Literature DB >> 31498375

Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States: The STEP UP Randomized Clinical Trial.

Mitesh S Patel1,2,3,4, Dylan S Small3,5, Joseph D Harrison3, Michael P Fortunato3, Ai Leen Oon3, Charles A L Rareshide3, Gregory Reh6, Gregory Szwartz6, James Guszcza6, David Steier6, Pameljit Kalra6, Victoria Hilbert3.   

Abstract

Importance: Gamification, the use of game design elements in nongame contexts, is increasingly being used in workplace wellness programs and digital health applications. However, the best way to design social incentives in gamification interventions has not been well examined. Objective: To assess the effectiveness of support, collaboration, and competition within a behaviorally designed gamification intervention to increase physical activity among overweight and obese adults. Design, Setting, and Participants: This 36-week randomized clinical trial with a 24-week intervention and 12-week follow-up assessed 602 adults from 40 states with body mass indexes (calculated as weight in kilograms divided by height in meters squared) of 25 or higher from February 12, 2018, to March 17, 2019. Interventions: Participants used a wearable device to track daily steps, established a baseline, selected a step goal increase, were randomly assigned to a control (n = 151) or to 1 of 3 gamification interventions (support [n = 151], collaboration [n = 150], and competition [n = 150]), and were remotely monitored. The control group received feedback from the wearable device but no other interventions for 36 weeks. The gamification arms were entered into a 24-week game designed using insights from behavioral economics with points and levels for achieving step goals. No gamification interventions occurred during follow-up. Main Outcomes and Measures: The primary outcome was change in mean daily steps from baseline through the 24-week intervention period.
Results: A total of 602 participants (mean [SD] age, 39 [10] years; mean [SD] body mass index, 30 [5]; 427 [70.9%] male) were included in the study. Compared with controls, participants had a significantly greater increase in mean daily steps from baseline during the intervention in the competition arm (adjusted difference, 920; 95% CI, 513-1328; P < .001), support arm (adjusted difference, 689; 95% CI, 267-977; P < .001), and collaboration arm (adjusted difference, 637; 95% CI, 258-1017; P = .001). During follow-up, physical activity remained significantly greater in the competition arm than in the control arm (adjusted difference, 569; 95% CI, 142-996; P = .009) but was not significantly greater in the support (adjusted difference, 428; 95% CI, 19-837; P = .04) and collaboration (adjusted difference, 126; 95% CI, -248 to 468; P = .49) arms than in the control arm. Conclusions and Relevance: All 3 gamification interventions significantly increased physical activity during the 24-week intervention, and competition was the most effective. Physical activity was lower in all arms during follow-up and only remained significantly greater in the competition arm than in the control arm. Trial Registration: ClinicalTrials.gov identifier: NCT03311230.

Entities:  

Year:  2019        PMID: 31498375      PMCID: PMC6735420          DOI: 10.1001/jamainternmed.2019.3505

Source DB:  PubMed          Journal:  JAMA Intern Med        ISSN: 2168-6106            Impact factor:   21.873


  32 in total

1.  Adaptive Goals and Reinforcement Timing to Increase Physical Activity in Adults: A Factorial Randomized Trial.

Authors:  Marc A Adams; Michael Todd; Siddhartha S Angadi; Jane C Hurley; Chad Stecher; Vincent Berardi; Christine B Phillips; Mindy L McEntee; Melbourne F Hovell; Steven P Hooker
Journal:  Am J Prev Med       Date:  2021-12-08       Impact factor: 5.043

2.  Gender differences in the effect of gamification on weight loss during a daily, neurocognitive training program.

Authors:  Evan M Forman; Stephanie M Manasse; Diane H Dallal; Rebecca J Crochiere; Michael P Berry; Meghan L Butryn; Adrienne S Juarascio
Journal:  Transl Behav Med       Date:  2021-04-26       Impact factor: 3.046

3.  Nurtured in Nature: a Pilot Randomized Controlled Trial to Increase Time in Greenspace among Urban-Dwelling Postpartum Women.

Authors:  Eugenia C South; Kathleen Lee; Kehinde Oyekanmi; David G Buckler; Max Jordan Nguemeni Tiako; Tyler Martin; Sara L Kornfield; Sindhu Srinivas
Journal:  J Urban Health       Date:  2021-05-20       Impact factor: 3.671

4.  Effect of Behaviorally Designed Gamification With Social Incentives on Lifestyle Modification Among Adults With Uncontrolled Diabetes: A Randomized Clinical Trial.

Authors:  Mitesh S Patel; Dylan S Small; Joseph D Harrison; Victoria Hilbert; Michael P Fortunato; Ai Leen Oon; Charles A L Rareshide; Kevin G Volpp
Journal:  JAMA Netw Open       Date:  2021-05-03

5.  Randomized Trial for Weight Loss Using a Digital Therapeutic Application.

Authors:  Tryggvi Thorgeirsson; Johanna E Torfadottir; Erlendur Egilsson; Saemundur Oddsson; Thrudur Gunnarsdottir; Thor Aspelund; Anna S Olafsdottir; Unnur A Valdimarsdottir; Ichiro Kawachi; Hans-Olov Adami; Ragnar G Bjarnason
Journal:  J Diabetes Sci Technol       Date:  2021-03-19

Review 6.  Digital interventions in the treatment of cardiovascular risk factors and atherosclerotic vascular disease.

Authors:  Martin Steinmetz; Christos Rammos; Tienush Rassaf; Julia Lortz
Journal:  Int J Cardiol Heart Vasc       Date:  2020-01-24

7.  Automated Behavioral Workplace Intervention to Prevent Weight Gain and Improve Diet: The ChooseWell 365 Randomized Clinical Trial.

Authors:  Anne N Thorndike; Jessica L McCurley; Emily D Gelsomin; Emma Anderson; Yuchiao Chang; Bianca Porneala; Charles Johnson; Eric B Rimm; Douglas E Levy
Journal:  JAMA Netw Open       Date:  2021-06-01

Review 8.  Choice architecture interventions to change physical activity and sedentary behavior: a systematic review of effects on intention, behavior and health outcomes during and after intervention.

Authors:  Lorraine L Landais; Olga C Damman; Linda J Schoonmade; Danielle R M Timmermans; Evert A L M Verhagen; Judith G M Jelsma
Journal:  Int J Behav Nutr Phys Act       Date:  2020-04-07       Impact factor: 6.457

9.  Effect of Gamification With and Without Financial Incentives to Increase Physical Activity Among Veterans Classified as Having Obesity or Overweight: A Randomized Clinical Trial.

Authors:  Anish K Agarwal; Kimberly J Waddell; Dylan S Small; Chalanda Evans; Tory O Harrington; Rachel Djaraher; Ai Leen Oon; Mitesh S Patel
Journal:  JAMA Netw Open       Date:  2021-07-01

Review 10.  Leveraging Implementation Science to Understand Factors Influencing Sustained Use of Mental Health Apps: a Narrative Review.

Authors:  Samantha L Connolly; Timothy P Hogan; Stephanie L Shimada; Christopher J Miller
Journal:  J Technol Behav Sci       Date:  2020-09-07
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