| Literature DB >> 35392125 |
Richard J Bloomer1, Keith R Martin1, Jacquelyn C Pence1.
Abstract
Background and Aim: The activity of "gaming" has increased greatly in popularity in recent years, with many gamers using nutritional supplements to aid mood and gaming performance. We evaluated the impact of AmaTea® Max (referred to as AmaTea® throughout; a patented dietary supplement consisting of a blend of caffeine and polyphenol antioxidants), compared to both caffeine and a placebo, on gaming and cognitive performance in active gamers.Entities:
Keywords: AmaTea®; caffeine; gaming; stimulants
Year: 2022 PMID: 35392125 PMCID: PMC8983391
Source DB: PubMed Journal: J Clin Transl Res ISSN: 2382-6533
Characteristics of 49 subjects.
| Variable | Value |
|---|---|
| Age (yr) | 22±3 |
| Height (cm) | 178±8 |
| Weight (kg) | 82±19 |
| BMI (kg/m2) | 26±5 |
| Waist Circumference (cm) | 86±12 |
| Hip Circumference (cm) | 105±12 |
| Waist: Hip | 0.82±0.05 |
| Resting HR (bpm) | 76±12 |
| Resting SBP (mm Hg) | 125±10 |
| Resting DBP (mm Hg) | 75±11 |
| Daily Caffeine (mg) | 128±124 |
Values are Mean±SD. HR: Heart rate, SBP: Systolic blood pressure, DBP: Diastolic blood pressure
HR, BP, and RPP data of men and women before, during, and after 4 h of gaming.
| Variable | Caffeine | AmaTea® | Placebo |
|---|---|---|---|
| HR (bpm) | |||
| Hour 0 | 80±16 | 79±13 | 79±13 |
| Hour 1 | 73±15 | 69±11 | 72±12 |
| Hour 2 | 73±14 | 73±11 | 72±12 |
| Hour 3 | 77±14 | 77±12 | 76±13 |
| Hour 4 | 78±15 | 77±14 | 75±16 |
| SBP (mm Hg) | |||
| Hour 0 | 123±13 | 122±11 | 122±14 |
| Hour 1 | 129±11 | 128±13 | 125±13 |
| Hour 2 | 131±13 | 127±13 | 125±12 |
| Hour 3 | 131±13 | 131±13 | 125±12 |
| Hour 4 | 128±14 | 129±16 | 125±13 |
| DBP (mm Hg) | |||
| Hour 0 | 74±11 | 74±9 | 73±10 |
| Hour 1 | 78±9 | 79±10 | 76±10 |
| Hour 2 | 80±11 | 81±11 | 78±9 |
| Hour 3 | 81±11 | 80±8 | 78±11 |
| Hour 4 | 83±12 | 80±11 | 81±11 |
| RPP | |||
| Hour 0 | 9875±2419 | 9684±1943 | 9582±1907 |
| Hour 1 | 9407±2346 | 8874±1582 | 9053±1878 |
| Hour 2 | 9581±2340 | 9370±1852 | 9013±1747 |
| Hour 3 | 10095±2026 | 10052±1915 | 9513±1759 |
| Hour 4 | 9978±2221 | 9933±2395 | 9444±2318 |
Values are mean±SD. HR: Heart rate, BP: Blood pressure, SBP: Systolic blood pressure, DBP: Diastolic blood pressure, RPP: Rate pressure product. RPP = HR×SBP. HR:
Time effect (P<0.0001); h 0 higher than h 1 and 2 (P<0.05) and h 3 and 4 higher than h 1 (P<0.05). SBP: *Condition effect (P = 0.002); Placebo lower than Caffeine and AmaTea® (P<0.05), Time effect (P=0.0001); h 0 lower than all other times (P<0.05). DBP: *Time effect (P<0.0001); h 0 lower than all other times (P<0.05) and h 1 lower than h 4 (P<0.05). RPP: *Condition effect (P=0.04); Placebo lower than Caffeine (P<0.05), Time effect (P=0.005); h 1 lower than h 3 and 4 (P<0.05). No other differences of statistical significance were noted (P>0.05).
