| Literature DB >> 31212786 |
Lea Auhuber1, Mandy Vogel2,3, Nico Grafe4, Wieland Kiess5,6, Tanja Poulain7,8.
Abstract
The objective of the present study was to give a detailed overview on the leisure behavior of adolescents (frequency, differences between gender, age groups and social class, time trends, and inter-relations). In total, 1449 10- to 18-year-old German adolescents were included in the study. Participants answered questionnaires about their media use, physical activity, outdoor time, engagement in choir/orchestra and theater/dancing, social life and socio-economic status (SES). The results revealed that girls, children with lower SES as well as older children reported to use screen-based media more often and that girls, older children and children with lower SES were less physically active. In addition, boys and children with lower SES engaged less frequently in choir/orchestra and theater/dancing, while children with higher SES met their friends more often. The time trend analysis showed that mobile phone use increased drastically from 2011 to 2017, while engagement in choir/orchestra and theater/dancing decreased. Regarding the inter-relation between leisure activities, high screen times were significantly associated with less physical activity and less outdoor time. Physical activity, in contrast, was significantly related to better social life and more outdoor time. These findings highlight the growing importance of electronic media in adolescents' lives and their tendency to displace other leisure activities.Entities:
Keywords: adolescents; leisure activities; media; physical activity
Mesh:
Year: 2019 PMID: 31212786 PMCID: PMC6617342 DOI: 10.3390/ijerph16122078
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Distribution of leisure activities among healthy children in the LIFE Child study cohort (N = 1449).
| Leisure Activity | All | Gender | SES Group | Age Group | |||||
|---|---|---|---|---|---|---|---|---|---|
| Male | Female | Low | Middle | High | 10–13 Years | 14–18 Years | |||
| TV a | 300 (20.7%) | 154 (21.5%) | 146 (20.0%) | 77 (35.8%) | 174 (20.2%) | 49 (13.2%) | 134 (19.3%) | 166 (22.0%) | |
| Game console a | 97 (6.7%) | 84 (11.7%) | 14 (1.9%) | 26 (12.1%) | 59 (6.9%) | 13 (3.5%) | 49 (7.1%) | 49 (6.5%) | |
| Computer a | 403 (27.8%) | 203 (28.3%) | 200 (27.3%) | 74 (34.4%) | 251 (29.2%) | 77 (20.8%) | 109 (15.7%) | 294 (38.9%) | |
| Mobile phone a | 493 (34.0%) | 187 (26.1%) | 306 (41.8%) | 92 (42.8%) | 294 (34.1%) | 107 (28.9%) | 157 (22.6%) | 336 (44.5%) | |
| Total screen time b | 781 (53.9%) | 376 (52.4%) | 405 (55.3%) | 150 (69.8%) | 464 (53.9%) | 166 (44.9%) | 282 (40.6%) | 499 (66.1%) | |
| Sports organized (in clubs) c | 353 (24.4%) | 213 (29.7%) | 140 (19.1%) | 32 (14.9%) | 212 (24.6%) | 109 (29.5%) | 179 (25.8%) | 174 (23.0%) | |
| Sports non-organized c | 409 (28.2%) | 249 (34.7%) | 161 (22.0%) | 58 (27.0%) | 233 (27.1%) | 117 (31.6%) | 218 (31.4%) | 192 (25.4%) | |
| Total physical activity d | 639 (44.1%) | 379 (52.9%) | 260 (35.5%) | 76 (35.3%) | 370 (43.0%) | 191 (51.6%) | 324 (46.7%) | 315 (41.7%) | |
| Outdoor activity c | 745 (51.4%) | 413 (57.6%) | 333 (45.5%) | 106 (49.3%) | 431 (50.1%) | 206 (55.7%) | 450 (64.8%) | 296 (39.2%) | |
| Choir/orchestra e | 477 (33.0%) | 159 (22.2%) | 318 (45.5%) | 57 (26.5%) | 276 (32.1%) | 143 (38.6%) | 218 (31.4%) | 259 (34.3%) | |
| Theater/dancing e | 476 (32.9%) | 137 (19.1%) | 339 (46.3%) | 65 (30.2%) | 276 (32.1%) | 134 (36.2%) | 202 (29.1%) | 274 (36.3%) | |
| Meeting friends f | 956 (66.0%) | 475 (66.2%) | 481 (65.7%) | 122 (56.7%) | 570 (66.2%) | 261 (70.5%) | 453 (65.3%) | 503 (66.6%) | |
a more than two hours a day; b at least one type of media more than two hours a day; c a minimum of three times a week; d organized or non-organized sports a minimum of three times a week; e yes; f often/always; SES = socio-economic status.
