| Literature DB >> 25392812 |
Roger Conaway1, Mario Cortés Garay1.
Abstract
Our paper addresses the development of the gamification concept with business applications. We report on our survey of customers and managers seeking to participate in gamification on their websites. We examined both customer and manager perspectives and compare survey results in terms of service marketing and characteristics of consumers who engage with gamification platforms. Our data supported a design theory delineating four key characteristics in gamification platforms that attract consumers toward an enterprise's website. Those features attract individuals through (1) Progress Paths, (2) Feedback and Reward, (3) Social Connection, and (4) Attractiveness of the site. Results from the managers' survey reflected key characteristics that must exist for implementation of a gamification platform. The data revealed a particular demographic profile of a gamification individual drawn to a website. These findings may help company managers who wish to adopt a gamification platform in the future.Entities:
Keywords: Customer service; Gamification; Service business; Technology in business
Year: 2014 PMID: 25392812 PMCID: PMC4227984 DOI: 10.1186/2193-1801-3-653
Source DB: PubMed Journal: Springerplus ISSN: 2193-1801
Figure 1Visual display of gamification elements.
Independent samples T-Test
| Demographic items | Results | ||
|---|---|---|---|
| Levene’s test for equality of variances | F | Sig. |
|
| Q18 age | 36.118 | < .000 | 10.329 |
| Q19 gender | 13.606 | < .000 | 17.507 |
| Q20 level of education | 1.885 | < .172 | 9.685 |
Demographic comparisons
| Gender | MTurk | Spanish | ||
|---|---|---|---|---|
| Freq. | % | Freq. | % | |
| Female | 69 | 58.5 | 16 | 28.1 |
| Male | 49 | 41.5 | 41 | 71.9 |
| Totals | 118 | 100% | 59 | 100% |
|
|
|
| ||
| Freq. | % | Freq. | % | |
| Under 20 years | 48 | 41.4 | 3 | 5.2 |
| 20 – 24 | 68 | 58.6 | 24 | 41.4 |
| 25 – 35 | 19 | 32.8 | ||
| 36 – 49 | 7 | 12.1 | ||
| 50 and over | 5 | 8.6 | ||
| Totals | 116 | 100% | 58 | 100% |
|
|
|
| ||
| Freq. | % | Freq. | % | |
| Less than high school | 19 | 16.4 | 1 | 1.7 |
| High school graduate | 50 | 43.1 | 2 | 3.4 |
| Technical school graduate | 22 | 19.0 | 2 | 3.4 |
| Some university or college | 12 | 10.3 | 23 | 39 |
| University or college graduate | 6 | 5.6 | 15 | 25.4 |
| Advanced degree | 6 | 5.6 | 16 | 27.1 |
|
| 115 | 100% | 59 | 100% |
Dimensions of customer gamification
| Survey items | Cronbach’s α = .913 | |
|---|---|---|
|
| Factor loadings | Means |
| Q5 My relationship with that business is excellent | 0.860 | 4.0 |
| Q6 I have a membership or frequent customer card or related membership. | 0.885 | 4.0 |
| Q7 I receive special treatment with my membership or frequent client card. | 0.804 | 3.8 |
| Q8 The more money I spend in the business, the more benefits I obtain. | 0.778 | 3.9 |
|
| ||
| Q12 The company’s website attracts me because it gives me an opportunity to earn benefits. | 0.721 | 3.7 |
| Q13 The company’s website allows me to move to higher levels of participation to receive more benefits. | 0.820 | 3.7 |
| Q14 I like being the best among my friends with gaming activities. | 0.738 | 3.6 |
| Q15 I have fun when I spend time on the website. | 0.769 | 3.7 |
Means of manager survey
| Questions 2 – 4 | Chi-Square Tests | |||
|---|---|---|---|---|
| Means | df | Means | ||
| Q1 | My business has grown steadily during the last 5 years. | 1.80 | Q11 My workers believe they have “free time” while at work. | 3.50 |
| Q2 | I believe I can increase sells during the next 6 months. | 1.40 | Q12 My workers are willing to learn or be recruited to learn new services marketing techniques. | 2.00 |
| Q3 | My business tends to have loyal clients who visit more than once. | 1.27 | Q13 My intent is to implement new technologies to sell more products or services. | 1.64 |
| Q4 | My consumers feel satisfied with my products. | 2.53 | Q14 I have enough funds to implement new loyalty programs. | 2.57 |
| Q5 | My clients obtain positive experiences when they are in contact with my products. | 2.20 | Q15 My consumers use our company’s website often. | 2.29 |
| Q6 | My consumers tend to feel they are part of my company. | 2.60 | Q16 Our company’s website attracts consumers because it gives them an opportunity to earn benefits. | 2.14 |
| Q7 | I understand the specific needs of my clients. | 1.93 | Q17 Our company’s website allows consumers to move to have different levels of participation to receive more benefits. | 2.36 |
| Q8 | If I give my consumers more value, they are willing to pay more for it. | 1.73 | Q18 Our company website is attractive to consumers. | 2.07 |
| Q9 | My products are the most preferred in my competitive market. | 1.60 | Q19 Our website engages consumers. | 1.71 |
| Q10 | I have loyal workers who work with my company for long periods of time. | 2.07 | ||
Demographics of manager sample
| Gender | Freq. | % |
|---|---|---|
| Female | 9 | 60 |
| Male | 6 | 40 |
| Totals | 15 | 100% |
| Age |
|
|
| Under 20 years | 0 | 0 |
| 20 – 24 | 2 | 13.3 |
| 25 – 35 | 8 | 53.3 |
| 36 – 49 | 5 | 33.3 |
| 50 and over | 0 | 0 |
| Education |
|
|
| Less than high school | 3 | 20.0 |
| High school graduate | 1 | 6.7 |
| Technical school graduate | 1 | 6.7 |
| Some university or college | 4 | 26.7 |
| University or college graduate | 5 | 33.3 |
| Advanced degree | 1 | 6.7 |