| Literature DB >> 35895610 |
Hannah Schmidt1,2, Dominique Brandt1, Anja Bischof1, Silja Heidbrink1, Gallus Bischof1, Stefan Borgwardt1, Hans-Jürgen Rumpf1.
Abstract
Background: Despite the constant publication of new screening instruments for Internet use disorders (IUD), little is known about their content validity. This study aimed to identify potential mismatches between the items' intention and young adults' interpretation of these items when answering three screening instruments that are commonly used in research and clinical settings: The Compulsive Internet Use Scale (CIUS), the 10 Item-Internet Gaming Disorder Test (IGDT-10), and the Bergen Social Media Addiction Scale (BSMAS).Entities:
Keywords: BSMAS; CIUS; IGDT-10; content validity; screening instruments; think-aloud interview
Mesh:
Year: 2022 PMID: 35895610 PMCID: PMC9295229 DOI: 10.1556/2006.2022.00034
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 7.772
Compulsive Internet Use Scale (CIUS)
| CIUS instruction: | ||||
| Item | Criterion ( | Difficulties | Suggestions for improvement | Statements of the participants |
|
| Loss of control | The item was often associated with high scorings although participants were able to stop their Internet use in case of important other tasks. | Consider to specify the context to assess the negative impact on daily life (e.g., “[…] to stop using the Internet even if you have other important things to do?”). | “It's not difficult for me to stop when I know that I have to fulfill responsibilities.” |
|
| Loss of control | Strong similarity to the first item. | Check for redundancy; possibly delete one of these items. | “I compare that item with the first question. They definitely look similar to me […].” |
|
| Conflict | Participants' answers depend on their age. The Internet use of young people is often criticized by parents or grand-parents. This item has the potential to cover a generation conflict rather than characteristics of a behavioral addiction. | Consider to split this item into (1) conflicts with same-aged peers or partners and (2) conflicts with family members. | “Actually, no one except my grandma […]”. |
|
| Preoccupation | To date, many real-life friendships of young adults are maintained online. Some reasons are long distances after moving to another town or sudden life-changing events such as the corona pandemic. In this context, spending time with others online is not necessarily a problematic behavior but (quite the opposite) a functional way to maintain real-life friendships. | Consider to reword this item to assess problematic social withdrawal in real life (e.g., “How often do you prefer to use the Internet rather than spend time offline with others?”) | “[…; My] friends don't live here. The Internet is actually the only option to communicate with them. So, actually very often.” |
|
| Loss of control | No relevant difficulties. The item was easy to understand. | ||
|
| Preoccupation | Participants often relate to boredom or to situations when alternative leisure activities are not available. It remains unclear if high scorings of this item were associated with a negative impact on daily life. | Consider to reword and specify this item (e.g., “How often do you have a strong desire to use the Internet although you have other important things to do?”). | “I guess when it's boring […]. When you're busy, you don't think about it.” |
| The term “when you are not online” seems outdated. Nowadays, access to the Internet is possible almost always and everywhere. | See above. | “Sometimes, because I'm actually always on the Internet. No matter whether I'm on the move or at home […].” | ||
| Participants think of online social interactions or important messages that are expected but not about “the Internet” per se. | See above. | “I'm thinking a lot about the Internet […] whether someone important has written to me […] I'm still waiting for a very important answer from a colleague.” | ||
|
| Preoccupation | See item 6: The term “look forward to your next Internet session” seems outdated. Internet access is possible almost always and everywhere. | See item 6. Consider to delete one of these items. | “I never really look forward to it, but […] I take it for granted.” |
| The anticipation to use the Internet refers to specific activities or social contacts maintained online. This does not reflect a strong desire to use the Internet in a way that leads to negative consequences. | See above. | “That happens […] often because I'm actually looking forward to talk to my colleagues again in the evening.” | ||
| The anticipation to use the Internet refers to end unpleasant work or activities and use the Internet as a “normal” leisure activity to relax. | See above. | “After a long day, I actually always look forward to it […] I sit down on the couch, play a little bit. I say […] often” | ||
| The term “Internet session” seems difficult to understand. | See above. | “What does | ||
|
| Conflict | No relevant comments. The item was easy to understand. | ||
|
| Loss of control | It is unclear if the Internet use leads to negative consequences in daily life. | Consider to reword and specify this item (e.g., “How often have you unsuccessfully tried to spend less time on the Internet because you have noticed negative consequences of your Internet use?”) | “It happened a lot. Considering that I've been on the Internet almost daily since I was 14 years old […] it often happened that I didn't managed to spend less time on the Internet.” |
| Overall, participants had significant difficulties to understand the content of the item. | Consider to rephrase the item. | “I don't understand the question.” | ||
|
