| Literature DB >> 34886236 |
Nour Tawil1, Izabela Maria Sztuka1, Kira Pohlmann2, Sonja Sudimac1, Simone Kühn1,2.
Abstract
There has been a recent interest in how architecture affects mental health and psychological well-being, motivated by the fact that we spend the majority of our waking time inside and interacting with built environments. Some studies have investigated the psychological responses to indoor design parameters; for instance, contours, and proposed that curved interiors, when compared to angular ones, were aesthetically preferred and induced higher positive emotions. The present study aimed to systematically examine this hypothesis and further explore the impact of contrasting contours on affect, behavior, and cognition. We exposed 42 participants to four well-matched indoor living rooms under a free-exploration photorealistic virtual reality paradigm. We included style as an explorative second-level variable. Out of the 33 outcome variables measured, and after correcting for false discoveries, only two eventually confirmed differences in the contours analysis, in favor of angular rooms. Analysis of style primarily validated the contrast of our stimulus set, and showed significance in one other dependent variable. Results of additional analysis using the Bayesian framework were in line with those of the frequentist approach. The present results provide evidence against the hypothesis that curvature is preferred, suggesting that the psychological response to contours in a close-to-reality architectural setting could be more complex. This study, therefore, helps to communicate a more complete scientific view on the experience of interior spaces and proposes directions for necessary future research.Entities:
Keywords: affect; behavior; cognition; contours; indoor architecture; interiors; mental health; spatial experience; virtual reality; well-being
Mesh:
Year: 2021 PMID: 34886236 PMCID: PMC8656816 DOI: 10.3390/ijerph182312510
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Virtual 3D environments, created for the study. Upper images display the modern style, and the bottom ones the classic style. Top left: angular modern (AM). Top right: curved modern (CM). Bottom left: angular classic (CA). Bottom right: curved classic (CC). Images were taken from the Unity project with a perspective that does not represent a human eye view, to show maximum coverage of the room.
Figure 2Virtual reality (VR) laboratory set up. Left side: VR setup in pilot session, participant about to start responding to rating scales. The physical couch is shown on the right side of the participant. Middle: general layout showing the virtual space in relation to the actual laboratory conditions, experimenter position, physical couch position, starting point of each exploration task, and virtual screens that appear successively during the paradigm. Top right: teleportation room, presented at the start of the VR session, and in between each of the rooms. Bottom right: training room, simulating the laboratory appearance.
Figure 3Details of the experimental paradigm. Bottom: The bar shows all phases of the experiment (pre-VR, immersive, and post-VR sessions) along with the respective approximate duration. The mentioned durations are based on the average of the time spent by different participants. Up: The upper layouts display the sequence of events denoting tasks and instructions in each of the virtual environments. Room AM (angular modern) is displayed in a top view layout as an example. The average duration in each virtual room was 12 min (with an approximate total of 60 min). Some events were fixed and had a predefined time (e.g., teleportation room, exploration tasks, cognitive task), while others depended on the participant’s speed (e.g., reading cognitive task instructions and readiness to start, rating tasks, moving back to teleportation spot). Q1 and tasks in the last section mentioned as “other tasks” are excluded from the present analyses. Note: SSQ = simulation sickness questionnaire, IPQ = IGroup presence questionnaire and PRS = perceived restorativeness scale.
Figure 4Display of participants’ responses to the bipolar dimensions of the affective and spatial experience questionnaire. The scales were converted from (−5, 0, 5) to (1–11) for analysis and display purposes. Individual scores were calculated based on averaging responses to every two rooms presenting the same condition, and the charts’ scores represent means on each of the dimensions. Plot (a) displays results for contour conditions (angular vs. curved), and plot (b) shows results of style conditions (modern vs. curved). Significant dimensions are marked with asterisks (*** for p < 0.001, ** for p < 0.01, and * for p < 0.05) and are written in black color for ease of reference. These graphics were created in R Studio, using package fmsb (Minato Nakazawa, 2021, Available on https://cran.r-project.org/web/packages/fmsb/index.html).
Figure 5Display of participants’ responses to the momentary affect questionnaire. Emotional feelings and bodily sensation were rated on unipolar scales (0–10), while arousal and valence (tension, activity, positivity) and cognitive (alertness) and motivational (interest) states ratings were presented on bipolar scales (−5, 0, 5). Both scales were converted to (1–11) for analysis and display purposes. Individual scores were calculated based on averaging responses to every two rooms presenting the same condition, and the charts’ scores represent means on each of the dimensions. Plot (a) displays results for contour conditions (angular vs. curved), and plot (b) shows results of style conditions (modern vs. classic). These graphics were created in R Studio, using package fmsb (Minato Nakazawa, 2021, Available on: https://cran.r-project.org/web/packages/fmsb/index.html).
