| Literature DB >> 21342012 |
Sabine Trepte1, Leonard Reinecke.
Abstract
In the present study, the interplay of player performance, game-related self-efficacy experiences, and the resulting effects on game enjoyment are investigated. We hypothesized that a player's performance stimulates enjoyment via its potential to stimulate game-related self-efficacy experiences. In a laboratory setting, participants (N = 213) played a jump 'n' run game. Their performance during game play was recorded by log-file software, and efficacy and enjoyment were assessed with questionnaires. As predicted, both player performance and game-related self-efficacy experience were significant predictors of enjoyment. Furthermore, the results demonstrate that game-related self-efficacy experience significantly mediates the relationship between player performance and game enjoyment.Entities:
Mesh:
Year: 2011 PMID: 21342012 DOI: 10.1089/cyber.2010.0358
Source DB: PubMed Journal: Cyberpsychol Behav Soc Netw ISSN: 2152-2715