Literature DB >> 28723718

Three-dimensional head-mounted gaming task procedure maximizes effects of vestibular rehabilitation in unilateral vestibular hypofunction: a randomized controlled pilot trial.

Alessandro Micarelli1, Andrea Viziano, Ivan Augimeri, Domenico Micarelli, Marco Alessandrini.   

Abstract

Considering the emerging advantages related to virtual reality implementation in clinical rehabilitation, the aim of the present study was to discover possible (i) improvements achievable in unilateral vestibular hypofunction patients using a self-assessed head-mounted device (HMD)-based gaming procedure when combined with a classical vestibular rehabilitation protocol (HMD group) as compared with a group undergoing only vestibular rehabilitation and (ii) HMD procedure-related side effects. Therefore, 24 vestibular rehabilitation and 23-matched HMD unilateral vestibular hypofunction individuals simultaneously underwent a 4-week rehabilitation protocol. Both otoneurological measures (vestibulo-ocular reflex gain and postural arrangement by studying both posturography parameters and spectral values of body oscillation) and performance and self-report measures (Italian Dizziness Handicap Inventory; Activities-specific Balance Confidence scale; Zung Instrument for Anxiety Disorders, Dynamic Gait Index; and Simulator Sickness Questionnaire) were analyzed by means of a between-group/within-subject analysis of variance model. A significant post-treatment between-effect was found, and the HMD group demonstrated an overall improvement in vestibulo-ocular reflex gain on the lesional side, in posturography parameters, in low-frequency spectral domain, as well as in Italian Dizziness Handicap Inventory and Activities-specific Balance Confidence scale scores. Meanwhile, Simulator Sickness Questionnaire scores demonstrated a significant reduction in symptoms related to experimental home-based gaming tasks during the HMD procedure. Our findings revealed the possible advantages of HMD implementation in vestibular rehabilitation, suggesting it as an innovative, self-assessed, low-cost, and compliant tool useful in maximizing vestibular rehabilitation outcomes.

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Mesh:

Year:  2017        PMID: 28723718     DOI: 10.1097/MRR.0000000000000244

Source DB:  PubMed          Journal:  Int J Rehabil Res        ISSN: 0342-5282            Impact factor:   1.479


  10 in total

Review 1.  The Neurophysiology and Treatment of Motion Sickness.

Authors:  Andreas Koch; Ingolf Cascorbi; Martin Westhofen; Manuel Dafotakis; Sebastian Klapa; Johann Peter Kuhtz-Buschbeck
Journal:  Dtsch Arztebl Int       Date:  2018-10-12       Impact factor: 5.594

2.  Gradient impact of cognitive decline in unilateral vestibular hypofunction after rehabilitation: preliminary findings.

Authors:  Alessandro Micarelli; Andrea Viziano; Ernesto Bruno; Elisa Micarelli; Ivan Augimeri; Marco Alessandrini
Journal:  Eur Arch Otorhinolaryngol       Date:  2018-08-29       Impact factor: 2.503

3.  Changes in body composition in unilateral vestibular hypofunction: relationships between bioelectrical impedance analysis and neuro-otological parameters.

Authors:  Alessandro Micarelli; Andrea Viziano; Ivan Granito; Riccardo Xavier Micarelli; Alessio Felicioni; Marco Alessandrini
Journal:  Eur Arch Otorhinolaryngol       Date:  2021-01-03       Impact factor: 2.503

Review 4.  Applications of Head-Mounted Displays for Virtual Reality in Adult Physical Rehabilitation: A Scoping Review.

Authors:  David Saldana; Meghan Neureither; Allie Schmiesing; Esther Jahng; Lynn Kysh; Shawn C Roll; Sook-Lei Liew
Journal:  Am J Occup Ther       Date:  2020 Sep/Oct

5.  Postural and vestibular changes related to CPAP treatment in moderate-to-severe OSA patients: a 12-month longitudinal study.

Authors:  Marco Alessandrini; Claudio Liguori; Andrea Viziano; Francesca Izzi; Donatella Capoccia; Alessia Lanzillotta; Fabio Placidi; Nicola Biagio Mercuri; Alessandro Micarelli
Journal:  Sleep Breath       Date:  2018-11-19       Impact factor: 2.816

Review 6.  The Influence of Virtual Reality Head-Mounted Displays on Balance Outcomes and Training Paradigms: A Systematic Review.

Authors:  Pooya Soltani; Renato Andrade
Journal:  Front Sports Act Living       Date:  2021-02-09

7.  Feasibility and safety of an immersive virtual reality-based vestibular rehabilitation programme in people with multiple sclerosis experiencing vestibular impairment: a protocol for a pilot randomised controlled trial.

Authors:  Cristina García-Muñoz; María Jesús Casuso-Holgado; Juan Carlos Hernández-Rodríguez; Elena Pinero-Pinto; Rocío Palomo-Carrión; María-Dolores Cortés-Vega
Journal:  BMJ Open       Date:  2021-11-22       Impact factor: 2.692

8.  Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report.

Authors:  Cristina García-Muñoz; María-Dolores Cortés-Vega; Juan-Carlos Hernández-Rodríguez; Lourdes M Fernández-Seguín; Isabel Escobio-Prieto; María Jesús Casuso-Holgado
Journal:  JMIR Serious Games       Date:  2022-02-16       Impact factor: 3.364

9.  Effect of vestibular exercise and optokinetic stimulation using virtual reality in persistent postural-perceptual dizziness.

Authors:  Seo-Young Choi; Jae-Hwan Choi; Eun Hye Oh; Se-Joon Oh; Kwang-Dong Choi
Journal:  Sci Rep       Date:  2021-07-14       Impact factor: 4.379

10.  Exergaming in a Moving Virtual World to Train Vestibular Functions and Gait; a Proof-of-Concept-Study With Older Adults.

Authors:  Jaap Swanenburg; Karin Wild; Dominik Straumann; Eling D de Bruin
Journal:  Front Physiol       Date:  2018-07-31       Impact factor: 4.566

  10 in total

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