| Literature DB >> 31094325 |
Alvin Chesham1, Stephan Moreno Gerber1, Narayan Schütz1, Hugo Saner1,2, Klemens Gutbrod3, René Martin Müri1,3, Tobias Nef1,4, Prabitha Urwyler1,4.
Abstract
BACKGROUND: Visual search declines with aging, dementia, and brain injury and is linked to limitations in everyday activities. Recent studies suggest that visual search can be improved with practice using computerized visual search tasks and puzzle video games. For practical use, it is important that visual search ability can be assessed and practiced in a controlled and adaptive way. However, commercial puzzle video games make it hard to control task difficulty, and there are little means to collect performance data.Entities:
Keywords: aging; attention; match-three puzzle games; neuropsychological tests; pattern recognition, visual; task difficulty; video games
Year: 2019 PMID: 31094325 PMCID: PMC6532342 DOI: 10.2196/13620
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Types of visual search tasks and tile-matching match-three puzzle games. Efficient feature search where a single target (red circle) is shown among distractors (green circles) that differ in a single feature (color). Inefficient conjunction search where a single target (red circle) is presented among distractors (red squares, green circles and green squares) that share one of two target features (color or shape). In efficient configuration search (T among L) where a single target (T) is hidden among distractors (L in 4 orientations), that share the same basic features (black vertical and horizontal lines) but differ in their configuration. Controlled tile-matching match-3 puzzle game where multiple spatial configurations of three or more identical tiles must be found. These target configurations can be turned in to a line of three by swapping 2 adjacent tiles.
Figure 2Target pattern categories (left): The green tile can be swapped with the respective opposite red tile to make a line of 3 red tiles (match). There are 3 basic target patterns that can be matched by moving a tile diagonal from a pair of identical pieces (J-patterns), between 2 identical tiles (V-patterns) and toward a pair of tiles (i-patterns). There are 16 different types of target patterns. Distractor pattern categories (right): Distractor patterns (red tiles) are false target patterns with 2 adjacent tiles and a third tile that deviates by 1 cell from the 3 basic target patterns. Type A and C patterns are distractors of J and V target patterns, whereas type B patterns are distractors of i and J target patterns. There are a total 20 possible distractor patterns.
Figure 3Difficulty parameters and development of the search & match task. (1) Difficulty parameters and difficulty levels include the set size, ie, height and width of the puzzle board, and distractor heterogeneity, ie, the number of different types of colored shapes. (1.1) Set size. Difficulty levels were first generated by creating combinations of puzzle board with widths and heights ranging from 4 to 8. (1.2) Distractor heterogeneity. For each set size, distractor heterogeneity was manipulated from 4 to the maximum value of either height or width. Examples are shown for width and height ranging from 4 to 8, with height and width set fixed at a value of 4. (2) Generation of playable trials for each difficulty level. For each difficulty level, playable trials were pregenerated as text files (Input). A trial consists of 4 consecutive puzzle boards with 1 single target pattern (Game - search). After swapping each target pattern (Game - match), the tiles are removed and replaced with new tiles (Game - refill). Trials were programmed such that after each refill there was only 1 single target pattern. Performance data was recorded at move level (Output). For further information on data collected in the Search & Match Task, see the Search & Match Task Instruction file.
Means and SDs for the demographic variables and neuropsychological test measures by age group.
| Variables | Young adults aged 18-35 years (n=28) | Older adults aged 65-85 years (n=13) | Oldest adults aged 85+ years (n=11) | Group comparison | ||
| Age (years), mean (SD) | 21.68 (2.86) | 70.54 (3.82) | 89.27 (3.29) | <.001a | Young < older < oldest | |
| Gender (female/male) | 20/8 | 7/6 | 9/2 | —b | — | |
| Education (years), mean (SD) | 14.47 (1.94) | 15.92 (2.42) | 11.73 (1.49) | <.001a | Young, older < oldest | |
| Montreal cognitive assessmentc total | 28.32 (1.74) | 27.15 (3.08) | 24.27 (3.04) | <.001a | Young > oldest | |
| TMT-Ad time (seconds) | 26.44 (9.38) | 36.15 (7.69) | 58.18 (15.54) | <.001a | Young < older < oldest | |
| TMT-A errors, mean (SD) | 0.00 (0.00) | 0.08 (0.28) | 0.18 (0.40) | .19e | NSf | |
| TMT-Bg time (seconds) | 50.78 (19.30) | 107.69 (43.21) | 155.60 (49.72) | <.001a | Young < older, oldest | |
| TMT-B errors | 0.50 (1.89) | 2.85 (4.41) | 1.55 (1.51) | .01h | Young < older, oldest | |
| Visual scanning TAPi (seconds) | 2.28 (0.56) | 4.06 (0.64) | — | <.001a | Young < older | |
| Pattern comparison overall (sec) | 1.63 (0.29) | 2.97 (0.54) | — | <.001a | Young < older | |
| Enjoyablej | 5.32 (1.09) | 5.92 (0.86) | 6.10 (1.60) | .12e | NS | |
| Challengingj | 4.00 (1.68) | 5.62 (1.04) | 5.50 (0.97) | .01h | Young < older | |
| Frustratingj | 2.11 (1.45) | 2.54 (1.61) | 2.30 (2.21) | .74e | NS | |
| Motivatingj | 5.96 (1.07) | 6.31 (0.48) | 6.50 (0.97) | .25e | NS | |
| Average difficulty ratingk (short) | 2.69 (1.62) | 3.34 (1.48) | 3.43 (2.24) | <.001a | Young < older, oldest | |
| Average difficulty ratingk (long) | 2.82 (1.68) | 3.43 (1.69) | — | <.001a | Young < older | |
| System Usability Scale scorel | 88.61 (7.28) | 79.09 (15.50) | 68.25 (18.78) | <.01h | Young > oldest | |
aSignificant at the .001 level.
