| Literature DB >> 29410634 |
Hui Xie1, Jason L Scott2, Linda L Caldwell3.
Abstract
There is limited understanding of the relationship between physical activity and use of screen-based media, two important behaviors associated with adolescents' health outcomes. To understand this relationship, researchers may need to consider not only physical activity level but also physical activity experience (i.e., affective experience obtained from doing physical activity). Using a sample predominantly consisting of African and Latino American urban adolescents, this study examined the interrelationships between physical activity experience, physical activity level, and use of screen-based media during leisure time. Data collected using self-report, paper and pencil surveys was analyzed using structural equation modeling. Results showed that physical activity experience was positively associated with physical activity level and had a direct negative relationship with use of non-active video games for males and a direct negative relationship with use of computer/Internet for both genders, after controlling for physical activity level. Physical activity level did not have a direct relationship with use of non-active video games or computer/Internet. However, physical activity level had a direct negative association with use of TV/movies. This study suggests that physical activity experience may play an important role in promoting physical activity and thwarting use of screen-based media among adolescents.Entities:
Keywords: adolescents; leisure; physical activity; screen-based media; sedentary behavior
Year: 2018 PMID: 29410634 PMCID: PMC5787078 DOI: 10.3389/fpsyg.2017.02317
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Descriptive statistics of the constructs.
| Gender | ||||||
|---|---|---|---|---|---|---|
| PA-E | Male | 146 | 4.08 | 0.939 | 2.954 | 0.003 |
| Female | 134 | 3.76 | 0.898 | |||
| PA-L | Male | 148 | 4.00 | 1.239 | 4.331 | 0.000 |
| Female | 132 | 3.36 | 1.233 | |||
| UM-TV/movies | Male | 155 | 4.47 | 1.945 | -2.026 | 0.043 |
| Female | 143 | 4.94 | 2.060 | |||
| UM-Computer/Internet | Male | 153 | 3.51 | 2.193 | -3.083 | 0.002 |
| Female | 143 | 4.33 | 2.404 | |||
| UM- Video games | Male | 156 | 3.72 | 2.106 | 7.732 | 0.000 |
| Female | 144 | 2.04 | 1.643 |
Standardized factor loadings in confirmatory factor analyses.
| TV/movies model | Computer/Internet model | Video games model | |
|---|---|---|---|
| PA-E1 | 0.918 | 0.915 | 0.924 |
| PA-E2 | 0.802 | 0.806 | 0.796 |
| PA-E3 | 0.702 | 0.701 | 0.700 |
| PA-L1 | 0.670 | 0.676 | 0.678 |
| PA-L2 | 0.918 | 0.910 | 0.908 |
| PA-L3 | 0.684 | 0.687 | 0.688 |
Estimation of path coefficients, total effects, and indirect effects.
| Path coefficients | Total effect† | Indirect effect† | ||
|---|---|---|---|---|
| Unstandardized | Standardized | |||
| PA-E → PA-L | 0.323** | 0.292** | 0.323** | |
| PA-L → TV/movies | -0.530** | -0.255** | -0.530** | |
| PA-E → TV/movies | -0.059 | -0.026 | -0.230 | -0.171** |
| PA-E → PA-L | 0.336** | 0.300** | 0.336** | |
| PA-L → Computer/Internet | -0.033 | -0.014 | -0.033 | |
| PA-E → Computer/Internet | -0.468** | -0.177** | -0.479** | -0.011 |
| PA-E → PA-L | 0.326** | 0.294** | 0.326** | |
| PA-L → Video games | -0.106 | -0.054 | -0.106 | |
| PA-E → Video games (Male) | -0.471* | -0.217* | -0.506** | -0.035 |
| PA-E → Video games (Female) | 0.255 | 0.118 | 0.221 | -0.035 |