Literature DB >> 28973115

Effect of a Game-Based Intervention Designed to Enhance Social Incentives to Increase Physical Activity Among Families: The BE FIT Randomized Clinical Trial.

Mitesh S Patel1,2,3,4, Emelia J Benjamin5,6,7, Kevin G Volpp1,2,3,4, Caroline S Fox8,9, Dylan S Small3,10, Joseph M Massaro7,11, Jane J Lee5, Victoria Hilbert3, Maureen Valentino5, Devon H Taylor3, Emily S Manders5, Karen Mutalik5, Jingsan Zhu3, Wenli Wang3, Joanne M Murabito5,6,7.   

Abstract

Importance: Gamification, the application of game design elements such as points and levels in nongame contexts, is often used in digital health interventions, but evidence on its effectiveness is limited. Objective: To test the effectiveness of a gamification intervention designed using insights from behavioral economics to enhance social incentives within families to increase physical activity. Design, Setting, and Participants: The Behavioral Economics Framingham Incentive Trial (BE FIT) was a randomized clinical trial with a 12-week intervention period and a 12-week follow-up period. The investigation was a community-based study between December 7, 2015, and August 14, 2016. Participants in the modified intent-to-treat analysis were adults enrolled in the Framingham Heart Study, a long-standing cohort of families. Interventions: All participants tracked daily step counts using a wearable device or a smartphone, established a baseline, selected a step goal increase, and received daily individual feedback on goal performance by text message or email for 24 weeks. Families in the gamification arm could earn points and progress through levels based on physical activity goal achievement during the 12-week intervention. The game design was meant to enhance collaboration, accountability, and peer support. Main Outcomes and Measures: The primary outcome was the proportion of participant-days that step goals were achieved during the intervention period. Secondary outcomes included the proportion of participant-days that step goals were achieved during the follow-up period and the change in the mean daily steps during the intervention and follow-up periods.
Results: Among 200 adults comprising 94 families, the mean age was 55.4 years, and 56.0% (n = 112) were female. During the intervention period, participants in the gamification arm achieved step goals on a significantly greater proportion of participant-days (0.53 vs 0.32; adjusted difference, 0.27; 95% CI, 0.20-0.33; P < .001) and had a significantly greater increase in the mean daily steps compared with baseline (1661 vs 636; adjusted difference, 953; 95% CI, 505-1401; P < .001) than the control arm. During the follow-up period, physical activity in the gamification arm declined but remained significantly greater than that in the control arm for the proportion of participant-days achieving step goals (0.44 vs 0.33; adjusted difference, 0.12; 95% CI, 0.05-0.19; P < .001) and the mean daily steps compared with baseline (1385 vs 798; adjusted difference, 494; 95% CI, 170-818; P < .01). Conclusions and Relevance: Gamification designed to leverage insights from behavioral economics to enhance social incentives significantly increased physical activity among families in the community. Trial Registration: clinicaltrials.gov Identifier: NCT02531763.

Entities:  

Mesh:

Year:  2017        PMID: 28973115      PMCID: PMC5710273          DOI: 10.1001/jamainternmed.2017.3458

Source DB:  PubMed          Journal:  JAMA Intern Med        ISSN: 2168-6106            Impact factor:   21.873


  32 in total

1.  Asymmetric paternalism to improve health behaviors.

Authors:  George Loewenstein; Troyen Brennan; Kevin G Volpp
Journal:  JAMA       Date:  2007-11-28       Impact factor: 56.272

2.  Dose response between physical activity and risk of coronary heart disease: a meta-analysis.

Authors:  Jacob Sattelmair; Jeremy Pertman; Eric L Ding; Harold W Kohl; William Haskell; I-Min Lee
Journal:  Circulation       Date:  2011-08-01       Impact factor: 29.690

3.  Accuracy of smartphone applications and wearable devices for tracking physical activity data.

Authors:  Meredith A Case; Holland A Burwick; Kevin G Volpp; Mitesh S Patel
Journal:  JAMA       Date:  2015-02-10       Impact factor: 56.272

4.  The economic burden of physical inactivity: a global analysis of major non-communicable diseases.

Authors:  Ding Ding; Kenny D Lawson; Tracy L Kolbe-Alexander; Eric A Finkelstein; Peter T Katzmarzyk; Willem van Mechelen; Michael Pratt
Journal:  Lancet       Date:  2016-07-28       Impact factor: 79.321

5.  Pedometer-measured physical activity and health behaviors in U.S. adults.

Authors:  David R Bassett; Holly R Wyatt; Helen Thompson; John C Peters; James O Hill
Journal:  Med Sci Sports Exerc       Date:  2010-10       Impact factor: 5.411

6.  Individual Versus Team-Based Financial Incentives to Increase Physical Activity: A Randomized, Controlled Trial.

Authors:  Mitesh S Patel; David A Asch; Roy Rosin; Dylan S Small; Scarlett L Bellamy; Kimberly Eberbach; Karen J Walters; Nancy Haff; Samantha M Lee; Lisa Wesby; Karen Hoffer; David Shuttleworth; Devon H Taylor; Victoria Hilbert; Jingsan Zhu; Lin Yang; Xingmei Wang; Kevin G Volpp
Journal:  J Gen Intern Med       Date:  2016-03-14       Impact factor: 5.128

