| Literature DB >> 32352927 |
Daniel L King1, Paul H Delfabbro2, Joel Billieux3, Marc N Potenza4.
Abstract
Stay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. Balanced and effective approaches to gaming during the COVID-19 pandemic are needed to support physical and psychological wellbeing.Entities:
Keywords: COVID-19; addiction; coronavirus; gaming disorder; pandemic; screen time
Mesh:
Year: 2020 PMID: 32352927 PMCID: PMC8939428 DOI: 10.1556/2006.2020.00016
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756