Literature DB >> 31401660

Material surface properties modulate vection strength.

Yuki Morimoto1, Hirotaro Sato1, Chihiro Hiramatsu1, Takeharu Seno2.   

Abstract

Realistic appearance and complexity in the visual field are known to affect the strength of vection (visually induced self-motion perception). Although surface properties of materials are, therefore, expected to be visual features that influence vection, to date, the results have been mixed. Here, we used computer graphics to simulate self-motion through rendered 3D tunnels constructed from nine different materials (bark, ceramic, fabric, fur, glass, leather, metal, stone, and wood). There are three ways in which the new stimuli are changed from those found in previous studies: (1) as they move, their appearances interactively change with the 3D structures of the simulated world, as do all the lighting effects and 3D geometric appearances, (2) they are colored, (3) and their components covered a large portion of the visual field. The entire inner surface of each tunnel was composed from one of the nine materials, and optic flow was evoked when an observer virtually moved through the tunnel. Bark, fabric, leather, stone, and wood effectively induced strong vection, whereas, ceramic, glass, fur, and metal did not. Regression analyses suggested that low-level image features such as the lighting and amplitude of spatial frequency were the main factors that modulated vection strength. Additionally, subjective impressions of the nine surface materials showed that the perceived depth, smoothness, and rigidity were related to the perceived vection strength. Overall, our results indicate that surface properties of materials do indeed modulate vection strength.

Entities:  

Keywords:  Computer graphics; Material; Simulation; Spatial frequency; Surface properties; Vection

Mesh:

Year:  2019        PMID: 31401660     DOI: 10.1007/s00221-019-05620-0

Source DB:  PubMed          Journal:  Exp Brain Res        ISSN: 0014-4819            Impact factor:   1.972


  39 in total

1.  Effect of field size, head motion, and rotational velocity on roll vection and illusory self-tilt in a tumbling room.

Authors:  R S Allison; I P Howard; J E Zacher
Journal:  Perception       Date:  1999       Impact factor: 1.490

2.  Consistent stereoscopic information increases the perceived speed of vection in depth.

Authors:  Stephen Palmisano
Journal:  Perception       Date:  2002       Impact factor: 1.490

3.  A slowly moving foreground can capture an observer's self-motion--a report of a new motion illusion: inverted vection.

Authors:  S Nakamura; S Shimojo
Journal:  Vision Res       Date:  2000       Impact factor: 1.886

4.  Stimulus eccentricity and spatial frequency interact to determine circular vection.

Authors:  S Palmisano; B Gillam
Journal:  Perception       Date:  1998       Impact factor: 1.490

5.  Characteristics of moving visual scenes influencing spatial orientation.

Authors:  R Held; J Dichigans; J Bauer
Journal:  Vision Res       Date:  1975-03       Impact factor: 1.886

6.  Compound self-motion perception induced by two kinds of optical motion.

Authors:  Hiroyuki Ito; Chisa Fujimoto
Journal:  Percept Psychophys       Date:  2003-08

7.  Linear vection in the central visual field facilitated by kinetic depth cues.

Authors:  L Telford; J Spratley; B J Frost
Journal:  Perception       Date:  1992       Impact factor: 1.490

8.  Self-motion perception from expanding and contracting optical flows overlapped with binocular disparity.

Authors:  Hiroyuki Ito; Ikuko Shibata
Journal:  Vision Res       Date:  2005-02       Impact factor: 1.886

9.  Directionally selective complex cells and the computation of motion energy in cat visual cortex.

Authors:  R C Emerson; J R Bergen; E H Adelson
Journal:  Vision Res       Date:  1992-02       Impact factor: 1.886

10.  Studies in space orientation; further experiments on perception of the upright with displaced visual fields.

Authors:  H A WITKIN; S E ASCH
Journal:  J Exp Psychol       Date:  1948-12
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  2 in total

1.  Orientation-defined visual rotation significantly affects observer's perceived self-motion.

Authors:  Shinji Nakamura
Journal:  J Vis       Date:  2020-12-02       Impact factor: 2.240

2.  The effect of water immersion on vection in virtual reality.

Authors:  Géraldine Fauville; Anna C M Queiroz; Erika S Woolsey; Jonathan W Kelly; Jeremy N Bailenson
Journal:  Sci Rep       Date:  2021-01-13       Impact factor: 4.379

  2 in total

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