Literature DB >> 12834073

The games psychologists play (and the data they provide).

David A Washburn1.   

Abstract

Computer games and the technologies marketed to support them provide unique resources for psychological research. In contrast to the sterility, simplicity, and artificiality that characterizes many cognitive tests, game-like tasks can be complex, ecologically valid, and even fun. In the present paper,the history of psychological research with video games is reviewed, and several thematic benefits of this paradigm are identified. These benefits, as well as the possible pitfalls of research with computer game technology and game-like tasks, are illustrated with data from comparative and cognitive investigations.

Mesh:

Year:  2003        PMID: 12834073     DOI: 10.3758/bf03202541

Source DB:  PubMed          Journal:  Behav Res Methods Instrum Comput        ISSN: 0743-3808


  3 in total

1.  The influence of memory on indoor environment exploration: A numerical study.

Authors:  Vaisagh Viswanathan; Michael Lees; Peter M A Sloot
Journal:  Behav Res Methods       Date:  2016-06

Review 2.  The Body That Speaks: Recombining Bodies and Speech Sources in Unscripted Face-to-Face Communication.

Authors:  Alex Gillespie; Kevin Corti
Journal:  Front Psychol       Date:  2016-09-08

3.  A Method for Computerized Olfactory Assessment and Training Outside of Laboratory or Clinical Settings.

Authors:  Simon Niedenthal; Johannes Nilsson; Teodor Jernsäther; David Cuartielles; Maria Larsson; Jonas K Olofsson
Journal:  Iperception       Date:  2021-06-11
  3 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.