| Literature DB >> 29038450 |
Stephan M Gerber1, Marie-Madlen Jeitziner2, Patric Wyss1,3,4, Alvin Chesham1, Prabitha Urwyler1,5, René M Müri1,3, Stephan M Jakob2, Tobias Nef6,7.
Abstract
After prolonged stay in an intensive care unit (ICU) patients often complain about cognitive impairments that affect health-related quality of life after discharge. The aim of this proof-of-concept study was to test the feasibility and effects of controlled visual and acoustic stimulation in a virtual reality (VR) setup in the ICU. The VR setup consisted of a head-mounted display in combination with an eye tracker and sensors to assess vital signs. The stimulation consisted of videos featuring natural scenes and was tested in 37 healthy participants in the ICU. The VR stimulation led to a reduction of heart rate (p = 0. 049) and blood pressure (p = 0.044). Fixation/saccade ratio (p < 0.001) was increased when a visual target was presented superimposed on the videos (reduced search activity), reflecting enhanced visual processing. Overall, the VR stimulation had a relaxing effect as shown in vital markers of physical stress and participants explored less when attending the target. Our study indicates that VR stimulation in ICU settings is feasible and beneficial for critically ill patients.Entities:
Mesh:
Year: 2017 PMID: 29038450 PMCID: PMC5643433 DOI: 10.1038/s41598-017-13153-1
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Vital parameters pooled with oculomotor data of healthy participants (n = 37, age M = 48 years, SD = 17). The oculomotor data (fixation duration, number of fixations, saccade amplitudes and fixation/saccade ratio) is based on moving window calculations, whereas the vital sign measurements (MAP, HF, RF and SpO2) were sampled at each data points separately.
Effect of time and target in oculomotor data by using LMEM analysis.
| Nr. of fixation | Fixation duration | Saccade Amplitude | Fixation/saccade ratio | |
|---|---|---|---|---|
|
| β = −2.511e-4 | β = −0.0479 | β = 1.372e-03 | β = −1.033e-04 |
| t (1781611) = −134.22 | t (1781611) = −69.47 | t (1781611) = 39.65 | t (1781611) = −59.41 | |
| p < 0.001 | p < 0.001 | p < 0.001 | p < 0.001 | |
|
| β = 0.263 | β = 81.29 | β = −3.42 | β = 0.128 |
| t (1781611) = 814.07 | t (1781611) = 682.22 | t (1781611) = −571,88 | t (1781611) = 426.85 | |
| p < 0.001 | p < 0.001 | p < 0.001 | p < 0.001 |
Ratings of the questionnaire by using t-tests. The items had a five-point rating scale between one and five.
| Questionnaire-Nr. | M | SD | t(36) | p | |
|---|---|---|---|---|---|
|
| 7–9 | 4.5 | 0.6 | 20.44 | <0.001 |
|
| 10–12, 15 | 1.16 | 0.4 | −18.10 | <0.001 |
|
| 13–14 | 1.35 | 0.5 | −14.03 | <0.001 |
|
| 16 | 1.16 | 0.5 | −16.25 | <0.001 |
|
| 1 | 3.6 | 1.2 | 5.6 | <0.001 |
|
| 2 | 3.11 | 1.1 | 3.36 | <0.001 |
|
| 5 | 2.92 | 1.38 | 1.84 | <0.001 |
|
| 3–4, 6 | 3.08 | 0.8 | 4.61 | <0.001 |
Figure 2Participant lying on the bed in the ICU during stimulation, including the whole setup.
Questionnaire to measure immersion, presence, usability and sickness in participants.
| Nr. | Question (anchors) | Source |
|---|---|---|
| 1 | In the virtual world I had a sense of “being there”. (Not at all - Very much) | IPQ |
| 2 | Somehow I felt that the virtual world surrounded me. (Fully disagree - Fully agree) | IPQ |
| 3 | How aware were you of the real world surrounding while being in the virtual world? (i.e. sounds, room temperature, other people, etc.)? (Extremely aware - Not aware at all) | IPQ |
| 4 | I still paid attention to the real environment. (Fully disagree - Fully agree) | IPQ |
| 5 | How real did the virtual world seem to you? (About as real as an imagined world - Indistinguishable from the real world) | IPQ |
| 6 | How much did the music in the virtual world involve you? (Not at all - Very much) | PQ |
| 7 | I thought the system was easy to use (Fully disagree - Fully agree) | SUS |
| 8 | I think that I would like to use this system frequently (Fully disagree - Fully agree) | SUS |
| 9 | I felt very confident using the system (Fully disagree - Fully agree) | SUS |
| 10 | General discomfort (None - Severe) | SSQ |
| 11 | Stomach awareness (None - Severe) | SSQ |
| 12 | Sweating (None - Severe) | SSQ |
| 13 | Headache (None - Severe) | SSQ |
| 14 | Eye strain (None - Severe) | SSQ |
| 15 | Nausea (None - Severe) | SSQ |
| 16 | Dizziness (None - Severe) | SSQ |
| 17 | Which video did you like most? | — |
(IPQ: Igroup Presence Questionnaire, PQ: Presence Questionnaire[60], SUS: System Usability Scale, SSQ: Simulator Sickness Questionnaire).