Literature DB >> 27418422

Three-dimensional, virtual reality vestibular rehabilitation for chronic imbalance problem caused by Ménière's disease: a pilot study<sup/>.

Su-Yi Hsu1,2, Te-Yung Fang2,3, Shih-Ching Yeh4, Mu-Chun Su5, Pa-Chun Wang2,3, Victoria Y Wang6.   

Abstract

PURPOSES: The purpose of this study was to evaluate a three-dimensional, virtual reality system for vestibular rehabilitation in patients with intractable Ménière's disease and chronic vestibular dysfunction.
METHODS: We included 70 patients (36 for study, 34 as control) with a chronic imbalance problem caused by uncompensated Ménière's disease. The virtual reality vestibular rehabilitation comprised four training tasks (modified Cawthorne-Cooksey exercises: eye, head, extension, and coordination exercises) performed in six training sessions (in 4 weeks). Measurements of the task scores and balance parameters obtained at the baseline and after final training sessions were compared.
RESULTS: A significant improvement was observed in extension and coordination scores. Patients in the early stages of Ménière's disease had a significantly greater improvement in the center of gravity sway and trajectory excursion in the mediolateral direction than did patients in the late stages of Ménière's disease. Mild functional disability attributable to Ménière's disease was a predictor of improvement in the statokinesigram and maximum trajectory excursion in the anteroposterior direction after rehabilitation. The control group showed no significant improvement in almost all parameters.
CONCLUSION: Virtual reality vestibular rehabilitation may be useful in patients with Ménière's disease, particular those in the early stages or having mild functional disability. Implication for rehabilitation Chronic imbalance caused by uncompensated Ménière's disease is an indication for vestibular rehabilitation. The interactive virtual reality video game, when integrated into vestibular rehabilitation exercise protocol, may assist patients who have mild disability Ménière's disease and who cannot benefit from treatment with drugs or surgery. The initial data from this study support the applicability of three-dimensional virtual reality technology in vestibular rehabilitation programs. The technology gives professionals a new tool to guide patients for vestibular rehabilitation exercises through three-dimensional virtual reality video game playing. The virtual reality vestibular exercise game can provide patients a step-wise, interactive, dynamic, three-dimensional, and interesting rehabilitation environment.

Entities:  

Keywords:  Chronic imbalance; Ménière’s disease; vestibular rehabilitation; virtual reality

Mesh:

Year:  2016        PMID: 27418422     DOI: 10.1080/09638288.2016.1203027

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   3.033


  7 in total

Review 1.  Virtual Reality-Based Immersive Rehabilitation for Cognitive- and Behavioral-Impairment-Related Eating Disorders: A VREHAB Framework Scoping Review.

Authors:  Bryan Pak-Hei So; Derek Ka-Hei Lai; Daphne Sze-Ki Cheung; Wing-Kai Lam; James Chung-Wai Cheung; Duo Wai-Chi Wong
Journal:  Int J Environ Res Public Health       Date:  2022-05-10       Impact factor: 4.614

2.  Clinical effects of insulin glargine combined with repaglinide in the treatment of type 2 diabetes.

Authors:  Juan Li; Min Zhao; Mei Liu; Kaixi Tang; Guoxing Sun
Journal:  Am J Transl Res       Date:  2021-11-15       Impact factor: 4.060

3.  Exergaming With Integrated Head Turn Tasks Improves Compensatory Saccade Pattern in Some Patients With Chronic Peripheral Unilateral Vestibular Hypofunction.

Authors:  Jaap Swanenburg; Fabienne Büchi; Dominik Straumann; Konrad P Weber; Eling D de Bruin
Journal:  Front Neurol       Date:  2020-06-30       Impact factor: 4.003

4.  Feasibility and safety of an immersive virtual reality-based vestibular rehabilitation programme in people with multiple sclerosis experiencing vestibular impairment: a protocol for a pilot randomised controlled trial.

Authors:  Cristina García-Muñoz; María Jesús Casuso-Holgado; Juan Carlos Hernández-Rodríguez; Elena Pinero-Pinto; Rocío Palomo-Carrión; María-Dolores Cortés-Vega
Journal:  BMJ Open       Date:  2021-11-22       Impact factor: 2.692

5.  Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report.

Authors:  Cristina García-Muñoz; María-Dolores Cortés-Vega; Juan-Carlos Hernández-Rodríguez; Lourdes M Fernández-Seguín; Isabel Escobio-Prieto; María Jesús Casuso-Holgado
Journal:  JMIR Serious Games       Date:  2022-02-16       Impact factor: 3.364

6.  Exergaming in a Moving Virtual World to Train Vestibular Functions and Gait; a Proof-of-Concept-Study With Older Adults.

Authors:  Jaap Swanenburg; Karin Wild; Dominik Straumann; Eling D de Bruin
Journal:  Front Physiol       Date:  2018-07-31       Impact factor: 4.566

7.  Postural control and balance in a cohort of healthy people living in Europe: An observational study.

Authors:  Antonino Patti; Antonino Bianco; Neşe Şahin; Damir Sekulic; Antonio Paoli; Angelo Iovane; Giuseppe Messina; Pierre Marie Gagey; Antonio Palma
Journal:  Medicine (Baltimore)       Date:  2018-12       Impact factor: 1.817

  7 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.