| Literature DB >> 33935821 |
Hanil Ryoo1, Sujin Bae1, Sun Mi Kim1, Kyoung Joon Min1, Doug Hyun Han1.
Abstract
Introduction: The results of studies comparing the characteristics of Internet gaming with those of Internet gambling have been controversial. We hypothesized that problematic web-based board gaming behaviors are associated with psychological and social interaction factors. We also hypothesized that non-problematic adolescent Internet gaming is a protective factor against problematic web-based board gaming and that problematic Internet gaming is a predictive factor for problematic web-based board gaming.Entities:
Keywords: adolescent; interaction scales; internet gameplay; problematic web board gameplay scale; psychological scales
Year: 2021 PMID: 33935821 PMCID: PMC8079622 DOI: 10.3389/fpsyt.2021.591716
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Demographic and gaming characteristics of web-based board gamers.
| Age (years) | 27.7 ± 6.4 | 32.9 ± 9.9 | |
| Gender (man/woman) | 38/30 | 18/18 | χ2 = 0.33, |
| Education (year) | 14.5 ± 1.6 | 15.0 ± 1.8 | |
| Job status (yes/no) | 61/7 | 26/10 | χ2 = 5.26, |
| < $20,000 | 10 | 10 | χ2 = 3.19, |
| $20,000–40,000 | 50 | 24 | |
| > $40,000 | 8 | 2 | |
| Problematic web board game play scale | 17.9 ± 4.3 | 26.6 ± 3.9 | |
| Number of logins per day | 1.3 ± 1.5 | 2.2 ± 1.8 | |
| Play time (hour/day) | 1.3 ± 0.6 | 1.6 ± 0.8 | |
| Winning rate (%) | 40.4 ± 11.4 | 42.7 ± 9.5 | |
| History of Internet game play (yes/no) | 41/27 | 14/22 | χ2 = 4.33, |
| Problematic Internet game play (yes/no) | 4/64 | 12/24 | χ2 = 13.63, |
| Play time (hour/day) | 1.5 ± 0.6 | 3.8 ± 1.9 | |
| MMORPG | 16 | 6 | χ2 = 0.43, |
| RTS | 15 | 4 | |
| FPS | 6 | 2 | |
| Others | 4 | 2 | |
Statistically significant.
Figure 1The correlation between internet gaming and web-based board gaming. (A) The correlation between history of internet game play (Game play Hx) and problematic web-based board game play (Problematic WBG). (B) The correlation between history of problematic internet game play (Problematic gamer) and problematic web-based board game play (Problematic WBG).
Comparison of scores on the psychological and social interaction scales.
| CES-D | 6.4 ± 6.3 | 15.3 ± 11.1 | |
| STAI | 76.5 ± 16.5 | 85.9 ± 19.9 | |
| K-AADHD | 6.6 ± 5.1 | 15.6 ± 7.5 | |
| FES | 34.9 ± 4.7 | 27.1 ± 5.4 | |
| SADS | 72.3 ± 16.9 | 80.3 ± 20.1 | |
CES-D, Center for Epidemiologic Studies Depression Scale; STAI, state-trait anxiety inventory; K-AADHD, adult attention deficit/hyperactivity disorder scale; FES, family environment scale; SADS, social avoidance and distress scale.
Results of the hierarchical logistic regression analysis.
| Demographic | Age | 0.084 | 7.524 | 1.088 | 0.159 | 11.637 | 1.172 | 0.141 | 7.695 | 1.151 | 0.111 | 3.328 | 1.118 |
| factors | Gender | 0.068 | 0.018 | 1.070 | 0.138 | 0.048 | 1.148 | 0.269 | 0.092 | 1.309 | 2.099 | 2.294 | 8.158 |
| School | 0.051 | 0.103 | 1.052 | −0.315 | 2.363 | 0.730 | −0.520 | 3.341 | 0.594 | −0.801 | 2.967 | 0.449 | |
| Job | −1.598 | 6.101 | 0.202 | −1.719 | 4.539 | 0.179 | −1.779 | 2.968 | 0.169 | −2.917 | 3.900 | 0.054 | |
| SES | 7.374 | 5.003 | 0.919 | 0.154 | |||||||||
| SES (1) | 2.704 | 5.134 | 14.944 | 2.738 | 4.937 | 15.463 | 0.453 | 0.070 | 1.574 | −0.459 | 0.051 | 0.632 | |
| SES (2) | 1.336 | 1.441 | 3.804 | 2.332 | 3.767 | 10.296 | 1.252 | 0.678 | 3.498 | −0.769 | 0.150 | 0.463 | |
| Pattern of | Hx Game | −5.572 | 17.042 | 0.004 | −5.944 | 10.618 | 0.003 | −3.681 | 2.255 | 0.025 | |||
| Internet game play | P Game | 3.703 | 11.564 | 40.583 | 4.258 | 7.372 | 70.659 | 6.296 | 5.921 | 542.627 | |||
| Psychological | CES-D | 0.134 | 3.538 | 1.143 | 0.237 | 4.514 | 1.268 | ||||||
| status | STAI | −0.070 | 3.631 | 0.933 | −0.130 | 5.359 | 0.878 | ||||||
| K-AADHD | 0.236 | 8.747 | 1.266 | 0.177 | 4.561 | 1.194 | |||||||
| Interaction | FES | −0.553 | 6.174 | 0.575 | |||||||||
| factors | SADS | 0.073 | 3.372 | 1.075 | |||||||||
| −2LL | 134.14 | 112.22 | 77.76 | 57.11 | 40.11 | ||||||||
| Step χ2/p | N/A | 21.9/<0.01 | 34.5/<0.01 | 20.7/<0.01 | 16.9/<0.01 | ||||||||
| Model χ2/p | N/A | 21.9/<0.01 | 56.4/<0.01 | 77.0/<0.01 | 94.1/<0.01 | ||||||||
| Nag 2 | N/A | 0.262 | 0.578 | 0.722 | 0.821 | ||||||||
| Class Accur | 65.4 | 73.1 | 84.8 | 89.4 | 94.1 | ||||||||
p < 0.05,
p < 0.01;−2LL,−2 log likelihood; Nag R2, Nagelkerke's R2; class accur, classification accuracy; dependent factor, problematic web-based board game play; SES, social economic status; Hx game, history of internet game play; P game, problematic internet game play; CES-D, Center for Epidemiologic Studies Depression Scale; STAI, State-Trait Anxiety Inventory; K-AADHD, adult attention deficit/hyperactivity disorder scale; FES, family environment scale; SADS, social avoidance and distress scale.