| Literature DB >> 30944726 |
Yvonne Kerkhof1,2, Myrna Pelgrum-Keurhorst1, Floriana Mangiaracina2, Ad Bergsma2, Guus Vrauwdeunt3, Maud Graff4, Rose-Marie Dröes2.
Abstract
OBJECTIVE: There is growing evidence that hand-held touchscreen devices (tablets) can support people with mild dementia to manage their life and engage in meaningful activities. However, as it can be difficult to find apps that match one's personal needs, wishes and abilities, a person-centred selection tool was developed, called FindMyApps.Entities:
Keywords: Dementia; meaningful activities; person-centred; self-management; touchscreen devices
Year: 2019 PMID: 30944726 PMCID: PMC6437331 DOI: 10.1177/2055207618822942
Source DB: PubMed Journal: Digit Health ISSN: 2055-2076
Figure 1.Development of FindMyApps selection tool in sprints (green phases carried out during this study).
Basic conditions, content and design of the tool.
| Basic conditions | Content tool | Design tool |
|---|---|---|
| A person-centred selection of apps: The tool will ask questions about the individual needs, wishes and abilities of persons with dementia in the area of self-management and meaningful activities (user profile) and match their answers with specific apps (selection criteria). | Determine what (sub)categories of self-management and meaningful activities are most appropriate for the tool and determine how to organise these activities. This was based on functional selection criteria of apps,[ | Make prototypes right from the start, using a responsive (touchscreen based) website, to try what works and what does not. The website will be made for Android and iOS. |
| Persons with mild dementia may need help from an informal carer to set the user profile, select and download apps. They can use apps on the tablet independently. | Determine technical selection criteria for rating dementia-friendly apps for the (sub)categories of self-management and meaningful activities, based on technical selection criteria of apps,[ | Design and develop different prototypes not all at once, but better to develop prototypes after each other. |
| Persons with dementia are seen as the real experts and this means that when they can use the interface without problems, this is the best guarantee that it works. | Determine what selection criteria (personal settings) are needed for the user profile. This was based on user characteristics addressing abilities of users in terms of their physical and cognitive condition and tablet skills.[ | The tool will consist of a front-end (looks like (in landscape mode)) and a back-end (administration and definition user profiles/app selection and user statistics). The front-end is based on essential heuristics for interfaces of people with dementia.[ |
Figure 2.Prototype 1.3 selection tool as a result of phases I and II of sprint 1 © Bejoy Mobile 2016 and © Steve Sprang (Christoffer Hoel).
Description of prototypes that had been provided for testing with users.
| Sprint 1Prototype 1.3 | Front-end |
| Pages:
A search page (‘Zoeken’) with 10 categories on the left side with text, icons of self-management and meaningful activities (hobbies, going out, exercise, nature, social contact, in and around the house, memories, about dementia, memory support and safety). By pressing a category and subcategories (in text blocks) apps became visible. A (sub) could also be searched in the search bar at the top of the screen. A page with an overview of the most frequently used apps per category (‘Mijn apps’). A page for setting the user profile at the bottom of the screen (‘Mijn profiel’). A help button at the top right-hand corner of the screen (not functional in this prototype). | |
| Navigation to other pages using the navigation bar at the bottom | |
| Sprint 2Prototype 2.4 | Front-end |
| Pages:
A home page (‘Begin’) with two big buttons. One for entering the search page (‘Zoeken’) and one for entering the overview of most used apps (‘Mijn apps’). Search pages (‘Zoeken’): A page presenting 10 categories with text and icons of self-management and meaningful activities (in and round the house, social contact, hobbies, games, exercise, nature, going out, memories, reminders and safety). A page (after pressing a category) where subcategories with text and icons in the same colour of the overarching category become visible. A page (after pressing a subcategory) with app selection. When pressing the image of the app, the choice to download can be made and the instruction video ‘how to download an app’ starts. After that a blue button becomes visible to go to Apple Store (iOS) or Google Play (Android). A page with an overview of most used apps per category (‘Mijn apps’). A page for setting the user-profile (‘Instellingen’) with two big buttons that give access to the following two pages:
