| Literature DB >> 31443435 |
Casey J Thomas1,2, Jeffrey Rothschild3,4, Conrad P Earnest5, Aaron Blaisdell6.
Abstract
To examine the cognitive and physical changes associated with consuming an energy drink concurrent to video gaming, we examined a convenience sample of nine elite League of Legends (LoL) e-sport players (21 ± 2 y, BMI 25.6 ± 3.4 kg/m2) consuming an energy drink (ReloadTM) or placebo (Placebo) in a randomized, double-blind, placebo-controlled cross-over trial. Participants completed the same test battery prior to treatment consumption and after playing each of three competitive LoL games. Primary outcomes included measures of attention (Erikson Flanker Test), reaction time (Go/No-Go test) and working memory (n-back test). Secondary outcomes examined fatigue (hand grip strength and finger tap speed). Statistical analysis was performed by repeated-measures analysis of variance (RM-ANOVA) and reported as the mean (standard deviation [SD]) or mean change (95% confidence interval [CI]). Participants reported sleeping 8.1 (1.2) h/night, playing LoL 10.3 (2.1) h/d, playing other video games 1.8 (2.8) h/d, and exercising 4.2 (1.7) times per week. Overall, we observed no significant time, group, or group-by-time interactions for any measured performance index with the exception of a significant improvement for the n-back test, where the Reload group demonstrated a significant within-group improvement: Reload [-171 ms (95% CI, -327.91, -14.09), p < 0.004], Placebo [-92 ms (95% CI, -213.63, 29.63)]. However, no between-group differences were noted (38.50 ms, 95% CI, -141.89, 64.89, p = 0.803). Our findings suggest that elite eSport athletes do not demonstrate a mental or physical improvement in performance relative to the treatment supplement or indices measured in this study.Entities:
Keywords: caffeine; cognition; eSports; energy drink; gamer; sports nutrition
Year: 2019 PMID: 31443435 PMCID: PMC6784180 DOI: 10.3390/sports7090196
Source DB: PubMed Journal: Sports (Basel) ISSN: 2075-4663
Figure 1Visual timeline for the study.
Figure 2Mean (95% confidence intervals (CI)) reaction time for n-back test for Reload and placebo. * indicates a significant decrease for Reload at Post-3 compared with pre time point (p = 0.004).
Test characteristics of the study participants. RT: Reaction Time. Data are mean (SD).
| Test | Before Gaming | Post Game 1 | Post Game 2 | Post Game 3 | Interaction | Statistical Effects | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Placebo | Reload | Placebo | Reload | Placebo | Reload | Placebo | Reload | F | PBonf | η² p | ||
| Flanker Congruent RT (ms) | 363.25 | 367.63 | 381.88 | 350.88 | 404.75 | 332.50 | 352.88 | 348.75 | Group | 2.833 | 0.143 | 0.321 |
| 62.55 | 48.72 | 81.17 | 38.16 | 62.39 | 21.84 | 42.13 | 32.13 | Time | 0.635 | 0.602 | 0.096 | |
| G ×T 1 | 2.437 | 0.098 | 0.289 | |||||||||