Subjective feelings data of men and women before, during, and after 4 h of gaming.
| Variable | Caffeine | AmaTea® | Placebo |
|---|---|---|---|
| Attentive | |||
| Hour 0 | 62±20 | 60±24 | 62±21 |
| Hour 1 | 65±19 | 63±22 | 62±23 |
| Hour 2 | 64±22 | 62±23 | 60±22 |
| Hour 3 | 63±23 | 58±23 | 60±22 |
| Hour 4 | 66±21 | 56±23 | 57±23 |
| Energetic | |||
| Hour 0 | 57±21 | 61±25 | 59±24 |
| Hour 1 | 65±20 | 61±24 | 63±24 |
| Hour 2 | 60±24 | 62±22 | 58±25 |
| Hour 3 | 63±21 | 55±24 | 56±25 |
| Hour 4 | 60±23 | 54±24 | 54±24 |
| Motivated | |||
| Hour 0 | 62±21 | 62±22 | 61±24 |
| Hour 1 | 64±21 | 61±25 | 64±23 |
| Hour 2 | 63±20 | 62±21 | 59±22 |
| Hour 3 | 59±23 | 56±22 | 59±22 |
| Hour 4 | 61±21 | 53±23 | 55±24 |
| Irritable | |||
| Hour 0 | 19±18 | 22±22 | 20±21 |
| Hour 1 | 21±20 | 17±17 | 18±16 |
| Hour 2 | 18±18 | 18±23 | 21±17 |
| Hour 3 | 18±20 | 18±19 | 20±18 |
| Hour 4 | 19±16 | 24±21 | 18±18 |
| Focused | |||
| Hour 0 | 61±22 | 62±23 | 64±23 |
| Hour 1 | 66±23 | 64±24 | 66±24 |
| Hour 2 | 65±21 | 65±22 | 64±25 |
| Hour 3 | 63±25 | 56±25 | 58±24 |
| Hour 4 | 63±23 | 55±21 | 58±23 |
| Jittery | |||
| Hour 0 | 26±27 | 30±29 | 23±25 |
| Hour 1 | 35±28 | 30±30 | 24±28 |
| Hour 2 | 27±25 | 29±28 | 25±25 |
| Hour 3 | 30±28 | 23±23 | 25±25 |
| Hour 4 | 28±25 | 26±24 | 20±23 |
| Moody | |||
| Hour 0 | 13±14 | 18±20 | 16±20 |
| Hour 1 | 16±16 | 19±20 | 13±15 |
| Hour 2 | 15±20 | 15±18 | 15±17 |
| Hour 3 | 15±16 | 16±17 | 16±18 |
| Hour 4 | 20±21 | 20±22 | 19±21 |
Values are mean±SD.
Condition effect (P=0.05); Values lower for Placebo than for Caffeine (P=0.02). No other differences of statistical significance were noted (P>0.05).
Figure 1Percentage change from baseline to 1 h post ingestion for feelings of jittery. Paired contrast between caffeine and AmaTea® (P=0.28).
Brunel Mood Scale data of men and women before, during, and after 4 h of gaming.
