| Literature DB >> 34936677 |
Christian Montag1, Christopher Kannen1, Bruno Schivinski2, Halley M Pontes3.
Abstract
Disordered gaming has gained increased medical attention and was recently included in the eleventh International Classification of Diseases (ICD-11) by the World Health Organization (WHO) after its earlier inclusion in the Diagnostic and Statistical Manual of Mental Disorders (fifth revision) (DSM-5) as an emerging disorder by the American Psychiatric Association (APA). Although many studies have investigated associations between personality and disordered gaming, no previous research compared the differential associations between personality and disordered gaming with time spent gaming. Due to the novelty of the WHO diagnostic framework for disordered gaming, previous research focused mainly on the associations between personality and disordered gaming in relation to the APA framework. Beyond that, these studies are generally limited by small sample sizes and/or the lack of cross-cultural emphasis due to single-country sampling. To address these limitations, the present study aimed to investigate the associations between personality and gaming behavior in a large and culturally heterogeneous sample (N = 50,925) of individuals from 150 countries. The results obtained suggested that low conscientiousness and high neuroticism were robustly associated with disordered gaming across both the APA and WHO frameworks. Interestingly, personality associations with weekly time spent gaming were smaller. The findings of the present study suggest that personality is of higher importance to predict disordered gaming compared to weekly time spent gaming.Entities:
Mesh:
Year: 2021 PMID: 34936677 PMCID: PMC8694446 DOI: 10.1371/journal.pone.0261380
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Descriptive statistics and gender-based analysis of relevant variables.
|
| Overall Sample mean (SD) | Male Sample (mean, SD) | Female Sample (mean, SD) |
| Bayes Factor (BF10) | Cohen’s d | |
|---|---|---|---|---|---|---|---|
| Gaming Disorder | 9.05 (3.26) | 9.05 (3.25) | 9.01 (3.35) | -0.84 (5960.1) | .40 | -3.73 | -.01 |
| Internet Gaming Disorder | 18.25 (6.25) | 18.23 (6.22) | 18.43 (6.52) | 2.03 (5931.2) | .04 | -2.03 | .03 |
| Weekly Gaming Time (hours) | 24.43 (16.94) | 24.66 (16.89) | 22.21 (17.23) | -9.52 (5988.7) | < .001 | 41.19 | -.14 |
| Openness | 3.63 (0.58) | 3.62 (0.58) | 3.71 (0.60) | 10.58 (5972.7) | < .001 | 51.74 | .16 |
| Conscientiousness | 3.21 (0.66) | 3.21 (0.66) | 3.15 (0.71) | -6.13 (5880.1) | < .001 | 14.70 | -.09 |
| Extraversion | 2.75 (0.78) | 2.77 (0.78) | 2.63 (0.79) | -11.84 (6009.3) | < .001 | 65.88 | -.17 |
| Agreeableness | 3.52 (0.62) | 3.53 (0.61) | 3.47 (0.67) | -6.07 (5837.2) | < .001 | 14.32 | -.09 |
| Neuroticism | 2.94 (0.83) | 2.88 (0.82) | 3.44 (0.82) | 45.45 (6011.8) | < .001 | > 100 | .68 |
Note: t-statistic = Welch’s t-test statistic; df = degrees of freedom; SD = standard deviation.
Gaming Disorder as measured by the Gaming Disorder Test (GDT); Internet Gaming Disorder as measured by the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF).
Overall Sample: N = 50,925, Male Sample: n = 45,996, Female Sample: n = 4,929.
Associations between personality traits, disordered gaming, time spent gaming, age, and gender.
| Openness | Conscientiousness | Extraversion | Agreeableness | Neuroticism | |
|---|---|---|---|---|---|
| Gaming Disorder | -.11 | -.37 | -.16 | -.19 | .27 |
| Internet Gaming Disorder | -.12 | -.33 | -.19 | -.21 | .33 |
| Weekly Time Spent Gaming | -.10 | -.12 | -.10 | -.09 | .07 |
| Age | .11 | .17 | -.01 | .09 | -.04 |
| Gender | .05 | -.03 | -.05 | -.03 | .20 |
Note: All correlation coefficients remained statistically significant at p < .001 after applying Holm p-value correction.
Gaming Disorder as measured by the Gaming Disorder Test (GDT); Internet Gaming Disorder as measured by the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF).
Multiple linear regression of the relationship between disordered gaming and key individual differences predictors.
| Parameter estimates | |||||||
|---|---|---|---|---|---|---|---|
|
|
| SE | β | 95% Confidence Interval | |||
|
| |||||||
| (Intercept) | 11.831 | .160 | - | 74.034 | < .001 | 11.517 | 12.144 |
| Age | -.005 | .002 | -.011 | -2.674 | .008 | -.008 | -.001 |
| Gender | .332 | .044 | .030 | 7.535 | < .001 | .246 | .419 |
| Weekly time spent gaming | .046 | .001 | .240 | 60.440 | < .001 | .045 | .048 |
| Openness | -.051 | .023 | -.009 | -2.142 | .032 | -.096 | -.004 |
| Conscientiousness | -1.347 | .021 | -.275 | -63.041 | < .001 | -1.389 | -1.305 |
| Extraversion | -.062 | .018 | -.015 | -3.395 | .001 | -.098 | -.026 |
| Agreeableness | -.276 | .022 | -.052 | -12.383 | < .001 | -.319 | -.232 |
| Neuroticism | .527 | .018 | .135 | 29.502 | < .001 | .492 | .562 |
|
| |||||||
| Variance explained by model | Adjusted R2 = .223 (22.3%) | ||||||
| Statistical significance of model | |||||||
|
| |||||||
| (Intercept) | 20.136 | .306 | - | 65.761 | < .001 | 19.536 | 20.736 |
| Age | -.002 | .003 | -.003 | -.673 | .501 | -.009 | .004 |
| Gender | .661 | .084 | .031 | 7.826 | < .001 | .496 | .827 |
| Weekly time spent gaming | .089 | .001 | .242 | 60.923 | < .001 | .086 | .092 |
| Openness | -.149 | .045 | -.014 | -3.349 | < .001 | -.237 | -.062 |
| Conscientiousness | -1.895 | .041 | -.201 | -46.284 | < .001 | -1.975 | -1.815 |
| Extraversion | -.231 | .035 | -.029 | -6.596 | < .001 | -.300 | -.163 |
| Agreeableness | -.587 | .043 | -.058 | -13.762 | < .001 | -.671 | -.504 |
| Neuroticism | 1.607 | .034 | .214 | 46.948 | < .001 | 1.540 | 1.674 |
|
| |||||||
| Variance explained by model | Adjusted R2 = .226 (22.6%) | ||||||
| Statistical significance of model | |||||||
: B: unstandardized regression coefficient; SE: standard error; β: standardized regression coefficient; R2: R-squared.
Gaming Disorder as measured by the Gaming Disorder Test (GDT); Internet Gaming Disorder as measured by the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF).
Fig 1Personality comparisons among potentially disordered and non-disordered gamers according to WHO framework.
All contrasts were statistically significant at the p < .001 level (SD as follows in the same order as in the figure from left to right; Openness: .58/.66; Conscientiousness: .66/.68; Extraversion: .78/.84; Agreeableness: .61/.68; Neuroticism: 0.83/0.81).
Fig 2Personality comparisons among potentially disordered and non-disordered gamers according to APA framework.
All contrasts were statistically significant at the p < .001 level (SD as follows in the same order as in the figure from left to right; Openness: .58/.64; Conscientiousness: .65/.70; Extraversion: .78/.79; Agreeableness: .61/.68; Neuroticism: .82/.79).