| Literature DB >> 23155434 |
Zhenhe Zhou1, Guozhen Yuan, Jianjun Yao.
Abstract
BACKGROUND: The cue-related go/no-go switching task provides an experimental approach to study individual's flexibility in changing situations. Because Internet addiction disorder (IAD) belongs to the compulsive-impulsive spectrum of disorders, it should present cognitive bias and executive functioning deficit characteristics of some of these types of disorders. Until now, no studies have been reported on cognitive bias and executive function involving mental flexibility and response inhibition in IAD. METHODOLOGY/PRINCIPALEntities:
Mesh:
Year: 2012 PMID: 23155434 PMCID: PMC3498351 DOI: 10.1371/journal.pone.0048961
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Demographic characteristics of the sample.
| IGA group | NIA group | |
| Sex ratio (M/F) | 46 (32∶14) | 46 (32∶14) |
| Mean age (SD) | 26(8) | 26(8) |
| Age range in years | 18–36 | 18–36 |
| Internet game types (%) | ||
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| Education (SD) | 9(4) | 9(4) |
| Years of addiction (SD) | 3(2) | – |
| Hours per week of playing Internet games | 46(8) | 5(3) |
M: male. F: female. SD: standard deviation.
Figure 1Internet game-shifting task.
Mean Accuracy rate (Hit & False alarm), RTs d′ and C for IGA and NIA group on the Internet game-shifting task (mean ± SD).
| IGA group (n = 46) | NIA group (n = 46) | |||
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| Non-shift | 0.91±0.08 | 0.08±0.02 | 0.92±0.07 | 0.07±0.03 |
| Shift | 0.90±0.11 | 0.09±0.01 | 0.91±0.08 | 0.08±0.02 |
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| Neutral | 0.90±0.10 | 0.11±0.09 | 0.91±0.08 | 0.07±0.03 |
| Internet-game | 0.96±0.04 | 0.04±0.05 | 0.91±0.09 | 0.08±0.01 |
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| Non-shift | 534.95±35.40 | 499.67±26.90 | ||
| Shift | 550.40±18.91 | 489.24±15.65 | ||
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| Neutral | 579.35±20.40 | 505.89±16.52 | ||
| Internet-game | 517.87±19.18 | 481.75±24.31 | ||
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| Non-shift | 2.17±0.94 | 2.56±0.74 | ||
| Shift | 1.97±0.84 | 2.28±0.38 | ||
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| Neutral | 1.91±0.99 | 2.25±0.48 | ||
| Internet-game | 2.10±0.83 | 2.49±0.34 | ||
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| Non-shift | −0.21±0.31 | −0.16±0.29 | ||
| Shift | −0.28±0.45 | −0.16±0.33 | ||
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| Neutral | −0.29±0.37 | −0.26±0.34 | ||
| Internet-game | −0.24±0.39 | −0.08±0.30 | ||
Figure 2The switch effect and target effect value and standard-error bars for hit rate between IGA (white) and NIA (black) group on the Internet game-shifting task.
Figure 3The switch effect and target effect value and standard-error bars for RTs between IGA (white) and NIA (black) group on the Internet game-shifting task.
Figure 4The switch effect and target effect value and standard-error bars for d′ between IGA (white) and NIA (black) group on the Internet game-shifting task.
Figure 5The switch effect and target effect value and standard-error bars for C between IGA (white) and NIA (black) group on the Internet game-shifting task.
Figure 6Relationship between years of addiction and cognitive measures in IGA.