| Literature DB >> 34925145 |
Ling Wang1,2,3, Jialan Li4, Yuzhou Chen1,2, Xuemei Chai1,2, Yuman Zhang1,2, Zihan Wang1,2, Hong Tan3, Xumei Gao1,2.
Abstract
"Gaming motivation" is a useful concept to draw upon when considering inconsistencies in the effects of online gaming on psychosocial wellbeing. However, most prior studies that utilize it are cross-sectional and do not allow that individuals can be driven by multiple motives. The present study uses an individual-centered method to classify gaming motivation styles of male adolescents and longitudinally observes the relationship between gaming motivations and psychosocial outcomes. A total of 929 healthy, male, adolescent gamers were recruited in October 2019 and classified into "recreational" "achiever," and "escaper" categories according to their baseline gaming motivations and self-esteem levels. Then, 1-year incidence rates of players and relative risks (RRs) of social withdrawal problems, anxiety/depression syndrome, and self-destructive/identity problems were assessed. Recreational players were found to have the lowest incidence of all the three psychosocial problems among the three categories, achievers only had a moderate risk of social withdrawal, compared to recreational players, while escapers showed a strong risk for social withdrawal, anxiety/depression, and self-destructive/identity problems, relative to recreational gamers. Overall, the different motivation subgroups were associated with different psychosocial problems. Both achievers and escapers were found to be maladaptive, but their psychosocial outcomes were different, a finding that provides further insight into the psychological mechanisms underlying these subgroups.Entities:
Keywords: gaming; individual centered; longitudinal; mechanisms; motives; subtype
Year: 2021 PMID: 34925145 PMCID: PMC8671754 DOI: 10.3389/fpsyg.2021.743273
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Study flow chart.
Model evaluation.
| Cluster number | AIC | BIC | aBIC | Entropy | |
| 1 | – | – | – | – | – |
| 2 | 10,349.49 | 10,412.34 | 10,371.05 | <0.001 | 0.863 |
| 3 | 10,191.30 | 10,278.31 | 10,221.15 | 0.0011 | 0.732 |
| 4 | 10,135.54 | 10,246.73 | 10,173.68 | 0.1706 | 0.713 |
AIC, Akaike information criterion; BIC, Bayesian information criterion; aBIC, adjusted Bayesian information criterion; VLMR, Vuong–Lo–Mendell–Rubin likelihood ratio.
Baseline characteristics by subgroup.
| Overall mean | Recreational | Achievers | Escapers | |
| Advancement (1–5) | 2.8251.045 | 1.9470.527 | 3.5910.618 | 4.0330.736 |
| Relationships (1–5) | 2.1810.822 | 1.7950.598 | 2.4240.743 | 3.2090.997 |
| Escapism (1–5) | 2.0060.796 | 1.6890.542 | 2.0230.575 | 3.8220.638 |
| Self-esteem (0–4) | 2.940.485 | 2.9390.467 | 2.990.494 | 2.6730.464 |
| Gaming hours, T1 | 12.739.759 | 10.1918.491 | 14.3069.933 | 19.64710.916 |
| Gaming hours, T2 | 12.6259.745 | 10.7518.953 | 13.8119.909 | 16.96210.88 |
FIGURE 2Radar map of characteristics for each cluster. ADV, advancement motive; C, cluster; ESC, escapism motive; REL, relationship motive; RSES, Rosenberg Self-Esteem Scale. Full lines indicate mean Z scores for each cluster, dashed lines denote the mean Z score of the entire sample.
One-year incidence rates and RRs of negative psychosocial outcomes by subgroup.
| Recreational | Achievers | Escapers | Intergroup overall test | ||||||||
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| % (95% CI) |
| % (95% CI) |
| % (95% CI) | χ2 ( |
| Results | RR (95% CI) | ||
| Social withdrawal | T1 | 0 | 0.000% | 0 | 0.000% | 0 | 0.000% | b>a | 2.168 [1.275, 3.685] | ||
| T2 | 19 | 5.249% [2.940, 7.557] | 38 | 11.377% [7.954, 14.8] | 11 | 16.923% [7.56, 26.286] | 13.591 | 0.001 | c>a | 3.224 [1.609, 6.457] | |
| Anxiety/depression | T1 | 0 | 0.000% | 0 | 0.000% | 0 | 0.000% | c>a | 4.376 [2.078, 9.215] | ||
| T2 | 14 | 3.867% [1.872, 5.863] | 18 | 5.389% [2.955, 7.823] | 11 | 16.923% [7.56, 26.286] | 17.695 | 0.001 | c>b | 3.140 [1.556, 6.338] | |
| Self-destructive/identity | T1 | 0 | 0.000% | 0 | 0.000% | 0 | 0.000% | c>a | 5.198 [2.635, 10.252] | ||
| T2 | 15 | 4.144% [2.081, 6.206] | 21 | 6.287% [3.671, 8.904] | 14 | 21.538% [11.273, 31.804] | 27.240 | 0.001 | c>b | 3.425 [1.837, 6.384] | |
T, time point; CI, confidence interval; RR, relative risk. Values in square brackets indicate the 95% CIs (upper and lower limits).
*p < 0.05.