| Literature DB >> 32295328 |
Dooyoung Jung1, Eun-Jung Shim2, Hyeonggyu Park3, Kwanglo Lee1, Sangil Lee1, Eun-Young Kim4,5, Jae Seung Chang6, Seong-Hoon Jeong7, Yeni Kim8,9, Yong Min Ahn10,11, Bong-Jin Hahm10,11.
Abstract
OBJECTIVE: Problematic online gaming (POG) and problematic Internet use (PIU) have become a serious public mental health problem, with Internet gaming disorder (IGD) included in "Conditions for further study" section of DSM-5. Although higher immersive tendency is observed in people affected by POG, little is known about the simultaneous effect of immersive tendency and its highly comorbid mental disorder, attention deficit/hyperactivity disorder (ADHD). This study aimed to assess the relationship between immersive tendency, ADHD, and IGD.Entities:
Keywords: Attention deficit/hyperactivity disorder; Immersive tendency; Internet gaming disorder; Problematic Internet use; Problematic online gaming
Year: 2020 PMID: 32295328 PMCID: PMC7265032 DOI: 10.30773/pi.2019.0173
Source DB: PubMed Journal: Psychiatry Investig ISSN: 1738-3684 Impact factor: 2.505
Sample characteristics
| Variables | All (N=51) | |
|---|---|---|
| Mean±SD | N (%) | |
| Age | 23.1±2.4 | - |
| IT | 51.1±17.0 | - |
| Inattention | 50.0±13.1 | 6 (11.8) |
| Hyperactivity | 42.8±10.0 | 3 (5.9) |
| ADHD index | 42.8±9.9 | 3 (5.9) |
| Childhood ADHD | 20.1±19.2 | 6 (11.8) |
| POG | 31.8±12.5 | 18 (35.3) |
| PIU (IAT) | 50.2±21.4 | 12 (23.5) |
| PIU (K-scale) | 42.6±13.7 | 12 (23.5) |
IT: immersive tendency, POG: problematic online gaming, PIU: problematic Internet use, IAT: Internet Addiction Test, K-scale: Korea Internet Addiction Scale, ADHD: attention deficit/hyperactivity disorder
Differences between the active gamers and control groups
| Variables | Active gaming (mean±SD) | p-value | |
|---|---|---|---|
| Yes (N=23) | No (N=28) | ||
| Age | 22.6±2.39 | 23.6±2.41 | 0.050 |
| IT | 61.2±15.12 | 42.8±13.77 | <0.001 |
| Inattention | 58.8±13.4 | 42.8±7.31 | <0.001 |
| Hyperactivity | 48.9±11.35 | 37.8±4.86 | <0.001 |
| ADHD index | 50.1±9.81 | 36.9±4.72 | <0.001 |
| Childhood ADHD | 31.5±21.77 | 10.8±9.78 | <0.001 |
| POG | 43.2±9.82 | 22.5±3.56 | <0.001 |
| PIU (IAT) | 70.9±10.75 | 33.3±9.63 | <0.001 |
| PIU (K-scale) | 54.3±9.39 | 33.0±7.87 | <0.001 |
IT: immersive tendency, POG: problematic online gaming, PIU: problematic Internet use, IAT: Internet Addiction Test, K-scale: Korea Internet Addiction Scale, ADHD: attention deficit/hyperactivity disorder
Pearson’s correlation analysis of immersive tendency, ADHD symptoms, POG, and PIU
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
|---|---|---|---|---|---|---|---|
| 1. IT | 1 | ||||||
| 2. Inattention | 0.47 | 1 | |||||
| 3. Hyperactivity | 0.56 | 0.72 | 1 | ||||
| 4. ADHD index | 0.61 | 0.91 | 0.82 | 1 | |||
| 5. Childhood ADHD | 0.63 | 0.62 | 0.61 | 0.70 | 1 | ||
| 6. POG | 0.59 | 0.79 | 0.68 | 0.82 | 0.71 | 1 | |
| 7. PIU (IAT) | 0.63 | 0.78 | 0.63 | 0.76 | 0.68 | 0.92 | 1 |
| 8. PIU (K-scale) | 0.66 | 0.79 | 0.71 | 0.80 | 0.65 | 0.89 | 0.92 |
All pearson’s r are significant (p<0.001). IT: immersive tendency, POG: problematic online gaming, PIU: problematic Internet use, IAT: Internet Addiction Test, K-scale: Korea Internet Addiction Scale, ADHD: attention deficit/hyperactivity disorder
Mediator analyses of immersive tendency, ADHD symptoms, and POG
| Mediator | Detecting steps in mediation model | B | SE B | β | R2 |
|---|---|---|---|---|---|
| Inattention | Step 1 (path c) | ||||
| Outcome: POG | |||||
| Predictor: IT | 0.437 | 0.085 | 0.592[ | 0.351 | |
| Step 2 (path a) | |||||
| Outcome: Inattention | |||||
| Predictor: IT | 0.363 | 0.098 | 0.469[ | 0.220 | |
| Step 3 (paths b and c’) | |||||
| Outcome: POG | |||||
| Mediator: Inattention (path b) | 0.631 | 0.086 | 0.662[ | ||
| Predictor: IT (path c’) | 0.208 | 0.067 | 0.282[ | 0.692 | |
| Hyperactivity | Step 2 (path a) | ||||
| Outcome: Hyperactivity | |||||
| Predictor: IT | 0.331 | 0.070 | 0.561[ | 0.315 | |
| Step 3 (paths b and c’) | |||||
| Outcome: POG | |||||
| Mediator: Hyperactivity (path b) | 0.636 | 0.150 | 0.509[ | ||
| Predictor: IT (path c’) | 0.226 | 0.088 | 0.307[ | 0.528 | |
| ADHD index | Step 2 (path a) | ||||
| Outcome: ADHD index | |||||
| Predictor: IT | 0.355 | 0.066 | 0.608[ | 0.369 | |
| Step 3 (paths b and c’) | |||||
| Outcome: POG | |||||
| Mediator: ADHD index (path b) | 0.923 | 0.128 | 0.731[ | ||
| Predictor: IT (path c’) | 0.109 | 0.075 | 0.148 | 0.688 |
p<0.05,
p<0.01,
p<0.001.
