| Literature DB >> 34135955 |
Yuening Yan1,2, Yi Li1,2, Xinyu Lou1,2, Senqi Li1,2, Yutong Yao3, Diankun Gong1,2, Weiyi Ma4, Guojian Yan1,2.
Abstract
Action video gaming (AVG) experience has been found related to sensorimotor and attentional development. However, the influence of AVG experience on the development of emotional perception skills is still unclear. Using behavioral and ERP measures, this study examined the relationship between AVG experience and the ability to decode emotional faces and emotional word meanings. AVG experts and amateurs completed an emotional word-face Stroop task prior to (the pregaming phase) and after (the postgaming phase) a 1 h AVG session. Within-group comparisons showed that after the 1 h AVG session, a more negative N400 was observed in both groups of participants, and a more negative N170 was observed in the experts. Between-group comparisons showed that the experts had a greater change of N170 and N400 amplitudes across phases than the amateurs. The results suggest that both the 1 h and long-term AVG experiences may be related to an increased difficulty of emotional perception. Furthermore, certain behavioral and ERP measures showed neither within- nor between-group differences, suggesting that the relationship between AVG experience and emotional perception skills still needs further research.Entities:
Mesh:
Year: 2021 PMID: 34135955 PMCID: PMC8178008 DOI: 10.1155/2021/8841156
Source DB: PubMed Journal: Neural Plast ISSN: 1687-5443 Impact factor: 3.599
Figure 1A sample stimulus in the emotional face-word Stroop task. The word on the face, which consists of two characters, means “sad”.
Components, electrodes, and time window used in ERP analyses.
| Component | N170 | N400 |
|---|---|---|
| Electrode | P7 | Fz |
| Time window (ms poststimulus) | 150-200 | 300-360 |
Descriptive and deductive results of response time in the face blocks.
| Experts | Amateurs | |
|---|---|---|
| Pretask response time (ms) |
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| Posttask response time (ms) |
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| Paired sample |
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Descriptive and deductive results of response time in the word blocks.
| Experts | Amateurs | |
|---|---|---|
| Pregaming response time (ms) |
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| Postgaming response time (ms) |
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| Paired sample |
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Figure 2(a) The N170 in the face block: solid blue lines (experts in the pregaming phase), red solid lines (experts in the postgaming phase), blue dashed lines (amateurs in the pregaming phase), and red dashed lines (amateurs in the postgaming phase). (b) The paired sample t-test results that the N170 amplitude increased across phases in the experts but not in the amateurs. (c) The independent sample t-test results that the altered values of the N170 amplitude were greater in the experts than in the amateurs.
Descriptive and deductive results of N170 in the face blocks.
| Experts | Amateurs | |
|---|---|---|
| Pregaming |
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| Postgaming |
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| Paired sample |
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| Altered value (postgaming Stroop task minus pregaming Stroop task) | -0.89 | -0.21 |
| Independent samples | Pregaming: | |
| Postgaming: | ||
| Altered value: | ||
Figure 3(a) The N400 in the word block: solid blue lines (experts in the pregaming phase), red solid lines (experts in the postgaming phase), blue dashed lines (amateurs in the pregaming phase), and red dashed lines (amateurs in the postgaming phase). (b) The paired sample t-test results that the N400 amplitude increased across phases in both groups of participants. (c) The independent sample t-test results that the altered values of the N400 amplitude were greater in the experts than in the amateurs.
Descriptive and deductive results of N400 in the word blocks.
| Experts | Amateurs | |
|---|---|---|
| Pregaming Stroop task |
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| Postgaming Stroop task |
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| Paired sample |
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| Altered value (postgaming Stroop task minus pregaming Stroop task) | -1.11 | -0.24 |
| Independent samples | Pregaming: | |
| Postgaming: | ||
| Altered value: | ||