Literature DB >> 33604193

The recognition of gaming disorder in China: a case series of 223 patients.

Tianli Shao1,2,3, Xinxin Chen1,2, Shucai Huang4, Zhenjiang Liao1,2, Shuhong Lin1,2, Jing Qi5, Yi Cai3, Qiuping Huang1,2, Hongxian Shen1,2.   

Abstract

BACKGROUND: Internet gaming disorder (IGD) was listed in the appendix of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) as a condition requiring further study in 2013, and gaming disorder (GD) was considered a mental disorder and listed in the 11th International Classification of Diseases Manual (ICD-11) in 2018. The study aims to obtain preliminary knowledge of the recognition of GD in China.
METHODS: A total of 223 Chinese patients who met both the ICD-11 and DSM-5 criteria for GD participated in the study, and a self-administered questionnaire was used to collect demographic information, gaming use characteristics, and previous diagnoses.
RESULTS: The average age of patients with GD was 20.5 years, and 71.3% were male. Most patients were diagnosed with emotion-related disorders at their first psychiatric visit: mood disorders (59.2%), bipolar affective disorder (18.4%), depressive episode (12.6%), and anxiety disorder (4.9%). Among the adolescent patients with a first diagnosis of mood disorders, 71.2% and 33.3% were diagnosed with bipolar affective disorder and personality disorders, respectively, at subsequent visits. Overall, after the first visit, the most common diagnosis was bipolar affective disorder (61.0%), followed by personality disorders (34.1%), mood disorders (17.0%), depressive episode (17.0%), and other disorders. Only three patients had Internet overuse.
CONCLUSION: The identification rate of GD is extremely low in routine psychiatric clinical practice in China. Most patients with GD were previously misdiagnosed with emotion-related disorders. Psychiatrists should be trained to improve their ability to recognize and manage GD.
© 2021 Shao et al.

Entities:  

Keywords:  Diagnosis; Gaming disorder; Patients; Recognition

Year:  2021        PMID: 33604193      PMCID: PMC7868065          DOI: 10.7717/peerj.10827

Source DB:  PubMed          Journal:  PeerJ        ISSN: 2167-8359            Impact factor:   2.984


  27 in total

1.  Prevalence of Internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample.

Authors:  Florian Rehbein; Sören Kliem; Dirk Baier; Thomas Mößle; Nancy M Petry
Journal:  Addiction       Date:  2015-03-10       Impact factor: 6.526

2.  Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon.

Authors:  Andrew K Przybylski; Netta Weinstein; Kou Murayama
Journal:  Am J Psychiatry       Date:  2016-11-04       Impact factor: 18.112

3.  Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates.

Authors:  K W Müller; M Janikian; M Dreier; K Wölfling; M E Beutel; C Tzavara; C Richardson; A Tsitsika
Journal:  Eur Child Adolesc Psychiatry       Date:  2014-09-05       Impact factor: 4.785

4.  Screening and assessment tools for gaming disorder: A comprehensive systematic review.

Authors:  Daniel L King; Samuel R Chamberlain; Natacha Carragher; Joel Billieux; Dan Stein; Kai Mueller; Marc N Potenza; Hans Juergen Rumpf; John Saunders; Vladan Starcevic; Zsolt Demetrovics; Matthias Brand; Hae Kook Lee; Marcantonio Spada; Katajun Lindenberg; Anise M S Wu; Tagrid Lemenager; Ståle Pallesen; Sophia Achab; Mike Kyrios; Susumu Higuchi; Naomi A Fineberg; Paul H Delfabbro
Journal:  Clin Psychol Rev       Date:  2020-02-11

5.  Internet gaming disorder in male and female young adults: The role of alexithymia, depression, anxiety and gaming type.

Authors:  Céline Bonnaire; Darlèn Baptista
Journal:  Psychiatry Res       Date:  2018-12-29       Impact factor: 3.222

6.  Pathological video game use among youths: a two-year longitudinal study.

Authors:  Douglas A Gentile; Hyekyung Choo; Albert Liau; Timothy Sim; Dongdong Li; Daniel Fung; Angeline Khoo
Journal:  Pediatrics       Date:  2011-01-17       Impact factor: 7.124

7.  Clinical Characteristics of Diagnosis for Internet Gaming Disorder: Comparison of DSM-5 IGD and ICD-11 GD Diagnosis.

Authors:  Yeong Seon Jo; Soo Young Bhang; Jung Seok Choi; Hae Kook Lee; Seung Yup Lee; Yong-Sil Kweon
Journal:  J Clin Med       Date:  2019-06-28       Impact factor: 4.241

8.  Associations between the Risk of Internet Addiction and Problem Behaviors among Korean Adolescents.

Authors:  Jisun Sung; Jungkwon Lee; Hye-Mi Noh; Yong Soon Park; Eun Ju Ahn
Journal:  Korean J Fam Med       Date:  2013-03-20

9.  Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria.

Authors:  Na Ri Kim; Samuel Suk-Hyun Hwang; Jung-Seok Choi; Dai-Jin Kim; Zsolt Demetrovics; Orsolya Király; Katalin Nagygyörgy; Mark D Griffiths; So Yeon Hyun; Hyun Chul Youn; Sam-Wook Choi
Journal:  Psychiatry Investig       Date:  2015-10-27       Impact factor: 2.505

10.  Gender-related differences in neural responses to gaming cues before and after gaming: implications for gender-specific vulnerabilities to Internet gaming disorder.

Authors:  Guangheng Dong; Lingxiao Wang; Xiaoxia Du; Marc N Potenza
Journal:  Soc Cogn Affect Neurosci       Date:  2018-11-08       Impact factor: 3.436

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  2 in total

1.  Substance and Internet use during the COVID-19 pandemic in China.

Authors:  Qiuping Huang; Xinxin Chen; Shucai Huang; Tianli Shao; Zhenjiang Liao; Shuhong Lin; Yifan Li; Jing Qi; Yi Cai; Hongxian Shen
Journal:  Transl Psychiatry       Date:  2021-09-23       Impact factor: 7.989

Review 2.  Problematic use of the internet in low- and middle-income countries before and during the COVID-19 pandemic: A scoping review.

Authors:  Biljana Gjoneska; Marc N Potenza; Julia Jones; Célia M D Sales; Georgi Hranov; Zsolt Demetrovics
Journal:  Curr Opin Behav Sci       Date:  2022-07-29
  2 in total

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