| Literature DB >> 35434248 |
Phillip C Raneri1, Christian Montag2, Dmitri Rozgonjuk2,3, Jason Satel1, Halley M Pontes4.
Abstract
Recently there has been increased interest in understanding the relationship between microtransactions, gaming, and gambling. This review aimed to synthesise the evidence on the relationship between microtransactions, 'Internet Gaming Disorder' (IGD), and Gambling Disorder in order to report on the: psychometric assessments used, sampling and demographic information, study design and sampling methods, relationships between microtransactions and both IGD and gambling disorder. Inclusion criteria included: refereed studies quantifying microtransactions and/or loot boxes examining their relationship with IGD and/or gambling disorder that were published between 2013 and 2021. Electronic databases were searched and the results were synthesised qualitatively. 14 studies were included. The quality of the evidence was 'Good' and clear positive relationships between microtransactions and both IGD and gambling disorder were identified. These relationships apply more to loot boxes than other microtransactions, and risky loot box use was identified as a possible mediator of these relationships. Additionally, microtransaction expenditure increased with the risk of gambling disorder. There is some evidence that adolescents who purchase loot boxes may be more at risk of developing gambling disorder. External validity is limited due to the cross-sectional nature of the evidence, the use of convenience sampling, and the predominantly Western samples resulting in non-representative samples. Prevalence rates of IGD and gambling disorder varied significantly across studies and were different to general prevalence rates. We conclude that there is a need to develop consistent methods for assessing IGD and microtransaction engagement in future research. Implications for policy-makers and future research are discussed.Entities:
Keywords: Gambling; Gaming; Loot box; Microtransaction; Systematic review
Year: 2022 PMID: 35434248 PMCID: PMC9006671 DOI: 10.1016/j.abrep.2022.100415
Source DB: PubMed Journal: Addict Behav Rep ISSN: 2352-8532
Fig. 1Prisma Flow chart.
Sample and demographic information.
| Study | Sample Size | Sex/Gender % ( | Ethnicity/Nationality % | Age (Mean, SD) | Targeted/Type Participants | Represen-tative | ||
|---|---|---|---|---|---|---|---|---|
| M | F | NB/O/Not Specified | ||||||
| 144 | 51.39% (74) | 48.61% (70) | N/A | Asian = 8.32% | Median (SD) | North American adults (≥21 years), general population | No | |
| 113 | 87.61% (99) | 12.39% (14) | N/A | Asian = 62.10% | Median (SD) | European/British emerging adults (≥19 years), students | No | |
| 1049 | 35.46% (372) | 63.39% (665) | 1.14% (12) | Australia = 32.32% | 38.08 (14.58) | New Zealand, Australian, and American, general population | No | |
| 263 | 49.05% (129) | 50.95% (134) | N/A | Asian = 5.20% | 22.79 (2.00) | Adults, 18–25, in the US who are not students, and understand written English. | No | |
| 428 | 91.82% (393) | 6.54% (28) | 1.64% (7) | US Nationals = 48.10% | 23.50 (7.30) | Adults (≥18 years) who play Fortnite | No | |
| 1137 | 49.42% (562) | 50.57% (575) | N/A | N/A | N/A (Ordinal Data) | Danish adolescents who play games on PC or video game console (12–16 years, n = 995) | Yes | |
| 618 | 63.75% (394) | 36.24% (224) | N/A | N/A | 27 (8.90) | Adult (≥18 video) gamers | No | |
| 582 | 91.92% (535) | 5.50% (32) | .69% (4) | American = 35.57% | N/A (Ordinal Data) | English speaking video gamers who had watched esports, gambles, or purchased loot boxes within 12 m | No | |
| 112 | 71.43% (80) | 24.11% (27) | 4.46% (5) | N/A | N/A (Ordinal Data) | Adults (≥18 years) who play Heroes of the Storm | No | |
| 1081 | 48.65% (526) | 50.79% (549) | .56% (6) | White = 80.66% | N/A (Ordinal Data) | UK Adults (≥18 years), general population | Yes | |
| 7422 | 89.09% (6612) | 8.74% (649) | N/A (2.17% (161)) | USA = 44% | N/A (Ordinal Data) | Adult (≥18 years) gamers | No | |
| 1172 | 64.07% (751) | 31.74% (372) | 4.27% (50) | USA = 100% | N/A (Ordinal Data) | Adult (≥18) American gamers | No | |
| 1200 | 60.75% (729) | 37.08% (445) | N/A (2.17% (26)) | N/A | N/A (Ordinal Data) | Adults (≥18 years) who were involved in LBs in last month | No | |
| 1155 | 88.31% (1020) | 9.26% (107) | 2.42% (28) | N/A | 17.21 (.83) | Older adolescent gamers 16–18 | No | |
SD = Standard Deviation. NR = Not Reported. LB = Loot Box. M = Male. F = Female. NB = Non-binary. n = number of participants in that group. All studies with more than two authors have been written as ‘et al.’. All values have been rounded to 2 decimal places. †: Both entries pertain to the same publication, however they report to two separate studies.