○ A page for using and changing the apps’ personal settings, which contains six questions about the personal preferences for the apps, e.g. large font size; less text and plenty of pictures; only available in Dutch; real photos; simple to operate and includes instructions.[ ○ A page for using and changing the personal settings for the FindMyApps tool, which contains questions about the personal preferences for the FindMyApps tool usage, such as choice of letter size; choice to change the icons of the categories of self-management and meaningful activities into photos, etc. A help page where users can find the instruction video ‘How to find and download an app of your interest’ and where an explanation of several pages was given. A green button (‘Hier’) on every page offered visual and audio instructions on how to navigate the page. | |
| Navigation to other pages using the navigation bar at the bottom with bigger and clearer navigation icons. A purple bar at the top provided on every page location information and offered the possibility to go back. | |
| Sprint 3Prototype 3.5 | Front-end |
|
A simple log-in page. A page for setting the user profile containing the same six questions (see prototype 2.4) about personal preferences for apps (‘Instellingen’). A page for choosing main categories and subcategories of self-management and meaningful activities (‘Ontdek’). For each subcategory a page with a selection of apps and a sentence describing each app. The best apps will be recommended with a higher score (‘Ontdek’). For each app, a page including (a) more information about the app; (b) app score details based on personal settings; (c) button for accessing the Apple Store or Google Play (‘Ontdek’). A page with an overview of most used apps arranged by subcategory (‘Mijn apps’). A help tutorial on every page (‘Uitleg’). | |
| Navigation to other pages using the navigation bar at the top. | |
| Back-end | |
| Consisting of: (i) a user environment where user profiles are made and where the selection of apps is carried out; (ii) an administration environment where user profiles, apps and selection criteria are defined and (iii) a reporting environment where information about the user profiles and the use of the tool (during the feasibility study and RCT) can be automatically stored. |
Score sheet for assessing dementia-friendly apps.
| Category | Criterion | Good(3 points) | Sufficient(2 points) | Insufficient(1 point) | Score |
|---|---|---|---|---|---|
| 1. Interaction: Type of gesture | What type of gesture is needed to operate the app? | Swipe and clicks | Swipe, clicks and one other type of gesture | Other types of gesture than swipe and clicks | |
| 2. Interaction: Control panel | Does de app contain large, medium or small buttons? | Large >2 cm | Medium 1–2 cm | Small <1 cm | |
| 3. Feedback: Visual and audio | Is there visual & audio feedback when operating buttons? | Both visual and audio | Visual or audio | No visual and no audio | |
| 4. Aesthetic design: Size of text | Which size of letters is used in the app? | Large (16) | Medium (11–15) | Small (10) | |
| 5. Aesthetic design: Contrast and background | Do colours of interactive elements contrast well against background? | Both good contrast and clear background | Good contrast or clear background | No good contrast and no clear background | |
| 6. App design: Intuitive use | How recognisable are the buttons and how user-friendly is the app? | Recognisable buttons and user-friendly | Recognisable buttons or user-friendly | No recognisable buttons and not user-friendly | |
| 7. App design: Instructions/ help tutorial | Is there a help tutorial (instructions) and is this usable? | Usable help tutorial | Complex help tutorial | Not available | |
| 8. Customisation: Language | Which language possibilities are available? | Only Dutch | Dutch and English | Only English | |
| 9. Obstacles: Adverts/ light version | Does the app contain (disrupting) adverts? | No adverts and no light version | Light version | Pop-ups and adverts | |
| 10. Age appropriateness: Childish | Is the app childish? | Not childish | For both adults and children | Childish | |
| Total |
Figure 3.Prototype 2.4 selection tool as a result of phase I and II of sprint 2.
Figure 4.Flow of ‘FindMyApps’ selection tool (prototype 3.5), including personal settings, selection of main and subcategories, and app recommendation and information pages. © 2013 He Hajo; © 2011 Intuary, Inc; © 2011 M&B Development and © 2013 Afasie Vereniging Nederland.