| Literature DB >> 34886538 |
Alina Cosma1, Jan Pavelka2, Petr Badura2.
Abstract
BACKGROUND: As leisure-one of the crucial life domains-was completely disrupted by the COVID-19 pandemic, our study aimed to investigate how adolescents spent their leisure time during the Spring 2020 lockdown. Secondly, we aimed to investigate the associations between the perceived changes in leisure time use, the leisure activities adolescents engaged in, and the associations with well-being during the Spring 2020 lockdown in Czechia.Entities:
Keywords: COVID-19; active leisure; adolescents; free time; leisure; mental health; physical activity
Mesh:
Year: 2021 PMID: 34886538 PMCID: PMC8657078 DOI: 10.3390/ijerph182312812
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Sociodemographic characteristics of the sample (n = 3438).
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| Percent | Mean (SD) | ||
|---|---|---|---|---|
| Gender | ||||
| Boy | 1574 | 45.8 | ||
| Girl | 1866 | 54.2 | ||
| Grade | ||||
| 5th | 1080 | 31.4 | ||
| 7th | 1335 | 38.8 | ||
| 9th | 1025 | 29.8 | ||
| Residence (no. of inhabitants) | ||||
| >50,000 | 556 | 16.5 | ||
| 10,000–49,999 | 997 | 29.6 | ||
| 2000–9999 | 741 | 22.0 | ||
| <2000 | 1068 | 31.7 | ||
| Age | 13.45 (1.62) | |||
Principal component analyses (rotated loadings).
| Item Name | Components | ||||
|---|---|---|---|---|---|
| 1 * | 2 * | 3 | 4 | 5 * | |
| Electronic Media Use | Social Active | Cultural Creative | Idle | Sports | |
| Measure 1 | |||||
| Videos, films, series | 0.761 | ||||
| Social media | 0.759 | ||||
| Internet browsing | 0.729 | ||||
| Games on PC, console, tablet | 0.577 | ||||
| Measure 2 | |||||
| Going out | 0.769 | ||||
| Going outdoors | 0.746 | ||||
| Meeting friends outside | 0.648 | ||||
| Reading books | 0.695 | ||||
| Drawing | 0.660 | ||||
| Creative writing | 0.634 | ||||
| Musical instrument | 0.536 | ||||
| Napping | 0.704 | ||||
| Idling | 0.586 | ||||
| Photography | 0.429 | ||||
| Active video games | 0.401 | ||||
| Measure 3 | |||||
| Exercise outdoors | 0.768 | ||||
| Running | 0.710 | ||||
| Cycling | 0.603 | ||||
| Exercise at home | 0.576 | ||||
| Skateboarding; inline skating | 0.540 | ||||
| Walking, hiking | 0.511 | ||||
| Total variance | 50.527 | 19.219 | 13.044 | 11.885 | 39.039 |
| Composite reliability | 0.66 | 0.60 | 0.54 | 0.31 | 0.68 |
| KMO | 0.689 | 0.689 | 0.753 | ||
| Bartlett’s test of significance | 0.000 | 0.000 | 0.000 | ||
* Three separate principal component analyses were run, one for each measure.
Correlations between the variables included in the study.
| Variable | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| 1. Leisure (h) | — | ||||||||
| 2. Schoolwork (h) | −0.229 ** | — | |||||||
| 3. Social active leisure | −0.006 | −0.006 | — | ||||||
| 4. Cultural creative leisure | −0.080 ** | 0.177 ** | 0.188 ** | — | |||||
| 5. Idle leisure | 0.027 | −0.137 ** | 0.055 ** | 0.033 | — | ||||
| 6. Sports and physical activity | −0.037 * | 0.014 | 0.609 ** | 0.261 ** | 0.048 * | — | |||
| 7. Electronic media use | 0.174 ** | −0.080 ** | −0.115 ** | −0.191 ** | 0.428 ** | −0.155 ** | — | ||
| 8. Life satisfaction | 0.157 ** | 0.005 | 0.159 ** | 0.012 | −0.149 ** | 0.168 ** | −0.131 ** | — | |
| 9. WHO-5 Well-being index | 0.210 ** | −0.035 | 0.255 ** | 0.043* | −0.170 ** | 0.241 ** | −0.120 ** | 0.482 ** | — |
** p > 0.001; * p > 0.01.
Associations between different leisure components, school, and mental well-being.
| Life Satisfaction | WHO-5 Well-Being Index | |||||||||
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| Model | B | SE | ß | t |
| B | SE | ß | t |
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| (Intercept) | 8.928 | 0.329 | 27.167 | <0.001 | 76.154 | 4.397 | 17.321 | <0.001 | ||
| Gender (boys vs. girls) |
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| Leisure (hrs) |
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| Schoolwork (hrs) | 0.040 | 0.023 | 0.035 | 1.745 | 0.081 | 0.184 | 0.308 | 0.012 | 0.599 | 0.549 |
| Perceived more leisure † |
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| Perceived less leisure † |
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| Perceived more schoolwork † | −0.013 | 0.084 | −0.004 | −0.152 | 0.879 | 0.216 | 1.132 | 0.004 | 0.191 | 0.849 |
| Perceived less schoolwork† | −0.081 | 0.096 | −0.020 | −0.839 | 0.402 | −0.702 | 1.293 | −0.012 | −0.543 | 0.587 |
| Social active leisure |
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| Cultural creative leisure | −0.040 | 0.036 | −0.022 | −1.117 | 0.264 | 0.179 | 0.487 | 0.007 | 0.367 | 0.714 |
| Idle leisure |
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| Sports and physical activity |
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| Electronic media use |
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| −0.721 | 0.514 | −0.029 | −1.402 | 0.161 |
† Those who perceived no change in the amount of their leisure time or time spent on schoolwork served as a reference group. Statistically significant (p<0.05) associations are indicated in bold.