Literature DB >> 31100346

The high-working load states induced by action real-time strategy gaming: An EEG power spectrum and network study.

Diankun Gong1, Yi Li1, Yuening Yan1, Yutong Yao2, Yu Gao1, Tiejun Liu1, Weiyi Ma3, Dezhong Yao4.   

Abstract

Action Real-time Strategy Gaming (ARSG) is a cognitively demanding task that requires attention, sensorimotor skills, high-level team coordination, and strategy-making abilities. Thus, ARSG can offer important, new insights into learning-related neural plasticity. However, little research has examined how the brain allocates cognitive resources in ARSG. By analyzing power spectrums and electroencephalograph (EEG) functional connectivity (FC) networks, this study compared multiple conditions (resting, movie watching, ARSG, and Life simulation gaming - LSG) in two experiments. Consistent with previous research, we found that brain waves appeared to be de-assimilated after activation. Furthermore, results showed that ARSG was associated with higher activation and workload as indicated by θ-waves, and required higher attention as reflected by β-waves. Furthermore, as participants began ARSG, the allocation of cognitive resource gradually prioritized the frontal area, which controls attention, decision-making, monitoring, and mnemonic processing, while participants also showed an enhanced ability to process information under the ARSG condition as indicated by network characteristics. These electrophysiological changes observed in ARSG were not found under LSG. Thus, this study applied both power spectrum and EEG FC networks analyses to ARSG research, revealing characteristics of brain waves in typical areas and how the brain gradually changes from low-working load states to high-working load states based on real-time EEG recordings.
Copyright © 2019 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Brain function network; Electroencephalography; Phase locking value; Power spectrum; Video game

Mesh:

Year:  2019        PMID: 31100346     DOI: 10.1016/j.neuropsychologia.2019.05.002

Source DB:  PubMed          Journal:  Neuropsychologia        ISSN: 0028-3932            Impact factor:   3.139


  6 in total

Review 1.  Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement.

Authors:  Eunhye Choi; Suk-Ho Shin; Jeh-Kwang Ryu; Kyu-In Jung; Shin-Young Kim; Min-Hyeon Park
Journal:  Behav Brain Funct       Date:  2020-02-03       Impact factor: 3.759

2.  Action Real-Time Strategy Gaming Experience Related to Increased Attentional Resources: An Attentional Blink Study.

Authors:  Xianyang Gan; Yutong Yao; Hui Liu; Xin Zong; Ruifang Cui; Nan Qiu; Jiaxin Xie; Dong Jiang; Shaofei Ying; Xingfeng Tang; Li Dong; Diankun Gong; Weiyi Ma; Tiejun Liu
Journal:  Front Hum Neurosci       Date:  2020-04-10       Impact factor: 3.169

3.  Relationships between Dota 2 expertise and decision-making ability.

Authors:  Daniel Eriksson Sörman; Karl Eriksson Dahl; Daniel Lindmark; Patrik Hansson; Mariana Vega-Mendoza; Jessica Körning-Ljungberg
Journal:  PLoS One       Date:  2022-03-01       Impact factor: 3.240

4.  Information transmission in action video gaming experts: Inferences from the lateralized readiness potential.

Authors:  Jiaxin Xie; Ruifang Cui; Weiyi Ma; Jingqing Lu; Lin Wang; Shaofei Ying; Dezhong Yao; Diankun Gong; Guojian Yan; Tiejun Liu
Journal:  Front Hum Neurosci       Date:  2022-07-25       Impact factor: 3.473

5.  The Influence of Action Video Gaming Experience on the Perception of Emotional Faces and Emotional Word Meaning.

Authors:  Yuening Yan; Yi Li; Xinyu Lou; Senqi Li; Yutong Yao; Diankun Gong; Weiyi Ma; Guojian Yan
Journal:  Neural Plast       Date:  2021-05-22       Impact factor: 3.599

6.  Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity.

Authors:  Ruifang Cui; Jinliang Jiang; Lu Zeng; Lijun Jiang; Zeling Xia; Li Dong; Diankun Gong; Guojian Yan; Weiyi Ma; Dezhong Yao
Journal:  Front Hum Neurosci       Date:  2021-06-29       Impact factor: 3.169

  6 in total

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