| Flanker Opposite correct RT (ms) | 429.50 | 462.50 | 394.88 | 377.38 | 414.63 | 382.75 | 391.50 | 397.13 | Group | 0.205 | 0.667 | 0.033 |
| 106.35 | 196.68 | 64.62 | 22.46 | 46.71 | 49.29 | 61.76 | 46.23 | Time | 1.500 | 0.248 | 0.200 | |
| G × T | 1.317 | 0.300 | 0.180 | |||||||||
| Flanker Congruent Correct (%) | 100.00 | 100.00 | 97.92 | 86.11 | 100.00 | 100.00 | 97.92 | 100.00 | Group | 0.010 | 0.927 | 0.002 |
| 0.00 | 0.00 | 5.89 | 7.58 | 0.00 | 0.00 | 5.89 | 0.00 | Time | 3.602 | 0.046 | 0.474 | |
| G × T | 0.442 | 0.727 | 0.099 | |||||||||
| Flanker Opposite Correct (%) | 88.73 | 93.96 | 88.64 | 93.35 | 96.81 | 91.14 | 94.77 | 90.93 | Group | 0.008 | 0.932 | 0.002 |
| 9.37 | 6.98 | 10.47 | 7.85 | 4.46 | 8.15 | 7.49 | 11.53 | Time | 1.341 | 0.307 | 0.251 | |
| G × T | 1.498 | 0.265 | 0.272 | |||||||||
| Go-No-Go RT (ms) | 350.68 | 318.36 | 352.96 | 321.42 | 322.58 | 312.02 | 335.80 | 317.19 | Group | 3.303 | 0.119 | 0.355 |
| 38.63 | 52.99 | 52.99 | 44.53 | 52.81 | 33.10 | 41.00 | 31.30 | Time | 1.339 | 0.293 | 0.182 | |
| G × T | 0.331 | 0.803 | 0.052 | |||||||||
| Go-No-Go Correct (%) | 92.33 | 90.11 | 92.07 | 91.67 | 88.22 | 92.23 | 92.99 | 88.27 | Group | 0.334 | 0.588 | 0.063 |
| 5.65 | 13.11 | 8.13 | 16.06 | 12.16 | 13.11 | 6.31 | 12.03 | Time | 0.546 | 0.658 | 0.098 | |
| G × T | 0.679 | 0.578 | 0.120 | |||||||||
| n-Back RT (ms) | 628.25 | 668.88 | 626.25 | 577.75 | 590.03 | 539.88 | 536.00 | 497.50 | Group | 0.068 | 0.803 | 0.001 |
| 143.65 | 216.27 | 137.36 | 110.20 | 81.19 | 114.22 | 118.34 | 105.06 | Time | 4.304 | 0.019 | 0.108 | |
| G × T | 2.570 | 0.086 | 0.065 | |||||||||
| n-back Correct (%) | 84.16 | 81.56 | 85.66 | 88.44 | 80.47 | 86.14 | 86.60 | 92.55 | Group | 0.056 | 0.82 | 0.009 |
| 10.65 | 15.86 | 9.86 | 8.53 | 8.86 | 13.36 | 10.04 | 6.62 | Time | 2.872 | 0.065 | 0.324 | |
| G × T | 1.169 | 0.349 | 0.163 | |||||||||
| Hand Grip Strength Left Hand (kg) | 33.96 | 36.44 | 34.21 | 38.89 | 33.45 | 36.73 | 33.70 | 36.63 | Group | 4.357 | 0.082 | 0.421 |
| 6.88 | 8.00 | 5.86 | 8.29 | 5.27 | 6.30 | 5.44 | 7.11 | Time | 1.875 | 0.170 | 0.238 | |
| G × T | 2.299 | 0.112 | 0.277 | |||||||||
| Hand Grip Strength Right Hand (kg) | 37.21 | 38.91 | 37.78 | 39.51 | 38.48 | 39.28 | 38.28 | 41.25 | Group | 0.887 | 0.378 | 0.112 |
| 6.95 | 7.01 | 6.20 | 6.86 | 7.72 | 6.53 | 6.99 | 7.13 | Time | 0.417 | 0.539 | 0.056 | |
| G × T | 0.122 | 0.738 | 0.017 | |||||||||
| Tap Left (n) | 70.89 | 73.50 | 74.67 | 71.75 | 74.00 | 71.50 | 71.63 | 72.88 | Group | 0.204 | 0.667 | 0.033 |
| 9.39 | 6.39 | 15.54 | 9.04 | 7.73 | 7.75 | 5.42 | 6.56 | Time | 0.988 | 0.421 | 0.141 | |
| G × T | 1.665 | 0.210 | 0.217 | |||||||||
| Tap Right (n) | 74.89 | 75.50 | 82.00 | 75.75 | 78.88 | 76.00 | 78.38 | 77.25 | Group | 2.118 | 0.196 | 0.261 |
| 9.01 | 8.09 | 10.34 | 8.55 | 7.74 | 8.64 | 7.50 | 9.21 | Time | 1.792 | 0.185 | 0.230 | |
| G × T | 1.581 | 0.229 | 0.209 | |||||||||
1 G × T: group × time interaction.