Literature DB >> 26095041

Craving for Food in Virtual Reality Scenarios in Non-Clinical Sample: Analysis of its Relationship with Body Mass Index and Eating Disorder Symptoms.

Marta Ferrer-Garcia1, Jose Gutierrez-Maldonado1, Janet Treasure2, Ferran Vilalta-Abella1.   

Abstract

Virtual reality (VR) technology has been successfully used to study the influence of specific and contextual food-related cues on emotional, cognitive and behavioural responses in patients with eating disorders (ED) and healthy controls. Following this research line, the present study assesses the effect on reported food craving of the type of food (low calorie versus high calorie) and the presence or absence of other people (private versus social context) in VR environments. Relationships between craving and body mass index (BMI) and ED symptoms are also explored. Eighty-seven female students were exposed to four VR scenarios presented in random order: a low-calorie kitchen, a high-calorie kitchen, a low-calorie restaurant and a high-calorie restaurant. After 2 minutes of exposure to each virtual scenario, food craving was assessed. Repeated measures analyses of covariance were conducted to assess changes in food craving following exposure to the different VR environments. Time elapsed since the last meal was introduced as a covariate to control for responses produced by food deprivation. Correlation and hierarchical multiple regression analyses were also conducted to assess the relationship between reported food craving and BMI and ED symptoms. Participants experienced higher levels of food craving after exposure to high-calorie foods (in both the kitchen and restaurant environments) than after exposure to low-calorie foods. Being alone in the kitchen or with friends in the restaurant had no effect on reported craving. Overall, neither BMI nor ED symptoms were related with reported food craving; only in the restaurant with low-calorie food was a significant negative correlation found between BMI and food craving. The results suggest that cue exposure in virtual environments is an effective procedure for inducing food craving in healthy controls and may be useful as a research and therapeutic tool in clinical populations.
Copyright © 2015 John Wiley & Sons, Ltd and Eating Disorders Association.

Entities:  

Keywords:  BMI and ED symptoms; cue exposure; food craving; virtual reality

Mesh:

Year:  2015        PMID: 26095041     DOI: 10.1002/erv.2375

Source DB:  PubMed          Journal:  Eur Eat Disord Rev        ISSN: 1072-4133


  8 in total

1.  Testing virtual reality-based cue-exposure software: Which cue-elicited responses best discriminate between patients with eating disorders and healthy controls?

Authors:  Joana Pla-Sanjuanelo; Marta Ferrer-García; Ferran Vilalta-Abella; Giuseppe Riva; Antonios Dakanalis; Joan Ribas-Sabaté; Alexis Andreu-Gracia; Fernando Fernandez-Aranda; Isabel Sanchez-Diaz; Neli Escandón-Nagel; Osane Gomez-Tricio; Virgínia Tena; José Gutiérrez-Maldonado
Journal:  Eat Weight Disord       Date:  2017-07-27       Impact factor: 4.652

Review 2.  Virtual reality in the assessment, understanding, and treatment of mental health disorders.

Authors:  D Freeman; S Reeve; A Robinson; A Ehlers; D Clark; B Spanlang; M Slater
Journal:  Psychol Med       Date:  2017-03-22       Impact factor: 7.723

Review 3.  A prescription for "nature" - the potential of using virtual nature in therapeutics.

Authors:  Matthew P White; Nicola L Yeo; Peeter Vassiljev; Rikard Lundstedt; Mattias Wallergård; Maria Albin; Mare Lõhmus
Journal:  Neuropsychiatr Dis Treat       Date:  2018-11-08       Impact factor: 2.570

4.  Placebo Effects on Visual Food Cue Reactivity: An Eye-Tracking Investigation.

Authors:  Jonas Potthoff; Nina Jurinec; Anne Schienle
Journal:  Front Psychiatry       Date:  2019-07-24       Impact factor: 4.157

Review 5.  Virtual reality as a clinical tool in mental health research and practice
.

Authors:  Imogen H Bell; Jennifer Nicholas; Mario Alvarez-Jimenez; Andrew Thompson; Lucia Valmaggia
Journal:  Dialogues Clin Neurosci       Date:  2020-06       Impact factor: 5.986

6.  A Virtual Reality Food Court to Study Meal Choices in Youth: Design and Assessment of Usability.

Authors:  Margaret Allman-Farinelli; Kiran Ijaz; Helen Tran; Hermes Pallotta; Sidney Ramos; Junya Liu; Lyndal Wellard-Cole; Rafael A Calvo
Journal:  JMIR Form Res       Date:  2019-01-09

7.  Virtual Reality for Aggression Assessment: The Development and Preliminary Results of Two Virtual Reality Tasks to Assess Reactive and Proactive Aggression in Males.

Authors:  Jill Lobbestael; Maaike J Cima
Journal:  Brain Sci       Date:  2021-12-17

8.  Development and Evaluation of a Virtual Reality Puzzle Game to Decrease Food Intake: Randomized Controlled Trial.

Authors:  Yunxin Liu; Angelos Stamos; Siegfried Dewitte; Zeph M C van Berlo; Laura N van der Laan
Journal:  JMIR Serious Games       Date:  2022-02-03       Impact factor: 4.143

  8 in total

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