| Literature DB >> 33749607 |
Christine Krebs1, Michael Falkner1,2,3, Joel Niklaus2,3, Luca Persello2,3, Stefan Klöppel1, Tobias Nef2,3, Prabitha Urwyler2,3,4.
Abstract
BACKGROUND: Recent studies suggest that computerized puzzle games are enjoyable, easy to play, and engage attentional, visuospatial, and executive functions. They may help mediate impairments seen in cognitive decline in addition to being an assessment tool. Eye tracking provides a quantitative and qualitative analysis of gaze, which is highly useful in understanding visual search behavior.Entities:
Keywords: aging; cognition, attention, executive functions, visual search, fixations; cognitive assessment; eye tracking; puzzle games
Year: 2021 PMID: 33749607 PMCID: PMC8078028 DOI: 10.2196/24151
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Target pattern (left) and distractor patterns surrounding target pattern (right). Areas of interest for eye tracking are marked, and theoretical gaze path is depicted.
Participant characteristics and demographics.
| Subject | Age (years) | Gender | Glasses | MoCAa | TMT-Ab (sec) | TMT-Bc (sec) | SnMTd (sec) | IADLe |
| 1 | 73 | m | Yes | 26 | 23.85 | 173.00 | 25.53 | 8 |
| 2 | 72 | m | No | 27 | 22.06 | 108.00 | 25.86 | 8 |
| 3 | 66 | m | Yes | 27 | 18.18 | 54.07 | —f | 6 |
| 4 | 80 | m | No | 26 | 21.92 | 85.45 | 36.12 | 8 |
| 5 | 71 | m | Yes | 27 | 21.80 | 84.50 | 52.26 | 8 |
| 6 | 65 | m | Yes | 30 | 17.26 | 51.15 | 34.10 | 8 |
| 7 | 70 | f | Yes | 29 | 19.38 | 118.89 | 27.48 | 8 |
| 8 | 68 | f | No | 27 | 20.05 | 85.00 | 30.95 | 7 |
| 9 | 76 | m | Yes | 29 | 18.51 | 89.49 | 17.83 | 8 |
| 10 | 73 | m | Yes | 27 | 21.60 | 128.74 | 28.46 | 7 |
| 11 | 71 | f | No | 28 | 25.80 | 80.00 | 49.00 | 8 |
| 12 | 63 | f | No | 30 | 12.10 | 47.05 | 15.43 | 7 |
| 13 | 73 | f | No | 27 | 28.20 | 63.00 | 27.00 | 8 |
aMoCA: Montreal Cognitive Assessment (max 30).
bTMT-A: Trail Making Test A.
cTMT-B: Trail Making Test B.
dSnMT: Snellgrove Maze Test.
eIADL: Lawton Instrumental Activities of Daily Living (max 8).
fNot available.
Figure 2Tile-matching match-three game and step-by-step visual guide for solving each stage of a single 4-step round. In this version of the game, levels were carefully designed so that only one possible solution exists in each step [15].
Figure 3Setup presented to participants during the experiment. Software was loaded onto a Windows laptop with the Tobii Pro angled to face eye level of the participant.
Figure 4(A) Fixation of subject (participant ID 3, 66 years, male) while finding the correct match (target). The mouse drag (black) duration was 498 ms. (B) Single fixation on distractor patterns. Left: participant ID 10 (73 years, male, mouse drag duration 674 ms); right: participant ID 7 (70 years, female, mouse drag duration 763 ms). (C) Examples of all fixations on board until target pattern is found. Left: participant ID 3 (66 years, male, mouse drag duration 418 ms); right: participant ID 11 (71 years, female, mouse drag duration 744 ms). X and y axes show pixel values on screen. Black arrow shows movement and direction of clicked mouse. Target pattern (region of interest) is highlighted using transparent turquoise color. Center points of ellipses are the mean of the included fixation data points. Height and width of ellipses are derived from standard deviation in y and x direction of the included points, respectively. Duration of fixation is displayed with alpha value of the ellipses (the more transparent, the shorter the fixation).