Results of the statistical analyses performed on contour conditions using a classical frequentist approach and a Bayesian approach, in addition to the central tendency. Where data is normally distributed, means with standard deviation, and Student t-test results are reported. In the case of unmet normality assumption, we report median and IQR, and Wilcoxon signed-rank test results. Effect sizes and alternative hypotheses are also shown for each of the outcome measures.
| Dependent Variables | Contour (Angular × Curved) | ||||||
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| Central Tendency | Classical Frequentist Approach | Bayesian Approach | |||||
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| Questionnaire assessing momentary affective state | |||||||
| Shame | 1 | (0.5) | 1 | (0.5) | angular ≠ curved | BF01 = 5.38 | |
| Fear | 1 | (0.5) | 1 | (0.5) | angular > curved | BF01 = 8.408 | |
| Sadness | 1 | (1) | 1 | (0.5) | angular > curved | BF01 = 4.75 | |
| Happiness | 6.99 | (±2.38) | 7.01 | (±2.27) | angular < curved | BF01 = 5.356 | |
| Anger | 1 | (0) | 1 | (0) | angular > curved | BF01 = 1.635 | |
| Heartbeat | 2 | (2) | 2 | (2) | angular ≠ curved | BF01 = 4.801 | |
| Tension | 2.5 | (2.5) | 2.5 | (2) | angular > curved | BF01 = 4.855 | |
| Activity | 8 | (3) | 8 | (3) | angular ≠ curved | BF01 = 1.16 | |
| Alertness | 8.5 | (2) | 8.5 | (1.5) | angular ≠ curved | BF01 = 5.352 | |
| Positivity | 9 | (2.5) | 9 | (2) | angular < curved | BF01 = 2.36 | |
| Interest | 8.5 | (2.5) | 8.5 | (2.5) | angular ≠ curved | BF01 = 2.53 | |
| Questionnaire assessing affective and spatial experience | |||||||
| Peasantness | 8.46 | (±1.54) | 8.82 | (±1.39) | angular < curved | BF01 = 0.959 | |
| Beauty | 9 | (2.5) | 8.5 | (1.5) | angular < curved | BF01 = 5.607 | |
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| Spaciousness | 7.93 | (±1.69) | 7.95 | (±1.71) | angular ≠ curved | BF01 = 5.89 | |
| Enclosure | 3.91 | (±1.59) | 3.87 | (±1.81 ) | angular ≠ curved | BF01 = 5.85 | |
| Lightness | 7 | (3) | 7 | (3) | angular < curved | BF01 = 7.414 | |
| Calmness | 8.43 | (±1.18) | 8.50 | (±1.41) | angular < curved | BF01 = 4.487 | |
| Brightness | 9.43 | (±1.32) | 9.35 | (±1.6) | angular ≠ curved | BF01 = 5.47 | |
| Comfort | 8 | (2) | 8.5 | (2) | angular < curved | BF01 = 0.774 | |
| Cheerfulness | 8 | (2.5) | 8 | (1.5) | angular < curved | BF01 = 2.244 | |
| Liveliness | 7.5 | (2.5) | 7 | (3) | angular ≠ curved | BF01 = 5.641 | |
| Familiarity | 7.57 | (±2.07) | 7.23 | (±1.98) | angular ≠ curved | BF01 = 3.301 | |
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| Simplicity | 6.56 | (±1.76) | 6.13 | (±1.86 ) | angular > curved | BF01 = 1.18 | |
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| Warmth | 6.5 | (2.5) | 7 | (3.5) | angular ≠ curved | BF01 = 3.435 | |
| Experience | 8.40 | (±1.51) | 8.39 | (±1.58) | angular < curved | BF01 = 6.172 | |
| Naturalness | 5.67 | (±2.22) | 6.12 | (±2.26) | angular < curved | BF01 = 1.103 | |
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| Questionnaire on perceived restorativeness | |||||||
| Total score | 3.10 | (±0.54 ) | 3.16 | (±0.52) | angular < curved | BF01 = 2.7 | |
| Cognitive task scores | |||||||
| CT scores | 9.86 | (8.56) | 9.56 | (9.25) | angular < curved | BF01 = 5.123 | |
1 Rows in bold indicate statistically significant outcome measures (bolded for ease of reference). Significance is also marked with asterisks next to p-values.
