  Cristina Botella; Soledad Quero; Rosa M Baños; Conxa Perpiñá; Azucena García Palacios; Giuseppe Riva
Journal:  Stud Health Technol Inform       Date:  2004

2.  Neural substrates of anorexia nervosa: a behavioral challenge study with positron emission tomography.

Authors:  C M Gordon; D D Dougherty; A J Fischman; S J Emans; E Grace; R Lamm; N M Alpert; J A Majzoub; S L Rauch
Journal:  J Pediatr       Date:  2001-07       Impact factor: 4.406

3.  An experimental study on fear of public speaking using a virtual environment.

Authors:  Mel Slater; David-Paul Pertaub; Chris Barker; David M Clark
Journal:  Cyberpsychol Behav       Date:  2006-10

4.  NeuroVR: an open source virtual reality platform for clinical psychology and behavioral neurosciences.

Authors:  Giuseppe Riva; Andrea Gaggioli; Daniela Villani; Alessandra Preziosa; Francesca Morganti; Riccardo Corsi; Gianluca Faletti; Luca Vezzadini
Journal:  Stud Health Technol Inform       Date:  2007

5.  A comparison of pain rating scales.

Authors:  A E Reading
Journal:  J Psychosom Res       Date:  1980       Impact factor: 3.006

6.  The influence of body movement on subjective presence in virtual environments.

Authors:  M Slater; A Steed; J McCarthy; F Maringelli
Journal:  Hum Factors       Date:  1998-09       Impact factor: 2.888

7.  Virtual food in virtual environments for the treatment of eating disorders.

Authors:  José A Lozano; Mariano Alcañiz; José A Gil; Carlos Moserrat; Mari C Juán; Vicente Grau; Hugo Varvaró
Journal:  Stud Health Technol Inform       Date:  2002

8.  Cue exposure in the treatment of resistant bulimia nervosa.

Authors:  J Toro; M Cervera; M H Feliu; N Garriga; M Jou; E Martinez; E Toro
Journal:  Int J Eat Disord       Date:  2003-09       Impact factor: 4.861

9.  The validity of virtual environments for eliciting emotional responses in patients with eating disorders and in controls.

Authors:  Marta Ferrer-García; José Gutiérrez-Maldonado; Alejandra Caqueo-Urízar; Elena Moreno
Journal:  Behav Modif       Date:  2009-10-12

Review 10.  Virtual reality in mental health : a review of the literature.

Authors:  Lynsey Gregg; Nicholas Tarrier
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2007-03-12       Impact factor: 4.519

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  36 in total

1.  Virtual Worlds versus Real Body: Virtual Reality Meets Eating and Weight Disorders.

Authors:  Giuseppe Riva; José Gutiérrez-Maldonado; Brenda K Wiederhold
Journal:  Cyberpsychol Behav Soc Netw       Date:  2016-02

Review 2.  Extending the reach of health care for obesity and diabetes using virtual worlds.

Authors:  Jacquelyn Ford Morie; Eric Chance
Journal:  J Diabetes Sci Technol       Date:  2011-03-01

3.  Application of virtual reality methods to obesity prevention and management research.

Authors:  Susan Persky
Journal:  J Diabetes Sci Technol       Date:  2011-03-01

4.  New directions in virtual environments and gaming to address obesity and diabetes: industry perspective.

Authors:  Barb Ruppert
Journal:  J Diabetes Sci Technol       Date:  2011-03-01

5.  Testing virtual reality-based cue-exposure software: Which cue-elicited responses best discriminate between patients with eating disorders and healthy controls?

Authors:  Joana Pla-Sanjuanelo; Marta Ferrer-García; Ferran Vilalta-Abella; Giuseppe Riva; Antonios Dakanalis; Joan Ribas-Sabaté; Alexis Andreu-Gracia; Fernando Fernandez-Aranda; Isabel Sanchez-Diaz; Neli Escandón-Nagel; Osane Gomez-Tricio; Virgínia Tena; José Gutiérrez-Maldonado
Journal:  Eat Weight Disord       Date:  2017-07-27       Impact factor: 4.652

6.  Using a Virtual Store As a Research Tool to Investigate Consumer In-store Behavior.

Authors:  Kunalai Ploydanai; Jos van den Puttelaar; Erica van Herpen; Hans van Trijp
Journal:  J Vis Exp       Date:  2017-07-24       Impact factor: 1.355

7.  Behavioral realism and lifelike psychophysiological responses in virtual reality by the example of a height exposure.

Authors:  Joanna Kisker; Thomas Gruber; Benjamin Schöne
Journal:  Psychol Res       Date:  2019-09-13

8.  The real deal: Willingness-to-pay and satiety expectations are greater for real foods versus their images.

Authors:  Carissa A Romero; Michael T Compton; Yueran Yang; Jacqueline C Snow
Journal:  Cortex       Date:  2017-11-23       Impact factor: 4.027

9.  Multi-method assessment of palatable food exposure in women with and without eating disorders.

Authors:  Kara A Christensen; Melanie N French; Eunice Y Chen
Journal:  Eur Eat Disord Rev       Date:  2020-07-06

Review 10.  Promising technological innovations in cognitive training to treat eating-related behavior.

Authors:  Evan M Forman; Stephanie P Goldstein; Daniel Flack; Brittney C Evans; Stephanie M Manasse; Cara Dochat
Journal:  Appetite       Date:  2017-04-14       Impact factor: 3.868

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