| Variable | Caffeine | AmaTea® | Placebo |
|---|---|---|---|
| Anger | |||
| Hour 0 | 4.8±2.1 | 4.3±1.0 | 4.6±1.3 |
| Hour 1 | 4.8±1.6 | 4.7±1.3 | 4.8±1.9 |
| Hour 2 | 4.7±1.5 | 4.9±1.7 | 4.8±1.4 |
| Hour 3 | 5.0±1.8 | 5.3±2.2 | 4.9±1.6 |
| Hour 4 | 5.6±2.7 | 4.9±1.6 | 4.9±2.1 |
| Tension | |||
| Hour 0 | 5.4±2.1 | 5.3±1.8 | 5.3±2.6 |
| Hour 1 | 5.5±2.7 | 5.2±1.7 | 5.2±1.8 |
| Hour 2 | 5.2±2.3 | 5.3±1.6 | 4.8±1.6 |
| Hour 3 | 4.9±1.8 | 5.1±1.6 | 4.7±1.4 |
| Hour 4 | 5.1±1.9 | 4.9±1.6 | 4.8±1.7 |
| Depression | |||
| Hour 0 | 4.6±1.4 | 4.3±0.9 | 4.4±1.0 |
| Hour 1 | 4.2±0.5 | 4.2±0.6 | 4.2±0.6 |
| Hour 2 | 4.3±0.8 | 4.2±0.7 | 4.5±1.0 |
| Hour 3 | 4.4±0.9 | 4.6±1.1 | 4.4±0.8 |
| Hour 4 | 4.7±1.8 | 4.6±1.2 | 4.4±0.9 |
| Vigor | |||
| Hour 0 | 11.4±3.3 | 12.9±3.0 | 12.1±3.8 |
| Hour 1 | 14.0±3.3 | 14.3±3.2 | 13.5±3.6 |
| Hour 2 | 13.8±3.3 | 13.8±3.3 | 12.6±3.4 |
| Hour 3 | 13.1±3.1 | 12.5±3.7 | 12.3±3.6 |
| Hour 4 | 11.9±3.5 | 11.6±3.7 | 11.0±3.3 |
| Fatigue | |||
| Hour 0 | 6.8±3.2 | 6.3±2.5 | 7.1±3.6 |
| Hour 1 | 5.9±2.5 | 5.4±2.0 | 6.3±2.5 |
| Hour 2 | 6.4±3.4 | 5.9±2.2 | 7.0±3.1 |
| Hour 3 | 7.0±3.3 | 6.8±2.8 | 7.8±3.5 |
| Hour 4 | 8.1±3.8 | 8.3±3.4 | 8.6±3.7 |
| Confusion | |||
| Hour 0 | 4.7±1.4 | 5.0±1.7 | 4.9±1.8 |
| Hour 1 | 4.6±1.2 | 4.6±1.1 | 4.8±1.7 |
| Hour 2 | 4.7±1.3 | 4.8±1.6 | 4.5±1.1 |
| Hour 3 | 4.7±1.4 | 4.6±1.3 | 4.4±1.3 |
| Hour 4 | 4.9±2.0 | 4.6±1.2 | 4.6±1.4 |
| Happy | |||
| Hour 0 | 12.4±2.9 | 13.3±2.4 | 12.8±3.1 |
| Hour 1 | 12.6±3.0 | 13.3±2.8 | 12.6±3.3 |
| Hour 2 | 12.7±2.6 | 12.8±3.0 | 11.9±2.7 |
| Hour 3 | 12.1±2.7 | 12.4±3.4 | 12.0±3.0 |
| Hour 4 | 11.5±3.2 | 11.7±3.3 | 11.9±2.7 |
| Calmness | |||
| Hour 0 | 12.6±2.8 | 13.9±2.8 | 12.9±3.2 |
| Hour 1 | 11.0±2.9 | 11.9±2.8 | 12.0±3.3 |
| Hour 2 | 12.0±2.9 | 11.7±2.9 | 12.1±2.9 |
| Hour 3 | 11.7±3.1 | 12.1±2.9 | 12.3±3.4 |
| Hour 4 | 11.6±3.3 | 11.8±3.1 | 12.2±2.7 |
Values are mean±SD.
Time effect for Anger (P=0.04); Values higher at h 3 than h 0 and 1 (P=0.02) and higher at h 4 than h 0 and 1 (P=0.008). *Time effect for Depression (P=0.02); Values higher at h 4 than h 1 (P<0.05). *Time effect for Vigor (P<0.0001); Values higher at h 1 and 2 than h 0 (P<0.05), higher at h 1 than h 3 and 4 (P<0.05), and higher at h 2 than h 4 (P<0.05); Condition effect for Vigor (P=0.05) with values lower for Placebo than for AmaTea® (P=0.02). *Time effect for Fatigue (P<0.0001); Values higher at h 4 than all other times (P<0.05), higher at h 3 than h 1 (P<0.05); Condition effect for Fatigue (P=0.01) with values higher for Placebo than for AmaTea® (P<0.05). *Time effect for Happy (P=0.005); Values lower at h 4 than h 0 and 1 (P<0.05). *Time effect for Calmness (P=0.0002); Values at h 0 higher than all other times (P<0.05). No other differences of statistical significance were noted (P>0.05).