Results of the statistical analyses performed on style conditions using a classical frequentist approach and a Bayesian approach, in addition to the central tendency. Where data are normally distributed, means with standard deviation, and Student t-test results are reported. In the case of unmet normality assumption, we report median and IQR, and Wilcoxon signed-rank test results. Effect sizes and alternative hypotheses are also shown for each of the outcome measures.
| Dependent Variables | Style (Modern × Classic) | ||||||
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| Central Tendency | Classical Frequentist Approach | Bayesian Approach | |||||
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| Questionnaire assessing momentary affective state | |||||||
| Shame | 1 | (0.5) | 1 | (0.5) | modern ≠ classic | BF01 = 5.171 | |
| Fear | 1 | (0.5) | 1 | (0.5) | modern ≠ classic | BF01 = 4.069 | |
| Sadness | 1 | (1) | 1 | (0.5) | modern ≠ classic | BF01 = 5.08 | |
| Happiness | 7.5 | (3) | 7.5 | (3.5) | modern ≠ classic | BF01 = 4.265 | |
| Anger | 1 | (0.5) | 1 | (0) | modern ≠ classic | BF01 = 2.15 | |
| Heartbeat | 2 | (2) | 2 | (2) | modern ≠ classic | BF01 = 2.003 | |
| Tension | 3.39 | (±2.01) | 3.29 | (±1.97) | modern ≠ classic | BF01 = 5.129 | |
| Activity | 8 | (2) | 8.5 | (2.5) | modern ≠ classic | BF01 = 4.701 | |
| Alertness | 8.38 | (±1.61) | 8.30 | (±1.86) | modern ≠ classic | BF01 = 5.37 | |
| Positivity | 9 | (2) | 9 | (2.5) | modern ≠ classic | BF01 = 4.462 | |
| Interest | 8.5 | (1.5) | 8.5 | (2) | modern ≠ classic | BF01 = 4.35 | |
| Questionnaire assessing affective and spatial experience | |||||||
| Pleasantness | 9 | (1.5) | 9 | (1) | modern ≠ classic | BF01 = 5.608 | |
| Beauty | 8.5 | (1.5) | 9 | (2) | modern ≠ classic | BF01 = 4.36 | |
| Excitement | 7.07 | (±1.84) | 7.17 | (±1.96) | modern ≠ classic | BF01 = 5.657 | |
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| Lightness | 7.21 | (±1.92) | 7.01 | (±1.86) | modern ≠ classic | BF01 = 4.55 | |
| Calmness | 8.61 | (±1.23) | 8.32 | (±1.62) | modern ≠ classic | BF01 = 3.726 | |
| Brightness | 9.5 | (1.5) | 10 | (2.5) | modern ≠ classic | BF01 = 1.068 | |
| Comfort | 8.07 | (±1.78) | 8.05 | (±2.06) | modern ≠ classic | BF01 = 5.918 | |
| Cheerfulness | 7.93 | (±1.51) | 7.99 | (±1.69) | modern ≠ classic | BF01 = 5.803 | |
| Liveliness | 6.98 | (±2.16) | 7.39 | (±2.02) | modern ≠ classic | BF01 = 3.307 | |
| Familiarity | 7.5 | (3) | 7.5 | (3.5) | modern ≠ classic | BF01 = 4.528 | |
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| Harmony | 8.78 | (±1.46) | 8.65 | (±1.64 ) | modern ≠ classic | BF01 = 5.371 | |
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| Experience | 8.39 | (±1.56) | 8.40 | (±1.73) | modern ≠ classic | BF01 =5.924 | |
| Naturalness | 5.65 | (±2.28) | 6.15 | (±2.37) | modern ≠ classic | BF01 = 2.37 | |
| Symmetry | 8.06 | (±1.83) | 7.85 | (±1.74 ) | modern ≠ classic | BF01 = 4.416 | |
| Questionnaire on perceived restorativeness | |||||||
| Total score | 3.07 | (±0.6) | 3.20 | (±0.67) | modern ≠ classic | BF01 = 3.7 | |
| Cognitive task scores | |||||||
| CT scores | 10.58 | (10.14) | 9.50 | (7.61) | modern ≠ classic | BF01 = 4.791 | |
1 Rows in bold indicate statistically significant outcome measures (bolded for ease of reference). Significance is also marked with asterisks next to p-values.