Study design and characteristics.
| Study | Country‡ | Study Design | Sampling Technique | Type of MT | Microtransaction Engagement Assessment | IGD Assessment tool | IGD Prev (%) | GambD Assessm-ent tool | GambD Prev (%) |
|---|---|---|---|---|---|---|---|---|---|
| Canada | Cross sectional | Convenience | LB | Opened a loot box? | IGDS-9 ( | N/A* | PGSI ( | 7.6 | |
| Canada | Cross sectional | Convenience | LB | Opened a loot box? | IGDS-9 ( | N/A* | PGSI ( | 2.6 | |
| NZ | Cross sectional | Quota | LB | RLI ( | Internet Gaming Disorder Checklist (adapted by researchers; | 17 | PGSI ( | 17 | |
| USA | Cross sectional | Convenience | LB + NRMT | RLI ( | Clinical Assessment Tool ( | 23.6 | SOGS-RA ( | 14.4 | |
| Australia | Cross sectional | Convenience | LB + NRMT | Expenditure | 14 | NA | N/A | ||
| Denmark | Cross sectional | Random sample | LB | Obtained a loot box? | NA | N/A | SOGS-RA ( | 2.2 | |
| USA | Cross sectional | Convenience | LB | Purchased a loot box? | Restated DSM-V Criteria as questions – Author developed | 20.06 | PGSI ( | 48.55 | |
| Finland | Cross sectional | Convenience | LB | Purchased a loot box? | N/A | N/A | PGSI ( | 4.5 | |
| UK | Prospective Cohort Study | Convenience | All MT | Expenditure | N/A | N/A | PGSI ( | N/A | |
| UK | Cross sectional | Quota | LB | Spent money on loot box in past 12 months? | IGDS-9 ( | 7.9% | PGSI ( | 2.4 | |
| UK | Cross sectional | Convenience | LB + NRMT | Expenditure | NA | N/A | PGSI ( | 1.4 | |
| UK | Cross sectional | Convenience | LB + NRMT | Expenditure | NA | N/A | PGSI ( | 17.7 | |
| UK | Cross sectional | Convenience | LB | Expenditure | NA | N/A | PGSI ( | 17.7 | |
| UK | Cross sectional | Convenience | LB + NRMT | Paid for loot boxes? | NA | N/A | CAGI ( | 15.7 |
LB = Loot Boxes. MT = Microtransactions. IGD = Gaming Disorder. GambD = Gambling Disorder. Prev = Prevalence. NRMT = Non-Random Microtransactions. All MT = All Microtransactions. IGDS-9 = Internet Gaming Disorder Scale – Short Form. PGSI = Problem Gambling Severity Index. SOGS-RA = South Oaks Gambling Screen – Revised for Adolescents. CAGI = Canadian Adolescent Gambling Inventory. NZ = New Zealand. UK = United Kingdom. USA = United States of America. ‡: Based on the first author’s affiliation. All studies with more than two authors have been written as ‘et al.’. †: Both entries pertain to the same publication, however they report to two separate studies.
