| Literature DB >> 34707134 |
Nicole Wetzel1,2,3, Dunja Kunke4, Andreas Widmann4,5.
Abstract
Children currently grow up with a marked increase in interactive digital mobile media. To what extent digital media directly modulate children's perception and attention is largely unknown. We investigated the processing of task-irrelevant auditory information while 37 children aged 6;8-9;1-years played the identical card game on a tablet PC or with the experimenter in reality. The sound sequence included repeated standard sounds and occasionally novel sounds. Event-related potentials in the EEG, that reflect sound-related processes of perception and attention, were measured. Sounds evoked increased amplitudes of the ERP components P1, P2 and P3a during the interaction with the tablet PC compared to the human interaction. This indicates enhanced early processing of task-irrelevant information and increased allocation of attention to sounds throughout the interaction with a tablet PC compared to a human partner. Results suggest direct effects of typical situations, where children interact with a tablet PC, on neuronal mechanisms that drive perception and attention in the developing brain. More research into this phenomena is required to make specific suggestions for developing digital interactive learning programs.Entities:
Mesh:
Year: 2021 PMID: 34707134 PMCID: PMC8551317 DOI: 10.1038/s41598-021-00551-9
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Setting and oddball paradigm. Children sat at a table and played the game Memory alternately with an experimenter sitting face to face (A) or with a Memory game App on a Tablet PC (B). In both conditions, a sound sequence consisting of repetitive standard sounds (sound of guitar) and rarely and randomly interspersed new environmental sounds was presented during the game (C). Children were instructed to ignore the sounds. The figure was created using Microsoft Powerpoint (version 16.52, https://www.microsoft.com/de-de/microsoft-365/microsoft-office).
Descriptive statistics on the number of included trials per condition.
| Human partner | Tablet PC | |||
|---|---|---|---|---|
| Standard | Novel | Standard | Novel | |
| Mean | 449.1 | 228.8 | 448.0 | 228.9 |
| Median | 459 | 234 | 459 | 235 |
| SD | 37.5 | 18.2 | 41.0 | 21.2 |
| Min | 294 | 147 | 231 | 118 |
| Max | 473 | 240 | 476 | 240 |
Mean component scores of the PCA components.
| Human partner | Tablet PC | |||
|---|---|---|---|---|
| Standard [95% CI] | Novel [95% CI] | Standard [95% CI] | Novel [95% CI] | |
| P1 | 1.38 [ 1.20 1.56] | 1.32 [ 1.09 1.55] | 1.60 [ 1.35 1.84] | 1.54 [ 1.28 1.81] |
| P2 | 0.94 [ 0.72 1.17] | 1.54 [ 1.16 1.93] | 1.54 [ 1.26 1.83] | 2.03 [ 1.63 2.43] |
| earlyP3a | − 1.47 [− 1.79 − 1.16] | 0.70 [ 0.37 1.03] | − 1.39 [− 1.67 − 1.11] | 0.83 [ 0.50 1.15] |
| lateP3a | − 1.11 [− 1.37 − 0.85] | − 0.58 [− 0.94 − 0.22] | − 1.22 [− 1.52 − 0.92] | − 0.17 [− 0.55 0.21] |
Novel minus standard difference mean component scores of the PCA components including [95% CI], Cohen’s d effect size, and Bayesian t test BF10.
| Human partner | Tablet PC | |||||
|---|---|---|---|---|---|---|
| Nov. minus Sta | Nov. minus Sta | |||||
| P1 | − 0.06 [− 0.23 0.10] | − 0.13 | 0.235 | − 0.05 [− 0.20 0.10] | − 0.12 | 0.225 |
| P2 | ||||||
| earlyP3a | ||||||
| lateP3a | ||||||
Relevant results are marked in bold.
Figure 2Grand-averages (transparent lines) and component loadings reflecting component time courses (opaque lines) and component topographies of the analyzed PCA components scaled to µV (that is, the portion of the recorded waveform accounted for by each component); (A): P1; (B): P2; (C): early P3a; (D): late P3a. The component waveforms are computed as product of component loading times component score times SD per condition averaged across participants (for a proof see Appendix of Dien)[34]. For P1 and P2 components (panels A and B) the topographies reflect the average of standard and novel trials per condition to illustrate the human partner vs. tablet PC condition main effect. For early and late P3a components, typically defined as difference components (panels C to D), the topographies reflect the difference of novel minus standard trials to illustrate the condition by stimulus type interaction effect. P1 (panel A) and P2 (panel B) components were significantly decreased in the human compared to the tablet PC condition (P2 was also enhanced in response to novel compared to standards; note that the orange waveform representing the tablet PC novel—overlaps with the blue waveform representing the human standard in panel B). The early P3a (in the novel minus standard difference waveform) was observed in both conditions, but its amplitude was not modulated by condition (C). The late P3a was also observed in both conditions and was decreased in the human condition compared to the tablet PC condition (D).