| Conflict | Participants relate to the general avoidance of unpleasant tasks but not to the Internet per se. | Consider to rephrase the item (e.g., “How often do you rush through activities you actually enjoy to get on the Internet?”). | “That happens a lot. […] I vacuum faster […] to write again […] with other people […]. It's not necessarily “the Internet” but rather the free time that you have again. So, I would say […] that's often the case.” |
|
| Conflict | Increased risk of overpathologizing: It is not clear if the Internet use leads to significant impairment of daily life. | Consider to assess the temporal context and negative consequences more clearly (e.g., “How often do you experience negative consequences or neglect responsibilities because you prefer to use the Internet?”). | “I think maybe I should watch a movie with my parents […] instead of being online […]. But […] their interests are different. I would say […] sometimes.” |
|
| Coping/Mood modification | Participants tend to relate to functional emotional regulation strategies (e.g., social support they receive online). | Consider to rephrase the item and add a temporal reference (e.g., “How often do you use the Internet when you feel sad to forget about your problems?“) | “[…] when something doesn't go the way it should […] you go online for a while […] you have your friends there and chat with them […] they usually calm you down […].” |
|
| Coping/Mood modification | Strong similarity to Item 12. | Check for redundancy; possibly delete one of these items. | “That's exactly the same.“ |
|
| Withdrawal | Despite high scorings of this item, participants do not refer to “withdrawal” but rather to technical problems. | Consider to specify the instruction of the CIUS, e.g., “In your answers, please do not refer to technical problems.“ | “When the Internet router breaks down […] it's annoying […] that's why […] I'm […] very often irritated.” |
| Participants had difficulties to respond to this item. Nowadays, access to the Internet is possible almost always and everywhere. | Consider to specify the situation, e.g., “[…] you are not able to use the Internet because of daily obligations (e.g., school, work, or family life).” | “[…] I always have access to the Internet through my mobile phone. For me, such situations don't exist.” | ||
| Increased risk of overpathologizing: Participants refer to situations when important social concerns need to be clarified via digital channels. | Consider to rephrase the item or the instruction of the CIUS to make sure that participants do not refer to (constructive) problem-solving approaches in real life. | “I feel restless when […] I have to clarify something important, and I can't answer my mobile phone or use the Internet.” | ||
|
| Participants' answers strongly depend on the respective Internet activity. | Consider to assess the main activity while using the Internet in the instruction (e.g., “Please name the Internet application you use most frequently at the moment: _______. When answering the items, please refer to the application you named above.” | “It depends […] when I play video games, I stop. WhatsApp, Instagram […] I actually continue.” | |
| The time frame was unclear. | Consider to specify the time frame in the instruction. | “Is that […] related to the current situation or […] the past?” | ||
Internet Gaming Disorder Test - 10 Items (IGDT-10)
| IGDT-10 instruction: | ||||
| Item | Criterion ( | Difficulties | Suggestions for improvement | Statements of the participants |
|
| Preoccupation | Participants do not refer to the criterion “preoccupation” but rather to gaming as a leisure activity with friends or to boredom without a negative impact on daily life. | Consider to define the situation more clearly (e.g., “[…] although you have other important things to do?”). | “Of course, because […] you can relax, meet your friends without leaving your house […].” |
| The term “imagine playing games“ seems too abstract. | Consider to delete this term. | “Why should I imagine […] oh yeah […] a controller would be really nice in my hand […] (laughs)?” | ||
|
| Withdrawal | No relevant comments. | ||
|
| Tolerance | Participants often refer to a temporary desire to finish a story (particularly when they had to pay for the game). | Rephrase the item and define the situation more clearly (“[…] although you have other important things to do?”) | “I want to finish the game and then put it aside because otherwise I feel like I've wasted the money.” |
|
| Loss of control | Participants' reported Internet use behavior does not lead to negative consequences in daily life. | Rephrase the item to assess more clearly if the gaming behavior leads to negative consequences (e.g., “[…] because you have noticed negative consequences?”) | “When my friends are online […] I want to play with them and ask myself: ‘What else should I do?’ And I have nothing to do anyway. It doesn't have a negative effect on me anyway, I can do it, as long as everything else is going on, I can go online. […] So yes, sometimes.” |
|
| Giving up other activities | Participants refer to positive social gaming experiences. The desire to play online games might be normative and socially determined. | Define the situation more clearly (e.g., “[…] with friends outside of online activities”). | “My friends […] are online as well […] this connects us.” |
|
| Continuation | The item was perceived to be long and complicated. | Consider to shorten the examples. | “The question is too long. I'm trying to read the question again.” |
| There are various aspects in one question. Participants tend to build mean values across all options instead of considering whether at least one of the mentioned options applies to them. | In the instruction of the IGDT-10, point out that referring to at least one option is sufficient. | “Lack of sleep actually quite often because […] I prefer to game instead of sleeping. I'm not sure about the loss of performance […]. I'm still good in sports. […] I don't really have any duties […]. So I can't say that I've lost much. I would say […] sometimes.” | ||