Correlation Coefficients for studies only including gambling disorder.
| Study | Coefficient | LBSpend*GambD | LBSpend*MTSpend | MTSpend*GambD |
|---|---|---|---|---|
| N/A* | N/A* | N/A* | N/A* | |
| τ | .17*** | N/A | N/A | |
| N/A | N/A | N/A | N/A | |
| N/A | N/A | N/A | N/A | |
| ρ | .24*** | .45*** | .16*** | |
| ρ | .30*** | N/A | N/A | |
| ρ | .35*** | N/A | N/A |
LBSpend = Loot Box Expenditure. GambD = Gambling Disorder. MTSpend = Microtransaction Expenditure. N/A* = Author contacted for information and did not provide it. * = p < .05. ** = p < .01. *** = p < .001. τ = Kendall rank correlation coefficient. ρ = Spearman’s Rank Order Correlation coefficient. Values have been rounded to 2 decimal places. All studies with more than two authors have been written as ‘et al.’.
Mean loot box/microtransaction expenditure in studies only including gambling disorder.
| Study | Type of Expenditure | M Expenditure Overall (SD) | M Expenditure NPGamb (SD) | M Expenditure LRGamb (SD) | M Expenditure MRGamb (SD) | M Expenditure ProbGamb (SD) |
|---|---|---|---|---|---|---|
| N/A* | N/A* | N/A* | N/A* | N/A* | N/A* | |
| In-game expenditure | 4.90 (16.35) | 3.74 (8.32) | 4.42 (9.29) | 5.63 (16.08) | 17.35 (59.35) | |
| In-game expenditure | N/A | 8.47 (N/A) | 11.37 (N/A) | 21.11 (N/A) | 83.86 (N/A) | |
| LB expenditure | N/A | N/A | N/A | N/A | N/A | |
| LB expenditure | 19.58 (N/A) | 11.14 (N/A) | 21.87 (N/A) | 27.55 (N/A) | 38.24 (N/A) | |
| Other MT expenditure | 44.32 (N/A) | 40.12 (N/A) | 30.98 (N/A) | 36.07 (N/A) | 78.83 (N/A) | |
| N/A | N/A | N/A | N/A | N/A | N/A | |
| LB Expenditure | N/A* | 3.64 | 6.16 | 21.3 | ||
M = Mean. SD = Standard Deviation. LB = Loot box. MT = Microtransaction. NPGamb = Non-problem Gamblers. LRGamb = Low-risk Gamblers. MRGamb = Moderate-risk Gamblers. ProbGamb = Problem Gamblers. Where LRGamb and MRGamb are combined they were classified in the article as ‘at risk gamblers’. N/A* = Author contacted for information and did not provide it. All values are in United States Dollar. Values have been rounded to 2 decimal places. † = Expenditure values reported are before loot boxes were removed from the game. Values for after loot boxes were removed are available in the original publication. All studies with more than two authors have been written as ‘et al.’.
Mean difference analyses for studies only including gambling disorder.
| Mean Difference Estimates | Pairwise Analysis | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Study | Analysis | DV | IV | Main Effect (Effect size) | Alpha | NPGamb*LR Gamb | NPGamb*MR Gamb | NPGamb*PGamb | LRGamb*MRGamb | LRGamb*PGamb | MRGamb*PGamb |
| N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | |
| N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | |
| 4 × 2 mixed-design ANOVA | In-game Expenditure | PGamb Severity | N/A | N/A* | N/A* | N/A* | N/A* | N/A* | N/A* | ||
| Kruskal Wallis H Test | LB expenditure | PGamb Severity | .008 | ||||||||
| Other MT expenditure | PGamb Severity | N/A | |||||||||
| Kruskal Wallis H Test | LB Expenditure | PGamb Severity | .008 | ||||||||
| Other MT expenditure | PGamb Severity | .008 | |||||||||
| Mann-Whitney | PGambSeverity | Pays for LB (Yes or No) | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
| Kruskal Wallis H Test | LB Expenditure | PGamb Severity | .0041 | NA | |||||||
Note: The information presented was extracted from published studies that were eligible for review. Abbreviations: NPGamb = Non-problem Gamblers. LRGamb = Low-risk Gamblers. MRGamb = Moderate-risk Gamblers. ProbGamb = Problem Gamblers. LRGamb and MRGamb were sometimes combined as ‘at risk problem gambling’. N/A* = Author contacted for information and did not provide it. p values marked with * were significant. Zendle (2019) found an interaction effect which is available in the original study. All studies with more than two authors have been written as ‘et al.’.. Main effect statistics have been rounded to 2 decimal places.
