Literature DB >> 33441803

The effect of water immersion on vection in virtual reality.

Géraldine Fauville1, Anna C M Queiroz2, Erika S Woolsey3, Jonathan W Kelly4, Jeremy N Bailenson2.   

Abstract

Research about vection (illusory self-motion) has investigated a wide range of sensory cues and employed various methods and equipment, including use of virtual reality (VR). However, there is currently no research in the field of vection on the impact of floating in water while experiencing VR. Aquatic immersion presents a new and interesting method to potentially enhance vection by reducing conflicting sensory information that is usually experienced when standing or sitting on a stable surface. This study compares vection, visually induced motion sickness, and presence among participants experiencing VR while standing on the ground or floating in water. Results show that vection was significantly enhanced for the participants in the Water condition, whose judgments of self-displacement were larger than those of participants in the Ground condition. No differences in visually induced motion sickness or presence were found between conditions. We discuss the implication of this new type of VR experience for the fields of VR and vection while also discussing future research questions that emerge from our findings.

Entities:  

Year:  2021        PMID: 33441803      PMCID: PMC7806968          DOI: 10.1038/s41598-020-80100-y

Source DB:  PubMed          Journal:  Sci Rep        ISSN: 2045-2322            Impact factor:   4.379


  35 in total

1.  Validating an efficient method to quantify motion sickness.

Authors:  Behrang Keshavarz; Heiko Hecht
Journal:  Hum Factors       Date:  2011-08       Impact factor: 2.888

2.  Can walking motions improve visually induced rotational self-motion illusions in virtual reality?

Authors:  Bernhard E Riecke; Jacob B Freiberg; Timofey Y Grechkin
Journal:  J Vis       Date:  2015-02-04       Impact factor: 2.240

3.  Material surface properties modulate vection strength.

Authors:  Yuki Morimoto; Hirotaro Sato; Chihiro Hiramatsu; Takeharu Seno
Journal:  Exp Brain Res       Date:  2019-08-10       Impact factor: 1.972

4.  Seeing through transparent layers.

Authors:  Dicle N Dövencioglu; Andrea van Doorn; Jan Koenderink; Katja Doerschner
Journal:  J Vis       Date:  2018-09-04       Impact factor: 2.240

5.  Microgravity enhances the relative contribution of visually-induced motion sensation.

Authors:  L R Young; M Shelhamer
Journal:  Aviat Space Environ Med       Date:  1990-06

6.  Differential effects of central verses peripheral vision on egocentric and exocentric motion perception.

Authors:  T Brandt; J Dichgans; E Koenig
Journal:  Exp Brain Res       Date:  1973-03-19       Impact factor: 1.972

7.  Virtual swimming--breaststroke body movements facilitate vection.

Authors:  Takeharu Seno; Fumiya Funatsu; Stephen Palmisano
Journal:  Multisens Res       Date:  2013       Impact factor: 2.286

8.  Vection and visually induced motion sickness: how are they related?

Authors:  Behrang Keshavarz; Bernhard E Riecke; Lawrence J Hettinger; Jennifer L Campos
Journal:  Front Psychol       Date:  2015-04-20

9.  Visual capture of gait during redirected walking.

Authors:  Yannick Rothacher; Anh Nguyen; Bigna Lenggenhager; Andreas Kunz; Peter Brugger
Journal:  Sci Rep       Date:  2018-12-19       Impact factor: 4.379

Review 10.  Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review.

Authors:  Séamas Weech; Sophie Kenny; Michael Barnett-Cowan
Journal:  Front Psychol       Date:  2019-02-04
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  1 in total

1.  The rubber hand illusion in microgravity and water immersion.

Authors:  V Bruno; P Sarasso; C Fossataro; I Ronga; M Neppi-Modona; F Garbarini
Journal:  NPJ Microgravity       Date:  2022-05-06       Impact factor: 4.970

  1 in total

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