| Literature DB >> 35954778 |
Lucia Kvasková1, Karel Rečka1, Stanislav Ježek1, Petr Macek1.
Abstract
Life satisfaction, an important precursor of adolescents' well-being, is linked to daily activities. Substantial changes have been noted in adolescents' daily activities over the years, raising the question of possible consequences for life satisfaction. This study aimed to explore changes in adolescents' life satisfaction and their time spent on daily activities (sleeping, engaging in sports, online gaming, school commuting, time spent at school) and further investigate the associations between adolescents' life satisfaction and these daily activities. The sample comprised 2715 adolescents from birth cohorts surveyed at four time points between 1992 and 2019. Participants were administered the Daily Activities Inventory and the Berne Questionnaire on Adolescents' Well-Being. Robust ANOVA with post hoc tests and spline regression were employed. We found cohort differences in sleep duration (8.6 h a day on average in 1992 and 7.5 in 2019). Sleep duration of 8 h and 1 h of sports activities had a beneficial effect on life satisfaction, while more than 1 h of online gaming had a negative impact. Neither school attendance nor commuting to school was associated with adolescents' life satisfaction. The results of this study can inform public-health policies to promote sleeping and sports habits in adolescence.Entities:
Keywords: adolescents; birth cohorts; daily activities; leisure; life satisfaction; online gaming; school commuting; sleep duration; sports; time spent at school
Mesh:
Year: 2022 PMID: 35954778 PMCID: PMC9367733 DOI: 10.3390/ijerph19159422
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Sample characteristics.
| Variable | Category | Cohort | Total | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1992 | 2001 | 2011 | 2019 | ||||||||
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| % |
| % |
| % |
| % |
| % | ||
| Gender | Boys | 141 | 56 | 148 | 49 | 183 | 54 | 744 | 41 | 1216 | 45 |
| Girls | 112 | 44 | 156 | 51 | 155 | 46 | 1058 | 58 | 1481 | 55 | |
| No response | 0 | 0 | 1 | 0.3 | 0 | 0 | 17 | 1 | 18 | 0.7 | |
| Age | 13–15 years | 99 | 39 | 129 | 42 | 79 | 23 | 466 | 26 | 773 | 28 |
| 16–18 years | 154 | 61 | 174 | 57 | 258 | 76 | 1345 | 74 | 1931 | 71 | |
| No response | 0 | 0 | 2 | 0.7 | 1 | 0 | 8 | 0 | 11 | 0.4 | |
| Parents’ | Same as other parents | 187 | 74 | 196 | 64 | 224 | 66 | 1217 | 67 | 1824 | 67 |
| earnings | Less than other parents | 39 | 15 | 53 | 17 | 57 | 17 | 221 | 12 | 370 | 14 |
| More than other parents | 25 | 10 | 48 | 16 | 54 | 16 | 328 | 18 | 455 | 17 | |
| No response | 2 | 0.8 | 8 | 3 | 3 | 0.9 | 53 | 3 | 66 | 2.4 | |
Figure 1Duration of different daily activities and life satisfaction by cohort. Note. Online gaming was measured only in the last cohort (2019). The symbol “×” marks 5% trimmed means.
Comparison of cohorts using robust ANOVA and post hoc tests.
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| Sleep | 8.60 | 0.89 | 8.32 | 1.08 | 7.84 | 1.32 | 7.46 | 1.12 | |||
| [8.48, 8.72] | [8.19, 8.46] | [7.68, 8.00] | [7.40, 7.52] | ||||||||
| School commuting | 1.02 | 0.64 | 1.04 | 0.66 | 1.04 | 0.76 | 0.91 | 0.63 | |||
| [0.93, 1.11] | [0.95, 1.12] | [0.94, 1.13] | [0.88, 0.95] | ||||||||
| Time spent at school | 5.99 | 1.06 | 5.81 | 0.91 | 5.82 | 1.54 | 6.09 | 0.95 | |||
| [5.85, 6.14] | [5.70, 5.93] | [5.63, 6.01] | [6.04, 6.13] | ||||||||
| Sports | 0.71 | 1.03 | 0.44 | 0.86 | 0.54 | 0.88 | 0.66 | 0.93 | |||
| [0.57, 0.85] | [0.34, 0.55] | [0.44, 0.65] | [0.61, 0.71] | ||||||||
| Online gaming | 0,52 | 1.27 | |||||||||
| [0.45, 0.58] | |||||||||||
| Life satisfaction | 2.91 | 0.33 | 2.97 | 0.39 | 2.93 | 0.42 | 3.00 | 0.41 | |||
| [2.86, 2.95] | [2.92, 3.02] | [2.88, 2.98] | [2.98, 3.02] | ||||||||
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| Sleep | 118.7 | 3 | 563.6 | <0.001 | 0.159 | 0.27 * | 0.76 *** | 1.14 *** | 0.48 *** | 0.86 *** | 0.38 *** |
| [0.03, 0.52] | [0.49, 1.03] | [0.96, 1.32] | [0.20, 0.76] | [0.67, 1.06] | [0.15, 0.61] | ||||||
| School commuting | 2.0 | 3 | 548.0 | 0.115 | 0.004 | −0.02 | −0.02 | 0.11 | 0.00 | 0.12 | 0.13 |
| [−0.18, 0.15] | [−0.19, 0.16] | [−0.02, 0.24] | [−0.17, 0.17] | [0.00, 0.25] | [−0.01, 0.26] | ||||||
| Time spent at school | 14.2 | 3 | 521.9 | <0.001 | 0.048 | 0.18 | 0.18 | −0.09 | 0.00 | −0.27 *** | −0.27 * |
| [−0.07, 0.42] | [−0.14, 0.49] | [−0.30, 0.11] | [−0.30, 0.29] | [−0.44, −0.10] | [−0.53, −0.01] | ||||||
| Sports | 5.3 | 3 | 553.4 | 0.001 | 0.012 | 0.27 * | 0.17 | 0.05 | −0.10 | −0.22 ** | −0.12 |
| [0.03, 0.50] | [−0.07, 0.40] | [−0.15, 0.25] | [−0.30, 0.10] | [−0.37, −0.06] | [−0.27, 0.04] | ||||||
| Online gaming | |||||||||||
| Life satisfaction | 6.1 | 3 | 565.9 | <0.001 | 0.010 | −0.06 | −0.02 | −0.10 ** | 0.04 | −0.04 | −0.07 * |
| [−0.15, 0.03] | [−0.12, 0.07] | [−0.16, −0.03] | [−0.06, 0.13] | [−0.11, 0.03] | [−0.15, 0.00] | ||||||
* p < 0.05, ** p < 0.01, *** p < 0.001.
Figure 2Effect of sleep, school commuting, time spent in school, sports, and gaming duration on life satisfaction. Note. The Y-axis shows the life satisfaction residuals, controlling for the effect of the cohort, gender, age, and parents’ income. The pink shaded regions indicate 95% confidence intervals for the fitted lines.