Associations between leisure activities and gender, SES and age (N = 1449).
| Leisure Activity | Gender g | SES | Age |
|---|---|---|---|
| OR (95% CI) | OR (95% CI) | OR (95% CI) | |
| TV a | 0.90 (0.69–1.16) | 0.88 (0.85–0.91) *** | 1.01 (0.95–1.07) |
| Game console a | 0.14 (0.08–0.25) *** | 0.87 (0.81–0.92) *** | 0.99 (0.90–1.07) |
| Computer a | 0.86 (0.67–1.09) | 0.94 (0.91–0.97) *** | 1.36 (1.28–1.44) *** |
| Mobile phone a | 1.99 (1.58–2.51) *** | 0.93 (0.90–0.96) *** | 1.28 (1.22–1.36) *** |
| Total screen time b | 1.05 (0.84–1.31) | 0.90 (0.87–0.93) *** | 1.31 (1.24–1.37) *** |
| Sports organized (in clubs) c | 0.57 (0.44–0.72) *** | 1.05 (1.02–1.09) ** | 0.95 (0.90–1.00) |
| Sports non-organized c | 0.54 (0.43–0.68) *** | 1.02 (0.99–1.06) | 0.92 (0.88–0.97) ** |
| Total physical activity d | 0.50 (0.40–0.61) *** | 1.06 (1.03–1.09) *** | 0.94 (0.90–1.00) * |
| Outdoor activity c | 0.64 (0.51–0.80) *** | 1.03 (1.00–1.06) | 0.73 (0.69–0.77) *** |
| Choir/orchestra e | 2.72 (2.16–3.42) *** | 1.07 (1.04–1.10) *** | 1.03 (0.98–1.08) |
| Theater/dancing e | 3.66 (2.88–4.63) *** | 1.04 (1.01–1.08) * | 1.03 (0.98–1.08) |
| Meeting friends f | 0.98 (0.79–1.22) | 1.05 (1.02–1.08) ** | 1.01 (0.96–1.06) |
a more than two hours a day; b at least one type of media more than two hours a day; c a minimum of three times a week; d organized or non-organized sports a minimum of three times a week; e yes; f often/always; g reference: Male; CI = Confidence Interval; OR = Odds Ratio; * p < 0.05, ** p < 0.01, *** p < 0.001.
Changes over time (2011–2017) described as associations between leisure activities and date of assessment (N = 1449).
| Leisure Activity | Association with Date of Assessment |
|---|---|
| OR (95% CI) | |
| TV | 1.02 (0.94–1.10) |
| Game console | 1.00 (0.88–1.09) |
| Computer | 0.97 (0.90–1.04) |
| Mobile phone | 1.16 (1.08–1.24) *** |
| Total screen time | 1.00 (0.94–1.07) |
| Sports organized (in clubs) | 1.03 (0.96–1.11) |
| Sports non-organized | 1.03 (0.96–1.10) |
| Total physical activity | 1.05 (0.99–1.12) |
| Outdoor activity | 0.94 (0.88–1.01) |
| Choir/orchestra | 0.93 (0.87–1.00) * |
| Theater/dancing | 0.93 (0.86–0.99) * |
| Meeting friends | 1.01 (0.95–1.08) |
OR = Odds Ratio; * p < 0.05, *** p < 0.001. All associations are adjusted for age, gender and socio-economic status (SES).
Figure 1Effects plot illustrating the estimated changes over time (2011–2017) described as association between mobile phone use and date of assessment. The shaded area indicates the 95% confidence intervals of the estimated effect.
Figure 2Effects plot illustrating the estimated changes over time (2011–2017) described as association between choir/orchestra and date of assessment. The shaded area indicates the 95% confidence intervals of the estimated effect.
Figure 3Effects plot illustrating the estimated changes over time (2011–2017) described as association between theater/dancing and date of assessment. The shaded area indicates the 95% confidence intervals of the estimated effect.
Associations of total screen time and total physical activity with other leisure activities (N = 1449).
| Leisure Activity | Association with Total Screen Time | Association with Total Physical Activity |
|---|---|---|
| OR (95% CI) | OR (95% CI) | |
| Sports organized (in clubs) | 0.77 (0.60–1.00) * | |
| Sports non-organized | 0.69 (0.54–0.88) ** | |
| Total physical activity | 0.65 (0.52–0.81) *** | |
| Outdoor activity | 0.64 (0.51–0.80) *** | 2.73 (2.17–3.45) *** |
| Choir/orchestra | 0.87 (0.68–1.11) | 0.98 (0.78–1.24) |
| Theater/dancing | 1.10 (0.86–1.41) | 1.05 (0.83–1.33) |
| Meeting friends | 0.99 (0.78–1.25) | 1.63 (1.29–2.04) *** |
| TV | 0.69 (0.52–0.91) ** | |
| Game console | 0.56 (0.36–0.88) * | |
| Computer | 0.56 (0.44–0.73) *** | |
| Mobile phone | 1.04 (0.82–1.31) |
OR = Odds Ratio; * p < 0.05; ** p < 0.01; *** p < 0.001. All associations are adjusted for age, gender, socio-economic status (SES).