bNot applicable.
cScore: 1-30.
dTMT A: trail-making test, trail A.
eSignificant at the .05 level.
fNS: not significant.
gTMT B: trail-making test, trail B.
hSignificant at the .01 level.
iVisual scanning: subtest visual scanning from the computerized test of attentional performance.
jPerception of Game Training Questionnaire (7-point Likert scale).
kSingle ease question (range: 1, very easy to 10, very difficult).
lScore: 0-100.
Means and SDs for search and match task performance measures by age group.
| Variables | Young adults aged 18-35 years (n=28) | Older adults aged 65-85 years (n=13) | Oldest adults aged 85+ years (n=11) | Group comparison | |||
| Task completion time (min), mean (SD) | 5.34 (1.91) | 15.26 (6.23) | 21.99 (9.02) | <.001a | Young < older < oldest | ||
| Average search time (seconds) with hints, mean (SD) | 2.75 (1.58) | 4.31 (3.86) | 8.39 (7.99) | <.001a | Young < older < oldest | ||
| Average search time (seconds) without hints, mean (SD) | 2.74 (1.57) | 4.34 (3.91) | 8.43 (8.05) | <.001a | Young < older < oldest | ||
| Search slope (sec/item) | 1.37 | .26 | .49 | .63b | Young = older = oldest | ||
| Processing time per item (sec), mean (SD) | 0.11 (0.07) | 0.27 (0.21) | 0.42 (0.36) | <.001a | Young < older, oldest | ||
| Total number of false moves, mean (SD) | 0.02 (0.14) | 0.31 (0.46) | 0.28 (0.45) | <.001a | Young < older, oldest | ||
| Total number of used hints, mean (SD) | 0.15 (0.42) | 0.35 (0.70) | 0.61 (0.76) | <.001a | Young < older < oldest | ||
| Task completion time, mean (SD) | 17.75 (5.58) | 35.94 (24.96) | —c | <.001a | Young < older | ||
| Average search time (seconds) with hints, mean (SD) | 4.16 (5.19) | 4.81 (4.30) | — | <.001a | Young < older | ||
| Average search time (seconds) without hints, mean (SD) | 4.14 (5.21) | 4.82 (4.34) | — | <.001a | Young < older | ||
| Search slope (sec/item) | 1.69 | −.56 | — | <.001a | Young > older | ||
| Processing time per item (sec), mean (SD) | 0.12 (0.16) | 0.21 (0.18) | — | <.001a | Young < older | ||
| Total number of false moves, mean (SD) | 0.02 (0.13) | 0.28 (0.45) | — | <.001a | Young < older | ||
| Total number of used hints, mean (SD) | 0.14 (0.42) | 0.49 (0.88) | — | <.001a | Young < older | ||
aSignificant at the .001 level.
bNot significant.
cIndicates long puzzle difficulty version not completed by oldest adults.
Figure 4Average processing time per item (tile) for the short (left) and long (right) puzzle difficulty level version by age group and number of tile types.
General linear mixed-effect model results for the effect of set size, number of tile types (distractor heterogeneity), and age on search time on the short puzzle version with all age groups (young, old, and oldest adults) and the long puzzle version (young and older adults).
| Variables | Short difficulty levels version, search time (seconds) | Long difficulty levels version, search time (seconds) | ||||
| Estimates | CI | Estimates | CI | |||
| Set size | 1.29 | 0.34 to 2.24 | .01a | 2.24 | 1.84 to 2.64 | <.001b |
| Number of tile types | −8.87 | −15.61 to −2.13 | .01a | −16.46 | −20.50 to −12.42 | <.001b |
| Participant age | 3.82 | 3.37 to 4.27 | <.001b | 1.90 | 1.19 to 2.61 | <.001a |
aSignificant at the .01 level.
bSignificant at the .001 level.
Correlations and partial correlations (controlling for age) between search and match task performance (geometric mean search time) and performance on neuropsychological tests for the short and long puzzle versions.
| Test measure | Short difficulty level version, geometric mean search time | Long difficulty level version, geometric mean search time | ||||||
| Simple correlation | Adjusted for age | Simple correlation | Adjusted for age | |||||
| ρ | ρ | ρ | ρ | |||||
| Trail-making test A completion time | .724 | <.001a | .373 | .02b | 0.546 | .01c | .49 | .01c |
| Trail-making test B completion time | .755 | <.001a | .342 | .03b | 0.573 | .01c | .43 | .02b |
| Montreal cognitive assessment | −.435 | .01c | −.178 | .27d | −.223 | .162d | −.316 | 0.1d |
| Pattern Comparison | —e | — | — | — | .543 | <.001a | .064 | .75d |
| Visual Scanning | — | — | — | — | 0.43 | .01c | .038 | .2d |
aSignificant at the .001 level.
bSignificant at the .05 level.
cSignificant at the .01 level.
dNot significant.
eTtests not completed by the oldest adults and therefore not used in correlational analysis across all age groups.