Literature DB >> 28198102

Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior.

Jeff Huang1, Eddie Yan2, Gifford Cheung2, Nachiappan Nagappan3, Thomas Zimmermann3.   

Abstract

The study of expertise is difficult to do in a laboratory environment due to the challenge of finding people at different skill levels and the lack of time for participants to acquire mastery. In this paper, we report on two studies that analyze naturalistic gameplay data using cohort analysis to better understand how skill relates to practice and habit. Two cohorts are analyzed, each from two different games (Halo Reach and StarCraft 2). Our work follows skill progression through 7 months of Halo matches for a holistic perspective, but also explores low-level in-game habits when controlling game units in StarCraft 2. Players who played moderately frequently without long breaks were able to gain skill the most efficiently. What set the highest performers apart was their ability to gain skill more rapidly and without dips compared to other players. At the beginning of matches, top players habitually warmed up by selecting and re-selecting groups of units repeatedly in a meaningless cycle. They exhibited unique routines during their play that aided them when under pressure.
Copyright © 2017 Cognitive Science Society, Inc.

Entities:  

Keywords:  Analytics; Gameplay data; Habit; Halo; Practice; Starcraft; Time-series

Mesh:

Year:  2017        PMID: 28198102     DOI: 10.1111/tops.12251

Source DB:  PubMed          Journal:  Top Cogn Sci        ISSN: 1756-8757


  7 in total

1.  What Has the Study of Digital Games Contributed to the Science of Expert Behavior?

Authors:  Neil Charness
Journal:  Top Cogn Sci       Date:  2017-02-07

2.  Attention Does Not Affect the Speed of Subjective Time, but Whether Temporal Information Guides Performance: A Large-Scale Study of Intrinsically Motivated Timers in a Real-Time Strategy Game.

Authors:  Robbert van der Mijn; Hedderik van Rijn
Journal:  Cogn Sci       Date:  2021-03

3.  Classic motor chunking theory fails to account for behavioural diversity and speed in a complex naturalistic task.

Authors:  Joseph J Thompson; Caitlyn M McColeman; Mark R Blair; Andrew J Henrey
Journal:  PLoS One       Date:  2019-06-13       Impact factor: 3.240

4.  A large-scale analysis of task switching practice effects across the lifespan.

Authors:  Mark Steyvers; Guy E Hawkins; Frini Karayanidis; Scott D Brown
Journal:  Proc Natl Acad Sci U S A       Date:  2019-08-19       Impact factor: 11.205

5.  The Effects of Energy Drink Consumption on Cognitive and Physical Performance in Elite League of Legends Players.

Authors:  Casey J Thomas; Jeffrey Rothschild; Conrad P Earnest; Aaron Blaisdell
Journal:  Sports (Basel)       Date:  2019-08-22

Review 6.  Can Nutrients and Dietary Supplements Potentially Improve Cognitive Performance Also in Esports?

Authors:  Monika Szot; Ewa Karpęcka-Gałka; Remigiusz Dróżdż; Barbara Frączek
Journal:  Healthcare (Basel)       Date:  2022-01-18

7.  Mind the gap: Distributed practice enhances performance in a MOBA game.

Authors:  Ozan Vardal; Valerio Bonometti; Anders Drachen; Alex Wade; Tom Stafford
Journal:  PLoS One       Date:  2022-10-14       Impact factor: 3.752

  7 in total

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