| Literature DB >> 31196191 |
Kent Nordby1, Ronny Andre Løkken1, Gerit Pfuhl2.
Abstract
BACKGROUND: Procrastination is seen as a severe problem among young people, and many factors have been claimed to be associated with it, playing video games being one of them. One of the reasons why video games might be related to procrastination is their ability to offer instant gratification and feedback, while at the same time offer distractions from less tempting and rewarding tasks. It is not yet agreed on whether or not video game players are more prone towards procrastination and discounting of future rewards.Entities:
Keywords: Choice impulsivity; Computer games; Internet gaming disorder; Media use; Temporal discounting
Mesh:
Year: 2019 PMID: 31196191 PMCID: PMC6567407 DOI: 10.1186/s40359-019-0309-9
Source DB: PubMed Journal: BMC Psychol ISSN: 2050-7283
Demographics of the sample and the subsample completing both parts of study 1
| Survey only ( | Survey+EDT ( | Survey + k_EDT ( | |
|---|---|---|---|
| age, | 25.47 ± 6.67 | 25.46 ± 6.32 | 25.64 ± 6.27 |
| Male; Female (% male) | 286; 107 (73%) | 85; 34 (71%) | 75; 27 (74%) |
| # players; non-players | 342; 41 | 105; 14 | 90; 12 |
| PPS score, | 2.98 ± 1.05 | 3.17 ± 1.1 | 3.15 ± 1.08 |
| hours of video gaming | 16.36 ± 16.2 | 15.91 ± 14.07 | 16.09 ± 14.7 |
| years of video gaming | 10.39 ± 5.27 | 10.51 ± 5.85 | 10.4 ± 6.0 |
| PC; console; mobile | 64;23;13 | 64;23;13 | 67;19;14 |
| Action / Adventure | 3.05 ± 1.35 | 3.09 ± 1.32 | 3.04 ± 1.35 |
| RPGa | 3.20 ± 1.49 | 3.35 ± 1.49 | 3.29 ± 1.52 |
| Simulator | 2.14 ± 1.23 | 2.25 ± 1.24 | 2.3 ± 1.3 |
| Strategy | 3.31 ± 1.25 | 3.19 ± 1.32 | 3.29 ± 1.27 |
| Sport | 1.88 ± 1.28 | 1.73 ± 1.17 | 1.76 ± 1.18 |
aRole Playing Game
Comparison of the Norwegian and English survey respondents
| Norwegian respondents ( | English respondents ( | ||
|---|---|---|---|
| age, | 29.03 ± 9.27 | 29.26 ± 9.2 | |
| Male; female (% male) | 20, 19 (51%) | 52; 30 (63%) | |
| # players; no players | 36; 5 | 77; 5 | |
| PPS score, | 2.62 ± 0.8 | 3.47 ± 1.13 | |
| hours of videogaming, | 15.57 ± 17.39 | 26.59 ± 24.11 | |
| years of videogaming, | 18.67 ± 7.72 | 19.31 ± 7.56 | |
| Action / adventure | 3.34 ± 1.34 | 3.11 ± 1.49 | |
| Offline role playing | 2.66 ± 1.25 | 2.14 ± 1.25 | |
| Online massive role playing | 2.48 ± 1.53 | 1.86 ± 1.36 | |
| Simulators | 2.2 ± 1.32 | 1.86 ± 1.31 | |
| Strategy / MOBA | 2.78 ± 1.4 | 2.78 ± 1.51 | |
| Sport | 1.39 ± .86 | 1.42 ± .84 | |
| PC; console; mobil | 64;15;20 | 48;20;32 | All |
| Delay discounting k, | .017 ± .034 | .077 ± .38 | |
| Effort score, | 4.4 ± .84 | 4.57 ± .63 |
*using the number of days from 0 to 7 instead of dichotomizing
Fig. 1Entertainment was the most common reason, many also mentioned break from stress as first or second reason for engaging in video gaming. Less than half of the participants mentioned reward as a reason
Coefficients of the multiple linear regression predicting PPS score
| Unstandardized | Standard Error | Standardized | t |
| 2.5% | 97.5% | |
|---|---|---|---|---|---|---|---|
| (Intercept) | 2.714 | 0.878 | 3.090 | 0.003 | 0.974 | 4.454 | |
| Age in years | 0.012 | 0.012 | 0.100 | 1.036 | 0.302 | −0.011 | 0.035 |
| Gender | −0.046 | 0.210 | −0.020 | −0.219 | 0.827 | −0.462 | 0.370 |
| Effort_discounting score | −0.020 | 0.145 | −0.013 | −0.135 | 0.893 | −0.308 | 0.268 |
| k (delay discounting) | 0.269 | 0.332 | 0.077 | 0.808 | 0.421 | −0.390 | 0.927 |
| Videogaming_hours | 0.011 | 0.005 | 0.213 | 2.276 | 0.025 | 0.001 | 0.021 |
Fig. 2Boxplot showing the main reason of video gaming and its relation to procrastination. There was a statistically significant difference with higher PPS scores for those who indicated playing games to escape reality or for stress reduction. Tukey’s post-hoc test revealed that “escape from reality” was different from all but the “stress” and “reward” respondents (break from everyday life vs escape: t = − 3.48, P = .011, d = − 1.314; competition vs escape: t = − 3.264, P = .022, d = − 1.608; entertainment vs escape: t = − 4.296, P = < .001, d = − 1.3; social vs escape: t = − 3.358, P = .016, d = 1.532)