Eye movement metrics and game performance of participants (n=8).
| Subject | Visual search time (sec), mean (SD) | Effective search time (sec), mean (SD) | Fixations, mean (SD) | Fixations on distractors, mean (SD) | Fixations on targets, mean (SD) | Saccade duration (sec), mean (SD) | Saccade distance (sec), mean (SD) | Game completion time (sec) |
| 1 | —a | 24.34 (17.37) | 15.00 (23.39) | 12.33 (18.77) | 0 (0) | 4.74 (5.51) | 258.92 (168.92) | 1290.29 |
| 3 | 16.61 (7.21) | 40.73 (24.63) | 2.40 (1.14) | 2.00 (1.00) | 0.40 (0.55) | 12.62 (12.94) | 259.72 (119.93) | 1306.78 |
| 4 | 2.48 (0) | 21.07 (15.87) | 5.83 (6.49) | 4.50 (6.83) | 0.67 (1.63) | 8.41 (5.70) | 176.57 (82.54) | 1495.21 |
| 6 | 1.59 (0) | 5.25 (1.54) | 1.00 (0) | 1.00 (0) | 0.33 (0.58) | 5.53 (4.82) | 125.25 (5.02) | 430.72 |
| 7 | 8.84 (7.97) | 19.02 (10.50) | 7.20 (7.81) | 5.53 (6.93) | 0.80 (1.82) | 3.81 (4.04) | 136.10 (88.40) | 1387.22 |
| 8 | — | 15.42 (0) | 1.00 (0) | 1.00 (0) | 0 (0) | — | — | 844.75 |
| 10 | 6.65 (4.98) | 39.90 (42.71) | 22.62 (40.62) | 17.92 (35.26) | 3.77 (7.70) | 4.37 (5.73) | 204.84 (141.76) | 2180.39 |
| 11 | 14.48 (0) | 17.79 (11.62) | 5.33 (6.08) | 4.56 (5.43) | 0.33 (1.00) | 3.08 (6.67) | 268.10 (178.85) | 1555.50 |
aNot available.
Eye movement metrics for different board sizes.
| Set size | Visual search time (sec), mean (SD) | Effective search time (sec), mean (SD) | Fixations on targets, mean (SD) | Fixations, mean (SD) | Fixations on distractors, mean (SD) | Saccade duration (sec), mean (SD) | Saccade distance (sec), mean (SD) |
| 4×4 | —a | — | — | — | — | — | — |
| 4×5 | 7.58 (3.33) | 10.13 (4.20) | 0.80 (0.84) | 3.40 (2.51) | 2.20 (2.39) | 5.10 (1.90) | 220.40 (105.94) |
| 4×6 | 8.79 (10.09) | 26.66 (24.92) | 1.62 (3.07) | 5.38 (5.88) | 4.50 (5.24) | 4.14 (4.58) | 197.43 (112.32) |
| 5×4 | 3.39 (0) | 18.30 (13.49) | 2.33 (4.04) | 14.33 (14.98) | 13.33 (13.32) | 2.86 (2.81) | 171.73 (105.29) |
| 5×5 | 6.39 (0) | 16.43 (15.70) | 0.14 (0.38) | 3.57 (6.37) | 3.29 (6.52) | 4.20 (4.68) | 301.03 (186.79) |
| 5×6 | — | 29.36 (9.18) | 0 | 4.00 (2.28) | 1.17 (0.75) | 6.99 (7.57) | 195.54 (124.30) |
| 6×4 | 8.77 (3.88 | 40.44 (53.05) | 4.00 (10.15) | 22.71 (54.37) | 19.29 (46.62) | 6.90 (8.28) | 164.11 (97.49) |
| 6×5 | 13.28) (10.25) | 26.59 (32.77) | 1.14 (1.68) | 13.86 (22.00) | 12.14 (18.75) | 2.75 (4.84) | 136.39 (93.59) |
| 6×6 | 5.41 (5.32) | 26.6x (12.31) | 0.83 (2.59) | 11.5x (12.03) | 8.17 (9.42) | 5.99 (8.10) | 211.20 (144.48) |
aNot available.
Figure 5Correlation between average number of fixations and Trail Making Test B solving time.