Literature DB >> 27825014

Not Thinking Clearly? Play a Game, Seriously!

Deepika Mohan1, Jesse Schell2, Derek C Angus3.   

Abstract

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Year:  2016        PMID: 27825014      PMCID: PMC5654519          DOI: 10.1001/jama.2016.14174

Source DB:  PubMed          Journal:  JAMA        ISSN: 0098-7484            Impact factor:   56.272


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  3 in total

Review 1.  Role of video games in improving health-related outcomes: a systematic review.

Authors:  Brian A Primack; Mary V Carroll; Megan McNamara; Mary Lou Klem; Brandy King; Michael Rich; Chun W Chan; Smita Nayak
Journal:  Am J Prev Med       Date:  2012-06       Impact factor: 5.043

2.  Determinants of compliance with transfer guidelines for trauma patients: a retrospective analysis of CT scans acquired prior to transfer to a Level I Trauma Center.

Authors:  Deepika Mohan; Amber E Barnato; Derek C Angus; Matthew R Rosengart
Journal:  Ann Surg       Date:  2010-05       Impact factor: 12.969

3.  Video game training enhances cognitive control in older adults.

Authors:  J A Anguera; J Boccanfuso; J L Rintoul; O Al-Hashimi; F Faraji; J Janowich; E Kong; Y Larraburo; C Rolle; E Johnston; A Gazzaley
Journal:  Nature       Date:  2013-09-05       Impact factor: 49.962

  3 in total
  7 in total

1.  The Deliberate Practice of Medicine.

Authors:  Martin Huecker
Journal:  J Grad Med Educ       Date:  2018-10

2.  The authors reply.

Authors:  Ithan D Peltan; Catherine L Hough; Samuel M Brown
Journal:  Crit Care Med       Date:  2017-12       Impact factor: 7.598

3.  Effect of a Game-Based Intervention Designed to Enhance Social Incentives to Increase Physical Activity Among Families: The BE FIT Randomized Clinical Trial.

Authors:  Mitesh S Patel; Emelia J Benjamin; Kevin G Volpp; Caroline S Fox; Dylan S Small; Joseph M Massaro; Jane J Lee; Victoria Hilbert; Maureen Valentino; Devon H Taylor; Emily S Manders; Karen Mutalik; Jingsan Zhu; Wenli Wang; Joanne M Murabito
Journal:  JAMA Intern Med       Date:  2017-11-01       Impact factor: 21.873

4.  Are providers overconfident in predicting outcome after cardiac arrest?

Authors:  Alexis Steinberg; Clifton Callaway; Cameron Dezfulian; Jonathan Elmer
Journal:  Resuscitation       Date:  2020-06-13       Impact factor: 5.262

5.  Evaluation of Adaptive Feedback in a Smartphone-Based Game on Health Care Providers' Learning Gain: Randomized Controlled Trial.

Authors:  Timothy Tuti; Niall Winters; Hilary Edgcombe; Naomi Muinga; Conrad Wanyama; Mike English; Chris Paton
Journal:  J Med Internet Res       Date:  2020-07-06       Impact factor: 5.428

6.  Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China.

Authors:  Dandan Mo; Mi Xiang; Mengyun Luo; Yuanyuan Dong; Yue Fang; Shunxing Zhang; Zhiruo Zhang; Huigang Liang
Journal:  Int J Environ Res Public Health       Date:  2019-03-08       Impact factor: 3.390

7.  Effect of Gamification With and Without Financial Incentives to Increase Physical Activity Among Veterans Classified as Having Obesity or Overweight: A Randomized Clinical Trial.

Authors:  Anish K Agarwal; Kimberly J Waddell; Dylan S Small; Chalanda Evans; Tory O Harrington; Rachel Djaraher; Ai Leen Oon; Mitesh S Patel
Journal:  JAMA Netw Open       Date:  2021-07-01
  7 in total

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