| Literature DB >> 34241628 |
Anish K Agarwal1, Kimberly J Waddell2,3, Dylan S Small4, Chalanda Evans1,2, Tory O Harrington1,2, Rachel Djaraher1,2, Ai Leen Oon1,2, Mitesh S Patel1,2,3,5.
Abstract
Importance: Gamification is increasingly being used for health promotion but has not been well tested with financial incentives or among veterans. Objective: To test the effectiveness of gamification with social support, with and without a loss-framed financial incentive, to increase physical activity among veterans classified as having overweight and obesity. Design, Setting, and Participants: This 3-group randomized clinical trial had a 12-week intervention period and an 8-week follow-up period. Participants included veterans with a body mass index greater than or equal to 25 who were receiving care from a single site in Philadelphia, Pennsylvania. Participants underwent a remotely monitored intervention from March 19, 2019, to August 9, 2020. Data analyses were conducted between October 1, 2020, and November 14, 2020. Interventions: All participants received a wearable device to track step counts and selected a step goal. The control group received feedback from their devices only. Participants in the 2 gamification groups were entered into a 12-week game with points and levels designed using behavioral economic principles and selected a support partner to receive weekly updates. Participants in the loss-framed financial incentive group had $120 allocated to a virtual account and lost $10 if weekly goals were not achieved. Main Outcomes and Measures: The primary outcome was the change in mean daily steps from baseline during the intervention. Secondary outcomes include proportion of days goals were achieved and changes during follow-up.Entities:
Mesh:
Year: 2021 PMID: 34241628 PMCID: PMC8271358 DOI: 10.1001/jamanetworkopen.2021.16256
Source DB: PubMed Journal: JAMA Netw Open ISSN: 2574-3805
Figure 1. CONSORT Diagram
Participants in all groups received a wearable device and established baseline measures. Participants in the control group received regular feedback from the wearable device, but no other interventions. Participants in the gamification groups set goals for daily step counts and were entered into 1 of 2 gamification interventions that ran automatically for 20 weeks. Because of a technical issue with the platform, 2 participants in the gamification group with social support and loss-framed financial incentives were randomized but were not eligible and therefore did not receive the intervention.
Characteristics of Study Participants
| Characteristic | Participants, No. (%) | ||
|---|---|---|---|
| Control (n = 60) | Gamification | ||
| Social support (n = 60) | Social support and loss-framed financial incentive (n = 60) | ||
| Sociodemographic characteristics | |||
| Age, mean (SD), y | 58.1 (12.6) | 53.7 (13.0) | 57.9 (12.8) |
| 18-35 | 2 (3.3) | 6 (10.0) | 4 (6.7) |
| 36-50 | 16 (26.7) | 21 (35.0) | 13 (21.7) |
| 51-64 | 21 (35.0) | 17 (28.3) | 22 (36.6) |
| ≥65 | 21 (35.0) | 16 (26.7) | 21 (35.0) |
| Sex | |||
| Female | 22 (36.7) | 29 (48.3) | 20 (33.3) |
| Male | 32 (53.3) | 31 (51.7) | 40 (66.7) |
| Race/ethnicity | |||
| Non-Hispanic | |||
| White | 36 (60.0) | 25 (41.7) | 29 (48.3) |
| Black | 18 (30.0) | 26 (43.3) | 23 (38.4) |
| Asian | 1 (1.7) | 1 (1.7) | 0 |
| Hispanic | 5 (8.3) | 3 (5.0) | 5 (8.3) |
| Other | 0 | 5 (8.3) | 3 (5.0) |
| Education | |||
| High school graduate or general equivalency diploma | 10 (16.7) | 4 (6.7) | 11 (18.3) |
| Some college or specialized training | 25 (41.7) | 23 (38.3) | 17 (28.3) |
| College graduate | 25 (41.7) | 33 (55.0) | 32 (53.3) |
| Martial status | |||
| Single | 12 (20.0) | 17 (28.3) | 17 (28.3) |
| Married | 36 (60.0) | 26 (43.3) | 26 (43.4) |
| Other | 12 (20.0) | 17 (28.3) | 17 (28.3) |
| Annual household income, $ | |||
| <50 000 | 23 (38.3) | 25 (41.7) | 18 (30.0) |
| 50 000-100 000 | 26 (43.3) | 22 (36.6) | 31 (51.7) |