Go-No Go data of men and women before, during, and after 4 h of gaming.
| Variable | Caffeine | AmaTea® | Placebo |
|---|---|---|---|
| Go-No Go (ms) | |||
| Hour 0 | 277±36 | 279±47 | 274±37 |
| Hour 1 | 271±29 | 271±44 | 271±41 |
| Hour 2 | 273±32 | 265±33 | 275±35 |
| Hour 3 | 265±30 | 268±44 | 262±32 |
| Hour 4 | 266±35 | 267±34 | 267±36 |
| Accuracy (%) | |||
| Hour 0 | 96±3 | 96±3 | 96±3 |
| Hour 1 | 97±2 | 96±3 | 96±3 |
| Hour 2 | 96±3 | 95±4 | 95±3 |
| Hour 3 | 96±4 | 96±3 | 95±3 |
| Hour 4 | 95±4 | 96±3 | 95±4 |
Values are mean±SD.
Time effect (P=0.04); Values higher at h 1 than h 3 and 4 (P=0.17) and h 2 (P=0.02). No other differences of statistical significance were noted (P>0.05).
Digit Symbol Substitution Test data of men and women before, during, and after 4 h of gaming.
| Variable | Caffeine | AmaTea® | Placebo |
|---|---|---|---|
| Correct responses | |||
| Hour 0 | 65±9 | 65±11 | 66±10 |
| Hour 1 | 68±8 | 68±9 | 68±10 |
| Hour 2 | 69±9 | 69±9 | 68±10 |
| Hour 3 | 71±9 | 70±10 | 70±9 |
| Hour 4 | 71±9 | 71±10 | 69±10 |
Values are mean±SD.
Time effect (P<0.0001); Values higher at h 2, 3, and 4 than h 0 (P<0.05). No other differences of statistical significance were noted (P>0.05).
AX-Continuous Performance Task data of men and women before and after 4 h of gaming.
| Variable | Caffeine | AmaTea® | Placebo |
|---|---|---|---|
| % Correct | |||
| Hour 0 | 88±13 | 83±18 | 85±18 |
| Hour 4 | 87±15 | 88±14 | 85±14 |
| Reaction Time (ms) | |||
| Hour 0 | 463±108 | 424±123 | 441±124 |
| Hour 4 | 425±119 | 418±101 | 420±103 |
Values are mean±SD. No differences of statistical significance were noted (P>0.05).
Game data of men and women after 4 h of gaming.
| Variable | Caffeine | AmaTea® | Placebo |
|---|---|---|---|
| Wins | 1.5±1.5 | 1.9±1.8 | 2.2±1.8 |
| Matches | 17.7±3.8 | 16.1±2.8 | 16.8±3.7 |
| Kills | 26.0±15.5 | 26.4±14.8 | 24.3±13.7 |
| Kills/Match | 1.5±1.0 | 1.7±1.1 | 1.5±0.8 |
| Top 3 Finishes | 3.1±1.6 | 3.7±1.9 | 3.7±1.9 |
| Top 5 Finishes | 2.2±1.5 | 1.8±1.5 | 1.9±1.6 |
| Top 10 Finishes | 2.6±1.5 | 2.8±1.4 | 2.7±1.4 |
Values are mean±SD. No differences of statistical significance were noted (P>0.05).
Figure 2Kills/match of men and women after 4 h of gaming.
Blood cortisol data of men and women before, during, and after 4 h of gaming.
| Time | Caffeine | AmaTea® | Placebo |
|---|---|---|---|
| Hour 0 | 67.2±31.6 | 77.2±65.5 | 61.5±26.3 |
| Hour 2 | 61.0±39.6 | 59.7±30.0 | 43.8±24.7 |
| Hour 4 | 46.3±30.5 | 50.0±35.7 | 35.1±33.0 |
Values are mean±SD (ng/mL).
Time effect (P<0.0001); Values higher at h 0 than h 2 and 4 (P<0.05), higher at h 2 than h 4 (P<0.05); Condition effect (P=0.005) with values lower for Placebo than for Caffeine and AmaTea® (P<0.05). No other differences of statistical significance were noted (P>0.05).
Figure 3Blood cortisol data of men and women before, during, and after 4 h of gaming.