|
| Deception | Participants refer to financial aspects of gaming. | Consider to extend the item (e.g., “[…] to hide how much time or money you spent with gaming […]?”). | “ […] invested with money but that question is related to time […].” |
|
| Escape | Participants played games to temporarily distract from negative emotions. However, despite high scorings they usually don't play games to avoid problem solving or functional emotional regulation in a long term. | Rephrase the item and define situation more clearly, e.g., “[…] to escape from negative mood […] in a long term?”. | “[…] to forget about my negative thoughts for a while […] and deal with the problem afterwards.” |
|
| Negative consequences | Participants mainly refer to romantic relationships. They did not consider a potential negative impact of problematic gaming on family members or friends. | Consider to define the term “relationship” more clearly. | “I don't know how to interpret the term |
|
| Negative consequences | No difficulties. The item was easy to understand. | ||
|
| Offering only three answer options ( | Consider to add more answer options. | “I take | |
Bergen Social Media Addiction Scale (BSMAS)
| BSMAS instruction: | ||||
| Item | Criterion ( | Difficulties | Suggestions for improvement | Statements of the participants |
|
| Salience | High scorings rarely correspond to the underlying criterion “salience”. Participants rather thought about specific content or news they saw online or interactions with other people on social media. | Consider to explore if social media use has a negative impact on participants' daily life (e.g., “[…] although you have other important things to do?”). | “When something happens and it's in the news and I see it on Facebook […] I think about it.” |
| The term “planning” seems too abstract in the context of social media use. | Consider to delete the complete term “planning to use social media”. | “I don't plan it. […] To plan […] that's strange with social media.” | ||
|
| Tolerance | Participants thought about important social interactions without significant impairments in daily life. | See above (e.g., “[…] although you have other important things to do?”). | “This particular person I'm writing with, online right now […] we are talking about something important. So, I would say […] it happened more often that I really felt the urge to do so.” |
|
| Mood modification | High scorings were often associated with functional emotional regulation strategies, e.g., seeking social support via social media. | Reword the item to make sure that participants do not refer to functional emotional regulation strategies. | “[…] only to contact friends and talk about the problems and forget about them.” |
| Participants had difficulties to define the term “personal problems”. | Consider to clarify this term. | “It depends on how you define personal problems […] if small things like boredom are part of it […] then sometimes to […] often.” | ||
|
| Relapse | Participants had difficulties to define the term “cut down”. | Consider to clarify the term (e.g., “[…] significantly cut down your social media use to feel confident?”) | “What does cut down mean? […] Is it about a few minutes? Is it about hours?” |
|
| Withdrawal | Participants tend to refer to long-term technical problems. | Consider to specify the instruction of the BSMAS (e.g., “In your answers, please do not refer to technical problems”). | “If our Wi-Fi […] doesn't work, you get a bit anxious. Because you can't do anything […] if you don't have Internet access for two or three weeks.” |
| Participants rarely correspond to the underlying criterion “withdrawal” but rather to important social events that happen in real-life. | Consider to specify the context (e.g., “[…] when you couldn't use social media because of daily obligations?”) | “The other day I confessed my love to my best buddy […]. I was a bit worried that he doesn't answer me […].” | ||
|
| Conflict | No relevant comments. This item was easy to understand. | ||
|
| The time frame of 12 months seems too long. Participants usually refer to the past weeks. | Consider to shorten the time frame. | “I think a year is such an insanely long period […]. I couldn't summarize something like that.” | |
| The instruction “ | Consider to include the time frame in the beginning of each item. | “Hard to answer because I don't know what time frame is intended […].” | ||
Sample characteristics
| Total1 ( | BSMAS ( | IGTD-10 ( | |
|
| |||
| Age, | 21.3 (2.1) | 21.1 (2.1) | 21.6 (2.1) |
| Female gender, | 15 (50.0) | 15 (78.9) | 0 (0.0) |
| Residental situation | |||
| Alone, | 5 (16.7) | 2 (10.5) | 3 (25.0) |
| With parents/grand-parents, | 19 (63.3) | 12 (63.2) | 8 (66.7) |
| With partner, | 1 (3.3) | 1 (5.3) | 0 (0.0) |
| Shared flat, | 5 (16.7) | 4 (21.1) | 1 (8.3) |
| Vocational school situation | |||
| Still in vocational school, | 18 (60.0) | 12 (63.2) | 6 (50.0) |
| Already finished vocational school, | 10 (33.3) | 5 (26.3) | 6 (50.0) |
| Dropped out of vocational school, | 2 (6.7) | 2 (10.5) | 0 (0.0) |
| Partnership, | 12 (40.0) | 9 (47.4) | 3 (25.0) |
|
| |||
| Number of fulfilled IUD criteria | |||
| 0–2 (unproblematic Internet use), | 16 (53.3) | 10 (52.6) | 7 (58.3) |
| 3–4 (problematic Internet use), | 8 (26.7) | 4 (21.1) | 4 (33.3) |
| 5–9 (pathological Internet use), | 6 (20.0) | 5 (26.3) | 1 (8.3) |
Notes: 1 In total, 30 participants were interviewed. One participant reported to use online games and social media equally and completed both screening instruments (BSMAS and IGDT-10). All sociodemographic data and the number of fulfilled IUD criteria were collected in the second follow-up interview of the iPIN study.