Literature DB >> 23964478

Virtual swimming--breaststroke body movements facilitate vection.

Takeharu Seno1, Fumiya Funatsu, Stephen Palmisano.   

Abstract

Visually induced illusory self-motion (vection) was facilitated by active breaststroke arm and body movements. Optic flow was generated by having the standing observer make these arm movements, which were detected by Kinect and incorporated into the display. When generated, this optic flow was either expanding (i.e. congruent with the observer's head motion) or contracting (i.e. incongruent with his/her head motion). Optic flow generated during these active movement conditions was also later played back to the observer during passive viewing conditions. On each of these trials, we recorded vection strength (latency, duration and magnitude). We found that: (i) both congruent and incongruent breaststroke movements increased vection (i.e. compared to passive viewing conditions); and (ii) congruent breaststroke movements increased vection more than incongruent ones. We name the enhancement provided by this type of active movement 'virtual swimming'. This demonstration shows that even unusual body movements can function as a self-motion signal.

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Year:  2013        PMID: 23964478     DOI: 10.1163/22134808-00002402

Source DB:  PubMed          Journal:  Multisens Res        ISSN: 2213-4794            Impact factor:   2.286


  4 in total

1.  The Oculus Rift: a cost-effective tool for studying visual-vestibular interactions in self-motion perception.

Authors:  Juno Kim; Charles Y L Chung; Shinji Nakamura; Stephen Palmisano; Sieu K Khuu
Journal:  Front Psychol       Date:  2015-03-13

Review 2.  Future challenges for vection research: definitions, functional significance, measures, and neural bases.

Authors:  Stephen Palmisano; Robert S Allison; Mark M Schira; Robert J Barry
Journal:  Front Psychol       Date:  2015-02-27

3.  The Oscillating Potential Model of Visually Induced Vection.

Authors:  Takeharu Seno; Ken-Ichi Sawai; Hidetoshi Kanaya; Toshihiro Wakebe; Masaki Ogawa; Yoshitaka Fujii; Stephen Palmisano
Journal:  Iperception       Date:  2017-11-24

4.  The effect of water immersion on vection in virtual reality.

Authors:  Géraldine Fauville; Anna C M Queiroz; Erika S Woolsey; Jonathan W Kelly; Jeremy N Bailenson
Journal:  Sci Rep       Date:  2021-01-13       Impact factor: 4.379

  4 in total

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