Literature DB >> 25761342

Can walking motions improve visually induced rotational self-motion illusions in virtual reality?

Bernhard E Riecke1, Jacob B Freiberg1, Timofey Y Grechkin1.   

Abstract

Illusions of self-motion (vection) can provide compelling sensations of moving through virtual environments without the need for complex motion simulators or large tracked physical walking spaces. Here we explore the interaction between biomechanical cues (stepping along a rotating circular treadmill) and visual cues (viewing simulated self-rotation) for providing stationary users a compelling sensation of rotational self-motion (circular vection). When tested individually, biomechanical and visual cues were similarly effective in eliciting self-motion illusions. However, in combination they yielded significantly more intense self-motion illusions. These findings provide the first compelling evidence that walking motions can be used to significantly enhance visually induced rotational self-motion perception in virtual environments (and vice versa) without having to provide for physical self-motion or motion platforms. This is noteworthy, as linear treadmills have been found to actually impair visually induced translational self-motion perception (Ash, Palmisano, Apthorp, & Allison, 2013). Given the predominant focus on linear walking interfaces for virtual-reality locomotion, our findings suggest that investigating circular and curvilinear walking interfaces offers a promising direction for future research and development and can help to enhance self-motion illusions, presence and immersion in virtual-reality systems.
© 2015 ARVO.

Keywords:  multimodal integration; self-motion perception; treadmill; vection; virtual reality

Mesh:

Year:  2015        PMID: 25761342     DOI: 10.1167/15.2.3

Source DB:  PubMed          Journal:  J Vis        ISSN: 1534-7362            Impact factor:   2.240


  8 in total

1.  Podokinetic circular vection: characteristics and interaction with optokinetic circular vection.

Authors:  W Becker; K Kliegl; J Kassubek; R Jürgens
Journal:  Exp Brain Res       Date:  2016-03-10       Impact factor: 1.972

2.  Vection and visually induced motion sickness: how are they related?

Authors:  Behrang Keshavarz; Bernhard E Riecke; Lawrence J Hettinger; Jennifer L Campos
Journal:  Front Psychol       Date:  2015-04-20

3.  Comparing the effectiveness of different displays in enhancing illusions of self-movement (vection).

Authors:  Bernhard E Riecke; Jacqueline D Jordan
Journal:  Front Psychol       Date:  2015-06-01

4.  The Oscillating Potential Model of Visually Induced Vection.

Authors:  Takeharu Seno; Ken-Ichi Sawai; Hidetoshi Kanaya; Toshihiro Wakebe; Masaki Ogawa; Yoshitaka Fujii; Stephen Palmisano
Journal:  Iperception       Date:  2017-11-24

5.  The search for instantaneous vection: An oscillating visual prime reduces vection onset latency.

Authors:  Stephen Palmisano; Bernhard E Riecke
Journal:  PLoS One       Date:  2018-05-23       Impact factor: 3.240

6.  The effect of water immersion on vection in virtual reality.

Authors:  Géraldine Fauville; Anna C M Queiroz; Erika S Woolsey; Jonathan W Kelly; Jeremy N Bailenson
Journal:  Sci Rep       Date:  2021-01-13       Impact factor: 4.379

7.  Enhanced vection in older adults: Evidence for age-related effects in multisensory vection experiences.

Authors:  Brandy Murovec; Julia Spaniol; Jennifer L Campos; Behrang Keshavarz
Journal:  Perception       Date:  2022-08-09       Impact factor: 1.695

8.  More than a cool illusion? Functional significance of self-motion illusion (circular vection) for perspective switches.

Authors:  Bernhard E Riecke; Daniel Feuereissen; John J Rieser; Timothy P McNamara
Journal:  Front Psychol       Date:  2015-08-10
  8 in total

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