Literature DB >> 17517575

Virtual reality in stroke rehabilitation: a systematic review of its effectiveness for upper limb motor recovery.

Amy Henderson1, Nicol Korner-Bitensky, Mindy Levin.   

Abstract

PURPOSE: It is estimated that 50% to 75% of individuals who experience a stroke have persistent impairment of the affected upper limb (UL). There is a need to identify the best training strategies for retraining motor function of the UL. One intervention showing promise is virtual reality (VR), using either immersive or nonimmersive technology. Before recommending VR for use in clinical practice, it is important to understand the evidence regarding its effectiveness.
METHOD: Two questions about the effectiveness of VR for UL rehabilitation in stroke were posed: (1) Is the use of immersive VR more effective than conventional therapy or no therapy in the rehabilitation of the UL in patients with hemiplegia? (2) Is the use of nonimmersive VR more effective than conventional therapy or no therapy in the rehabilitation of the UL in patients with hemiplegia?
RESULTS: There is level 1b evidence suggesting an advantage to training in immersive VR environments versus no therapy in UL rehabilitation, and level 5 evidence for training in immersive VR versus conventional therapy. There is level 4 evidence showing conflicting results for training in nonimmersive VR versus no therapy, and level 2b evidence for training in nonimmersive VR versus conventional therapy.
CONCLUSION: The current evidence on the effectiveness of using VR in the rehabilitation of the UL in patients with stroke is limited but sufficiently encouraging to justify additional clinical trials in this population.

Entities:  

Mesh:

Year:  2007        PMID: 17517575     DOI: 10.1310/tsr1402-52

Source DB:  PubMed          Journal:  Top Stroke Rehabil        ISSN: 1074-9357            Impact factor:   2.119


  81 in total

Review 1.  Virtual reality in neuroscience research and therapy.

Authors:  Corey J Bohil; Bradly Alicea; Frank A Biocca
Journal:  Nat Rev Neurosci       Date:  2011-11-03       Impact factor: 34.870

2.  Immersive Virtual Reality Mirror Therapy for Upper Limb Recovery After Stroke: A Pilot Study.

Authors:  Lynne M Weber; Dawn M Nilsen; Glen Gillen; Jin Yoon; Joel Stein
Journal:  Am J Phys Med Rehabil       Date:  2019-09       Impact factor: 2.159

3.  Effect of combined low-frequency repetitive transcranial magnetic stimulation and virtual reality training on upper limb function in subacute stroke: a double-blind randomized controlled trail.

Authors:  Chan-Juan Zheng; Wei-Jing Liao; Wen-Guang Xia
Journal:  J Huazhong Univ Sci Technolog Med Sci       Date:  2015-04-16

4.  Robots integrated with virtual reality simulations for customized motor training in a person with upper extremity hemiparesis: a case study.

Authors:  Gerard G Fluet; Alma S Merians; Qinyin Qiu; Ian Lafond; Soha Saleh; Viviana Ruano; Andrea R Delmonico; Sergei V Adamovich
Journal:  J Neurol Phys Ther       Date:  2012-06       Impact factor: 3.649

5.  Pilot study to test effectiveness of video game on reaching performance in stroke.

Authors:  Ana Maria Acosta; Hendrik A Dewald; Jules P A Dewald
Journal:  J Rehabil Res Dev       Date:  2011

6.  Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles.

Authors:  Mindy F Levin; Patrice L Weiss; Emily A Keshner
Journal:  Phys Ther       Date:  2014-09-11

7.  Validity of Robot-Based Assessments of Upper Extremity Function.

Authors:  Alison McKenzie; Lucy Dodakian; Jill See; Vu Le; Erin Burke Quinlan; Claire Bridgford; Daniel Head; Vy L Han; Steven C Cramer
Journal:  Arch Phys Med Rehabil       Date:  2017-05-05       Impact factor: 3.966

8.  Usability of a virtual reality environment simulating an automated teller machine for assessing and training persons with acquired brain injury.

Authors:  Kenneth N K Fong; Kathy Y Y Chow; Bianca C H Chan; Kino C K Lam; Jeff C K Lee; Teresa H Y Li; Elaine W H Yan; Asta T Y Wong
Journal:  J Neuroeng Rehabil       Date:  2010-04-30       Impact factor: 4.262

9.  Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: The Promise and Current State of the Field.

Authors:  Gerard G Fluet; Judith E Deutsch
Journal:  Curr Phys Med Rehabil Rep       Date:  2013-03

Review 10.  Sensorimotor training in virtual reality: a review.

Authors:  Sergei V Adamovich; Gerard G Fluet; Eugene Tunik; Alma S Merians
Journal:  NeuroRehabilitation       Date:  2009       Impact factor: 2.138

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