IT: immersive tendency, POG: problematic online gaming, ADHD: attention deficit/hyperactivity disorder
Figure 1.Mediation model of IT, attention deficit/hyperactivity symptoms, and POG. IT: immersive tendency, POG: problematic online gaming, ADHD: attention deficit/hyperactivity disorder. *p<0.05, **p<0.01, ***p<0.001.
Mediator analyses of immersive tendency, ADHD symptoms, and PIU
| Mediator | Detecting steps in mediation model | B | SE B | β | R2 |
|---|---|---|---|---|---|
| Inattention | Step 1 (path c) | ||||
| Outcome: PIU (IAT) | |||||
| Predictor: IT | 0.792 | 0.140 | 0.629[ | 0.396 | |
| Step 2 (path a) | |||||
| Outcome: Inattention | |||||
| Predictor: IT | 0.363 | 0.098 | 0.469[ | 0.220 | |
| Step 3 (paths b and c’) | |||||
| Outcome: PIU (IAT) | |||||
| Mediator: Inattention (path b) | 1.005 | 0.147 | 0.618[ | ||
| Predictor: IT (path c’) | 0.427 | 0.114 | 0.339[ | 0.693 | |
| Hyperactivity | Step 2 (path a) | ||||
| Outcome: Hyperactivity | |||||
| Predictor: IT | 0.331 | 0.070 | 0.561[ | 0.315 | |
| Step 3 (paths b and c’) | |||||
| Outcome: PIU (IAT) | |||||
| Mediator: Hyperactivity (path b) | 0.873 | 0.261 | 0.409[ | ||
| Predictor: IT (path c’) | 0.503 | 0.154 | 0.400[ | 0.510 | |
| ADHD index | Step 2 (path a) | ||||
| Outcome: ADHD index | |||||
| Predictor: IT | 0.355 | 0.066 | 0.608[ | 0.369 | |
| Step 3 (paths b and c’) | |||||
| Outcome: PIU (IAT) | |||||
| Mediator: ADHD index (path b) | 1.307 | 0.239 | 0.606[ | ||
| Predictor: IT (path c’) | 0.329 | 0.140 | 0.261[ | 0.627 |
p<0.05,
p<0.01,
p<0.001.
IT: immersive tendency, PIU: problematic Internet use, IAT: Internet Addiction Test, ADHD: attention deficit/hyperactivity disorder
Figure 2.Mediation model of IT, ADHD symptom, and PIU. IT: immersive tendency, PIU: problematic Internet use, ADHD: attention deficit/hyperactivity disorder. *p<0.05, **p<0.01, ***p<0.001.
Mediator analysis of immersive tendency, childhood ADHD, POG, and PIU
| Outcome | Detecting steps in mediation model | B | SE B | β | R2 |
|---|---|---|---|---|---|
| POG | Step 1 (path c) | ||||
| Outcome: POG | |||||
| Predictor: IT | 0.437 | 0.085 | 0.592[ | 0.351 | |
| Step 2 (path a) | |||||
| Outcome: childhood ADHD | |||||
| Predictor: IT | 0.715 | 0.125 | 0.633[ | 0.401 | |
| Step 3 (paths b and c’) | |||||
| Outcome: POG | |||||
| Mediator: childhood ADHD (path b) | 0.363 | 0.083 | 0.557[ | ||
| Predictor: IT (path c’) | 0.177 | 0.094 | 0.24 | 0.537 | |
| PIU (IAT) | Step 1 (path c) | ||||
| Outcome: POG | |||||
| Predictor: IT | 0.531 | 0.087 | 0.659[ | 0.434 | |
| Step 2 (path a) | |||||
| Outcome: childhood ADHD | |||||
| Predictor: IT | 0.715 | 0.125 | 0.633[ | 0.401 | |
| Step 3 (paths b and c’) | |||||
| Outcome: POG | |||||
| Mediator: childhood ADHD (path b) | 0.271 | 0.092 | 0.380[ | ||
| Predictor: IT (path c’) | 0.337 | 0.104 | 0.418[ | 0.521 |
p<0.01,
p<0.001.
IT: immersive tendency, POG: problematic online gaming, PIU: problematic Internet use, IAT: Internet Addiction Test, ADHD: attention deficit/hyperactivity disorder