7.  Not Thinking Clearly? Play a Game, Seriously!

Authors:  Deepika Mohan; Jesse Schell; Derek C Angus
Journal:  JAMA       Date:  2016-11-08       Impact factor: 56.272

8.  A Randomized Trial of Social Comparison Feedback and Financial Incentives to Increase Physical Activity.

Authors:  Mitesh S Patel; Kevin G Volpp; Roy Rosin; Scarlett L Bellamy; Dylan S Small; Michele A Fletcher; Rosemary Osman-Koss; Jennifer L Brady; Nancy Haff; Samantha M Lee; Lisa Wesby; Karen Hoffer; David Shuttleworth; Devon H Taylor; Victoria Hilbert; Jingsan Zhu; Lin Yang; Xingmei Wang; David A Asch
Journal:  Am J Health Promot       Date:  2016-07-15

9.  Effect of physical inactivity on major non-communicable diseases worldwide: an analysis of burden of disease and life expectancy.

Authors:  I-Min Lee; Eric J Shiroma; Felipe Lobelo; Pekka Puska; Steven N Blair; Peter T Katzmarzyk
Journal:  Lancet       Date:  2012-07-21       Impact factor: 79.321

10.  Gotta catch'em all! Pokémon GO and physical activity among young adults: difference in differences study.

Authors:  Katherine B Howe; Christian Suharlim; Peter Ueda; Daniel Howe; Ichiro Kawachi; Eric B Rimm
Journal:  BMJ       Date:  2016-12-13
View more
  56 in total

1.  Noninvasive Continuous Monitoring of Vital Signs With Wearables: Fit for Medical Use?

Authors:  Malte Jacobsen; Till A Dembek; Guido Kobbe; Peter W Gaidzik; Lutz Heinemann
Journal:  J Diabetes Sci Technol       Date:  2020-02-17

2.  Mobile App-Based Small-Group Physical Activity Intervention for Young African American Women: a Pilot Randomized Controlled Trial.

Authors:  Jingwen Zhang; John B Jemmott Iii
Journal:  Prev Sci       Date:  2019-08

3.  The "$in TIME" Gamification Project: Using a Mobile App to Improve Cardiorespiratory Fitness Levels of College Students.

Authors:  Jose Mora-Gonzalez; Isaac J Pérez-López; Manuel Delgado-Fernández
Journal:  Games Health J       Date:  2019-09-23

4.  Social Incentives and Gamification to Promote Weight Loss: The LOSE IT Randomized, Controlled Trial.

Authors:  Gregory W Kurtzman; Susan C Day; Dylan S Small; Marta Lynch; Jingsan Zhu; Wenli Wang; Charles A L Rareshide; Mitesh S Patel
Journal:  J Gen Intern Med       Date:  2018-07-12       Impact factor: 5.128

Review 5.  70-year legacy of the Framingham Heart Study.

Authors:  Charlotte Andersson; Andrew D Johnson; Emelia J Benjamin; Daniel Levy; Ramachandran S Vasan
Journal:  Nat Rev Cardiol       Date:  2019-11       Impact factor: 32.419

6.  Efficacy of gamification-based smartphone application for weight loss in overweight and obese adolescents: study protocol for a phase II randomized controlled trial.

Authors:  Patrick Timpel; Fernando Henpin Yue Cesena; Christiane da Silva Costa; Matheus Dorigatti Soldatelli; Emanuel Gois; Eduardo Castrillon; Lina Johana Jaime Díaz; Gabriela M Repetto; Fanah Hagos; Raul E Castillo Yermenos; Kevin Pacheco-Barrios; Wafaa Musallam; Zilda Braid; Nesreen Khidir; Marcela Romo Guardado; Roberta Muriel Longo Roepke
Journal:  Ther Adv Endocrinol Metab       Date:  2018-04-27       Impact factor: 3.565

7.  Nurtured in Nature: a Pilot Randomized Controlled Trial to Increase Time in Greenspace among Urban-Dwelling Postpartum Women.

Authors:  Eugenia C South; Kathleen Lee; Kehinde Oyekanmi; David G Buckler; Max Jordan Nguemeni Tiako; Tyler Martin; Sara L Kornfield; Sindhu Srinivas
Journal:  J Urban Health       Date:  2021-05-20       Impact factor: 3.671

8.  Feasible but Not Yet Efficacious: A Scoping Review of Wearable Activity Monitors in Interventions Targeting Physical Activity, Sedentary Behavior, and Sleep.

Authors:  Maan Isabella Cajita; Christopher E Kline; Lora E Burke; Evelyn G Bigini; Christopher C Imes
Journal:  Curr Epidemiol Rep       Date:  2020-01-28

9.  Gamification Use and Design in Popular Health and Fitness Mobile Applications.

Authors:  Victor Cotton; Mitesh S Patel
Journal:  Am J Health Promot       Date:  2018-07-26

10.  Automated Behavioral Workplace Intervention to Prevent Weight Gain and Improve Diet: The ChooseWell 365 Randomized Clinical Trial.

Authors:  Anne N Thorndike; Jessica L McCurley; Emily D Gelsomin; Emma Anderson; Yuchiao Chang; Bianca Porneala; Charles Johnson; Eric B Rimm; Douglas E Levy
Journal:  JAMA Netw Open       Date:  2021-06-01
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.