Literature DB >> 32804624

Applications of Head-Mounted Displays for Virtual Reality in Adult Physical Rehabilitation: A Scoping Review.

David Saldana1, Meghan Neureither2, Allie Schmiesing3, Esther Jahng4, Lynn Kysh5, Shawn C Roll6, Sook-Lei Liew7.   

Abstract

IMPORTANCE: Head-mounted displays for virtual reality (HMD-VR) may be used as a therapeutic medium in physical rehabilitation because of their ability to immerse patients in safe, controlled, and engaging virtual worlds.
OBJECTIVE: To explore how HMD-VR has been used in adult physical rehabilitation. DATA SOURCES: A systematic search of MEDLINE, Embase, Cochrane Library, CINAHL, Web of Science, PsycINFO, and ERIC produced 11,453 abstracts, of which 777 underwent full-text review. STUDY SELECTION AND DATA COLLECTION: This scoping review includes 21 experimental studies that reported an assessment or intervention using HMD-VR in a physical rehabilitation context and within the scope of occupational therapy practice.
FINDINGS: HMD-VR was used for assessment and intervention for patients with a range of disorders, including stroke, multiple sclerosis, spinal cord injury, and Parkinson's disease. CONCLUSIONS AND RELEVANCE: HMD-VR is an emerging technology with many uses in adult physical rehabilitation. Higher quality clinical implementation studies are needed to examine effects on patient outcomes. WHAT THIS ARTICLE ADDS: We review existing research on how immersive virtual reality (e.g., using head-mounted displays) has been used for different clinical populations in adult physical rehabilitation and highlight emerging opportunities in this field for occupational therapists.
Copyright © 2020 by the American Occupational Therapy Association, Inc.

Entities:  

Mesh:

Year:  2020        PMID: 32804624      PMCID: PMC7430729          DOI: 10.5014/ajot.2020.041442

Source DB:  PubMed          Journal:  Am J Occup Ther        ISSN: 0272-9490


  29 in total

Review 1.  Virtual reality in stroke rehabilitation: a systematic review of its effectiveness for upper limb motor recovery.

Authors:  Amy Henderson; Nicol Korner-Bitensky; Mindy Levin
Journal:  Top Stroke Rehabil       Date:  2007 Mar-Apr       Impact factor: 2.119

2.  Cervical motion assessment using virtual reality.

Authors:  Hilla Sarig-Bahat; Patrice L Weiss; Yocheved Laufer
Journal:  Spine (Phila Pa 1976)       Date:  2009-05-01       Impact factor: 3.468

3.  Vestibular Rehabilitation for Peripheral Vestibular Hypofunction: An Evidence-Based Clinical Practice Guideline: FROM THE AMERICAN PHYSICAL THERAPY ASSOCIATION NEUROLOGY SECTION.

Authors:  Courtney D Hall; Susan J Herdman; Susan L Whitney; Stephen P Cass; Richard A Clendaniel; Terry D Fife; Joseph M Furman; Thomas S D Getchius; Joel A Goebel; Neil T Shepard; Sheelah N Woodhouse
Journal:  J Neurol Phys Ther       Date:  2016-04       Impact factor: 3.649

4.  Role of Occupational Therapy Practitioners in Mass Market Technology Research and Development.

Authors:  Rachel Proffitt; Jaclyn K Schwartz; Matthew Foreman; Roger O Smith
Journal:  Am J Occup Ther       Date:  2019 Jan/Feb

5.  De-duplication of database search results for systematic reviews in EndNote.

Authors:  Wichor M Bramer; Dean Giustini; Gerdien B de Jonge; Leslie Holland; Tanja Bekhuis
Journal:  J Med Libr Assoc       Date:  2016-07

6.  Neck pain assessment in a virtual environment.

Authors:  Hilla Sarig-Bahat; Patrice L Tamar Weiss; Yocheved Laufer
Journal:  Spine (Phila Pa 1976)       Date:  2010-02-15       Impact factor: 3.468

7.  Effects of treadmill training with optic flow on balance and gait in individuals following stroke: randomized controlled trials.

Authors:  Hyung-Kyu Kang; Young Kim; Yijung Chung; Sujin Hwang
Journal:  Clin Rehabil       Date:  2011-10-04       Impact factor: 3.477

8.  Three-dimensional head-mounted gaming task procedure maximizes effects of vestibular rehabilitation in unilateral vestibular hypofunction: a randomized controlled pilot trial.

Authors:  Alessandro Micarelli; Andrea Viziano; Ivan Augimeri; Domenico Micarelli; Marco Alessandrini
Journal:  Int J Rehabil Res       Date:  2017-12       Impact factor: 1.479

9.  Long-term effects of vestibular rehabilitation and head-mounted gaming task procedure in unilateral vestibular hypofunction: a 12-month follow-up of a randomized controlled trial.

Authors:  Andrea Viziano; Alessandro Micarelli; Ivan Augimeri; Domenico Micarelli; Marco Alessandrini
Journal:  Clin Rehabil       Date:  2018-07-16       Impact factor: 3.477

10.  Quantitative measurement of vertigo frequency: preliminary results.

Authors:  Robert Aureo Zalewski-Zaragoza; Erik Scott Viirre
Journal:  J Vestib Res       Date:  2003       Impact factor: 2.435

View more
  2 in total

1.  The effectiveness of immersive virtual reality in physical recovery of stroke patients: A systematic review.

Authors:  Irini Patsaki; Nefeli Dimitriadi; Akylina Despoti; Dimitra Tzoumi; Nikolaos Leventakis; Georgia Roussou; Argyro Papathanasiou; Serafeim Nanas; Eleftherios Karatzanos
Journal:  Front Syst Neurosci       Date:  2022-09-22

2.  Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics.

Authors:  Brian Horsak; Mark Simonlehner; Lucas Schöffer; Bernhard Dumphart; Arian Jalaeefar; Matthias Husinsky
Journal:  Front Bioeng Biotechnol       Date:  2021-12-03
  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.