| Literature DB >> 32544080 |
Wai Yen Tang1, Felix Reer1, Thorsten Quandt1.
Abstract
BACKGROUND AND AIMS: There is a considerable amount of research on the psychological antecedents and outcomes of gaming disorder. Although many studies have examined various personality traits or motivations as predictors in isolation, fewer studies have investigated the mediations between personality traits and motivations. Furthermore, the analyzed personality traits have been limited to a few core concepts, with the Big Five personality traits being a standard model in this context. However, more recently the dark triad of personality traits (Machiavellianism, narcissism, and psychopathy) has been found to be associated with various forms of problematic online behavior and usage, such as online gambling, yet little is known about gaming disorder. The current study examines the relationship of these dark personality traits to gaming disorder with three gaming motivations (achievement, social, and escapism) as mediators.Entities:
Keywords: addiction; computer and video games; dark triad; gaming disorder; motivation
Mesh:
Year: 2020 PMID: 32544080 PMCID: PMC8939412 DOI: 10.1556/2006.2020.00013
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Descriptive statistics and Kendall's tau correlations between variables
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
| Gaming disorder score | – | ||||||
| Narcissism | 0.24∗ | – | |||||
| Machiavellianism | 0.37∗ | 0.47∗ | – | ||||
| Psychopathy | 0.36∗ | 0.35∗ | 0.53∗ | – | |||
| Achievement gaming motivation | 0.32∗ | 0.18∗ | 0.21∗ | 0.20∗ | – | ||
| Escapism gaming motivation | 0.36∗ | 0.14∗ | 0.17∗ | 0.18∗ | 0.42∗ | – | |
| Social gaming motivation | 0.41∗ | 0.16∗ | 0.26∗ | 0.26∗ | 0.48∗ | 0.46∗ | – |
| M | 1.83 | 4.30 | 3.59 | 3.46 | 2.77 | 2.30 | 2.65 |
| SD | 0.94 | 1.99 | 1.88 | 1.87 | 1.11 | 1.08 | 1.20 |
| Cronbach's alpha | 0.95 | 0.85 | 0.82 | 0.77 | 0.81 | 0.79 | 0.87 |
Note. ∗p < 0.01.
Figure 1.Direct and indirect unstandardized coefficient effects. ∗p < 0.05, ∗∗∗p < 0.001. The first value is the path coefficient in which narcissism is the independent variable, the second one is Machiavellianism and third one is psychopathy. Age, gender, time spent playing digital games and the remaining two dark personality traits are covariates for each mediation model and therefore the explained variance (R2) are the same across all models