Literature DB >> 25159998

Interactive 3-dimensional virtual reality rehabilitation for patients with chronic imbalance and vestibular dysfunction.

Shih-Ching Yeh1, Shuya Chen2, Pa-Chun Wang3, Mu-Chun Su1, Chia-Huang Chang4, Po-Yi Tsai5.   

Abstract

BACKGROUND: Chronic imbalance is common in patients with vestibular dysfunction. Vestibular rehabilitation is effective in improving upright balance control. Vestibular rehabilitation exercises, such as Cawthorne-Cooksey exercises, include simple repetitive movements and have limited feedback and adaptive training protocols. Interactive systems based on virtual reality (VR) technology may improve vestibular rehabilitation.
OBJECTIVE: The objective of this study was to examine the effectiveness of an interactive 3-dimensional VR system for vestibular rehabilitation.
METHODS: In 49 subjects with vestibular dysfunction, VR rehabilitation exercises were performed in 6 sessions. Before and after rehabilitation, subjects were evaluated for performance of the training exercises; the center of pressure was measured for 20 seconds and balance indices were determined.
RESULTS: Five training scores (total 6) showed a significant improvement. For balance indices in condition of non-stimulation, all of them (total 5) showed a trend of improvement, in which there was a significant improvement in mean mediolateral. For balance indices in condition of post-stimulation, there was a significant improvement in statokinesigram and maximum mediolateral.
CONCLUSIONS: The VR rehabilitation exercises were effective in improving upright balance control in patients with vestibular dysfunction.

Entities:  

Keywords:  Balance; rehabilitation; vestibular; virtual reality

Mesh:

Year:  2014        PMID: 25159998     DOI: 10.3233/THC-140855

Source DB:  PubMed          Journal:  Technol Health Care        ISSN: 0928-7329            Impact factor:   1.285


  5 in total

1.  Does visuospatial motion perception correlate with coexisting movement disorders in Parkinson's disease?

Authors:  Sinem Balta Beylergil; Palak Gupta; Mohamed ElKasaby; Camilla Kilbane; Aasef G Shaikh
Journal:  J Neurol       Date:  2021-09-23       Impact factor: 4.849

2.  Feasibility of Eye Tracking Assisted Vestibular Rehabilitation Strategy Using Immersive Virtual Reality.

Authors:  Jeong Hye Park; Han Jae Jeon; Eun-Cheon Lim; Ja-Won Koo; Hyo-Jeong Lee; Hyung-Jong Kim; Jung Seop Lee; Chang-Geun Song; Sung Kwang Hong
Journal:  Clin Exp Otorhinolaryngol       Date:  2019-05-09       Impact factor: 3.372

3.  Feasibility and safety of an immersive virtual reality-based vestibular rehabilitation programme in people with multiple sclerosis experiencing vestibular impairment: a protocol for a pilot randomised controlled trial.

Authors:  Cristina García-Muñoz; María Jesús Casuso-Holgado; Juan Carlos Hernández-Rodríguez; Elena Pinero-Pinto; Rocío Palomo-Carrión; María-Dolores Cortés-Vega
Journal:  BMJ Open       Date:  2021-11-22       Impact factor: 2.692

4.  Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report.

Authors:  Cristina García-Muñoz; María-Dolores Cortés-Vega; Juan-Carlos Hernández-Rodríguez; Lourdes M Fernández-Seguín; Isabel Escobio-Prieto; María Jesús Casuso-Holgado
Journal:  JMIR Serious Games       Date:  2022-02-16       Impact factor: 3.364

5.  Motion-based equilibrium reprocessing therapy a novel treatment method for chronic peripheral vestibulopathies: A pilot study.

Authors:  Mirke S Hondebrink; Agali Mert; Roos van der Lint; J Alexander de Ru; Peter van der Wurff
Journal:  Medicine (Baltimore)       Date:  2017-06       Impact factor: 1.817

  5 in total

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