| >100 000 | 11 (18.3) | 12 (20.0) | 11 (18.3) |
| Missing | 0 | 1 (1.7) | 0 |
| Employment status | |||
| Full-time | 18 (30.0) | 22 (36.7) | 25 (41.7) |
| Part-time | 4 (6.7) | 2 (3.3) | 4 (6.7) |
| Not employed | 38 (63.3) | 36 (60.0) | 31 (51.7) |
| Military service period | |||
| Between the Korean conflict and the Vietnam era | 1 (1.7) | 0 | 1 (1.7) |
| Vietnam (1961-1975) | 19 (31.7) | 15 (25.0) | 24 (40.0) |
| Post-Vietnam | 27 (45.0) | 25 (41.7) | 22 (36.7) |
| The Gulf War (1990-1991) | 19 (31.7) | 15 (25) | 15 (25.0) |
| 1991-2001 | 28 (46.7) | 25 (41.7) | 27 (45.0) |
| 2001-2011 | 23 (38.3) | 19 (31.7) | 18 (30.0) |
| After 2011 | 14 (23.3) | 10 (16.7) | 7 (11.7) |
| Baseline outcome measures, mean (SD) | |||
| Baseline weight, lb | 216.7 (41.9) | 218.1 (47.8) | 217.1 (35.2) |
| Body mass index | 32.6 (5.1) | 33.7 (6.3) | 32.8 (5.4) |
| Baseline step count | 5881 (2038) | 6012 (2494) | 6105 (2320) |
| Step goal selection, increase from baseline, % | |||
| 33 | 25 (41.7) | 28 (46.7) | 20 (33.3) |
| 40 | 9 (15.0) | 9 (15.0) | 11 (18.3) |
| 50 | 5 (8.3) | 7 (11.7) | 10 (16.7) |
| Other self-selected | 21 (35.0) | 16 (26.6) | 19 (31.7) |
SI conversion factor: To convert pounds to kilograms, multiply by 0.45.
Other indicates Native American, Alaska Native, or more than 1 race.
Military service periods are not mutually exclusive.
Body mass index is calculated as weight in kilograms divided by height in meters squared.
Figure 2. Unadjusted Outcomes
Depicted are outcome measures using imputed data as the unadjusted mean daily steps for each group by week (A) and mean proportion of participant-days meeting the step goal (B). The 4-week initial ramp-up period where daily step goal targets increased by 25% per week from baseline to full goal represents time when individuals in the intervention groups could not achieve full step goal until week 5.
Adjusted Differences in Daily Steps Among the Study Groups
| Variable | Control | Gamification | |
|---|---|---|---|
| Social support | Social support and loss-framed financial incentives | ||
| Steps per day at baseline, mean (SD), No. | 5881 (2038) | 6012 (2494) | 6105 (2320) |
| Main intervention period | |||
| Steps per day, mean (SD), No. | 6195 (3767) | 6709 (3827) | 7599 (3897) |
| Main adjusted model | |||
| Difference vs control and adjusted for baseline (95% CI) | NA | 433 (−337 to 1203) | 1224 (451 to 1996) |
|
| NA | .81 | .005 |
| Follow-up period | |||
| Steps per day, mean (SD), No. | 6272 (3839) | 6213 (3666) | 6962 (3888) |
| Main adjusted model | |||
| Difference vs control and adjusted for baseline (95% CI) | NA | −160 (−983 to 663) | 564 (−261 to 1389) |
|
| NA | .92 | .37 |
Abbreviation: NA, not applicable.
The main intervention period included weeks 5 to 12 and excluded the ramp-up phase. The follow-up period included weeks 13 to 20.
The main adjusted models use imputed data and adjust for baseline outcome measure and calendar month.
Adjusted Differences in the Proportion of Participant-Days That Step Goals Were Achieved
| Variable | Control | Gamification | |
|---|---|---|---|
| Social support | Social support and loss-framed financial incentives | ||
| Main intervention period | |||
| Proportion of participant-days that step goal was achieved | 0.25 | 0.41 | 0.48 |
| Main adjusted model | |||
| Difference vs control (95% CI) | NA | 0.21 (0.18-0.24) | 0.34 (0.31-0.37) |
|
| NA | <.001 | <.001 |
| Follow-up period | |||
| Proportion of participant-days that step goal was achieved | 0.26 | 0.32 | 0.37 |
| Main adjusted model | |||
| Difference vs control (95% CI) | NA | 0.09 (0.06-0.10) | 0.18 (0.15-0.20) |
|
| NA | <.001 | <.001 |
Abbreviation: NA, not applicable.
The main intervention period included weeks 5 to 12 and excluded the ramp-up phase. The follow-up period included weeks 13 to 20.
The main adjusted models use imputed data and adjust for baseline outcome measure and calendar month.