Correlation Coefficients for studies including both gaming disorder and gambling disorder.
| Study | Coefficient | IGD*GambD | LBSpend*IGD | LBSpend*GambD | MTSpend*IGD | MTSpend*GambD | RLI*IGD | RLI*GambD | RLI*LBSpend |
|---|---|---|---|---|---|---|---|---|---|
| .43** | .18* | .23* | N/A | N/A | .36** | .49** | .49** | ||
| .19* | < -.01 | < -.01 | N/A | N/A | .32** | .32** | .25** | ||
| .60*** | N/A | .34*** | N/A | N/A | .60*** | .41** | .39*** | ||
| .38** | N/A | N/A | .46** | .47*** | .53*** | .46** | N/A | ||
| NR | .41*** | .21*** | N/A | N/A | N/A | N/A | N/A |
IGD = Gaming Disorder. GambD = Gambling Disorder. LBSpend = Loot Box Expenditure. MTSpend = Microtransaction Expenditure. RLI = Risky Loot Box Index. * = p < .05, ** = p < .01, *** = p < .001. r = Pearson’s Correlation Coefficient. ρ = Spearman’s Rank Order Correlation coefficient. All studies with more than two authors have been written as ‘et al.’. Values have been rounded to 2 decimal places. †: Both entries pertain to the same publication, however they report to two separate studies.
Mean difference analysis for Drummond et al. (2020).
| M-Diff Estimates | Pairwise Analysis | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Analysis | DV | IV | Main Effect (Effect size) | Alpha | NPGamb*LR Gamb | NPGamb*MR Gamb | NPGamb*PGamb | LRGamb*MRGamb | LRGamb*PGamb | MRGamb*PGamb |
| One-way ANOVA | LB Expenditure | GambD Classifi-cation | N/A | |||||||
DV = Dependent Variable. IV = Independent Variable. NPGamb = Non-problem Gamblers. LRGamb = Low-risk Gamblers. MRGamb = Moderate-risk Gamblers. ProbGamb = Problem Gamblers. LB = Loot box. GambD = Gambling Disorder. p values marked with * were significant. ANOVA = Analysis of Variance. F statistic has been rounded to 2 decimal places.
Regression coefficients for studies including both gaming disorder and gambling disorder.
| Standardised Regression Coefficient (CI/SE) | ||||
|---|---|---|---|---|
| Study | Outcome Variable | IGD | GambD | LB Expenditure |
| RLI | .19** (.06–.32/.07) | .17 (−.03–.35/.09) | N/A | |
| LB Expenditure | .19***(N/A) | .27***(N/A) | N/A | |
| LB Purchasing Behaviours | .22*** (N/A/.05) | .14*** (N/A/.04) | N/A | |
| IGD | N/A | N/A | .69***(NR/.12) | |
| GambD | N/A | N/A | .31***(NR/.09) | |
CI = Confidence Interval. SE = Standard Error. IGD = Gaming Disorder. GambD = Gambling Disorder. LB = Loot Box. RLI = Risky Loot Box Index. * = p < .05, ** = p < .01, *** = p < .001. All studies with more than two authors have been written as ‘et al.’. Values have been rounded to 2 decimal places.
Appraisal tool for Cross-Sectional Studies (AXIS) Quality Appraisal Assessment.
AXIS = Appraisal Tool for Cross-sectional Studies. Green squares represent a rating classed as ‘Yes’ in relation to the criterion assessed. Red squares represent a rating classed as ‘No’ in relation to the criterion assessed. Yellow squares represent an rating that was 'Maybe' in relation to the criterion assessed. Grey squares represent the criterion in question was not assessable. Category classification thresholds: Poor = 0–24%, Fair = 25–49%, Good = 50–74%, Excellent = 75–100%
*: The wording of question 13 was slightly shifted for ease of reporting so that ‘Yes’ responses all indicated positive ratings. †: Both entries pertain to the same publication, however they report to two separate studies. All studies with more than two authors have been written as ‘et al.’.