Literature DB >> 30012022

Long-term effects of vestibular rehabilitation and head-mounted gaming task procedure in unilateral vestibular hypofunction: a 12-month follow-up of a randomized controlled trial.

Andrea Viziano1, Alessandro Micarelli1,2, Ivan Augimeri3, Domenico Micarelli3, Marco Alessandrini1.   

Abstract

OBJECTIVE: : To investigate the long-term effects of adding virtual reality-based home exercises to vestibular rehabilitation in people with unilateral vestibular hypofunction.
DESIGN: : Follow-up otoneurological examination in two randomized groups following a previous one-month trial.
SETTING: : Tertiary rehabilitation center.
SUBJECTS: : A total of 47 patients with unilateral vestibular hypofunction, one group ( n = 24) undergoing conventional vestibular rehabilitation and the other one ( n = 23) implementing, in addition, head-mounted gaming home exercises, 20 minutes per day for one month.
INTERVENTIONS: : One year after completing rehabilitation, patients underwent testing with static posturography, video head impulse test, self-report questionnaires, and a performance measure. MAIN MEASURES:: Vestibulo-ocular reflex gain, posturographic parameters such as length, surface, and fast Fourier transform power spectra, self-report, and gait performance measure scores.
RESULTS: : Vestibulo-ocular reflex gain was significantly better with respect to pretreatment in both groups. The mixed-method group showed significantly higher gain scores: mean (standard deviation (SD)) at 12 months was 0.71 (0.04), versus 0.64 (0.03) for the vestibular rehabilitation-only group ( P < 0.001). Accordingly, some classical posturography scores such as surface with eyes open and length with eyes closed and low-frequency power spectra were significantly different between groups, with the virtual reality group showing improvement ( P < 0.001). Self-report measures were significantly better in both groups compared to pretreatment, with significant improvement in the mixed-method group as compared to conventional rehabilitation alone: Dizziness Handicap Inventory mean total score was 24.34 (2.8) versus 35.73 (5.88) with a P-value <0.001.
CONCLUSION: : Results suggest that head-mounted gaming home exercises are a viable, effective, additional measure to improve long-term vestibular rehabilitation outcomes.

Entities:  

Keywords:  Vestibular rehabilitation; head-mounted devices; posturography; video Head Impulse Test; virtual reality

Mesh:

Year:  2018        PMID: 30012022     DOI: 10.1177/0269215518788598

Source DB:  PubMed          Journal:  Clin Rehabil        ISSN: 0269-2155            Impact factor:   3.477


  6 in total

Review 1.  Applications of Head-Mounted Displays for Virtual Reality in Adult Physical Rehabilitation: A Scoping Review.

Authors:  David Saldana; Meghan Neureither; Allie Schmiesing; Esther Jahng; Lynn Kysh; Shawn C Roll; Sook-Lei Liew
Journal:  Am J Occup Ther       Date:  2020 Sep/Oct

2.  Exergaming With Integrated Head Turn Tasks Improves Compensatory Saccade Pattern in Some Patients With Chronic Peripheral Unilateral Vestibular Hypofunction.

Authors:  Jaap Swanenburg; Fabienne Büchi; Dominik Straumann; Konrad P Weber; Eling D de Bruin
Journal:  Front Neurol       Date:  2020-06-30       Impact factor: 4.003

Review 3.  The Influence of Virtual Reality Head-Mounted Displays on Balance Outcomes and Training Paradigms: A Systematic Review.

Authors:  Pooya Soltani; Renato Andrade
Journal:  Front Sports Act Living       Date:  2021-02-09

4.  Feasibility and safety of an immersive virtual reality-based vestibular rehabilitation programme in people with multiple sclerosis experiencing vestibular impairment: a protocol for a pilot randomised controlled trial.

Authors:  Cristina García-Muñoz; María Jesús Casuso-Holgado; Juan Carlos Hernández-Rodríguez; Elena Pinero-Pinto; Rocío Palomo-Carrión; María-Dolores Cortés-Vega
Journal:  BMJ Open       Date:  2021-11-22       Impact factor: 2.692

5.  Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report.

Authors:  Cristina García-Muñoz; María-Dolores Cortés-Vega; Juan-Carlos Hernández-Rodríguez; Lourdes M Fernández-Seguín; Isabel Escobio-Prieto; María Jesús Casuso-Holgado
Journal:  JMIR Serious Games       Date:  2022-02-16       Impact factor: 3.364

6.  Repeated video head impulse testing in patients is a stable measure of the passive vestibulo-ocular reflex.

Authors:  M Muntaseer Mahfuz; Jennifer L Millar; Michael C Schubert
Journal:  J Otol       Date:  2020-12-18
  6 in total

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