Literature DB >> 26897552

Does familiarity affect the enjoyment of touchscreen games for people with dementia?

Arlene J Astell1, Phil Joddrell2, Hanny Groenewoud3, Jacomine de Lange3, Marleen Goumans3, Anneloes Cordia3, Yvonne Schikhof3.   

Abstract

INTRODUCTION: Previous research has indicated that people living with dementia are able to use touchscreen technology, which presents an opportunity to deliver meaningful and engaging activities for people to pass the time independently. The challenge is to identify suitable applications from the thousands that are currently available, and familiarity, where an app is a digital version of an existing real world game, may be one solution.
OBJECTIVES: To evaluate the concept of familiarity in gameplay with people living with dementia by comparing a known game with a novel game and measuring whether users are able to play these games independently and whether they enjoy doing so.
METHODS: Thirty older adults living with dementia were recruited from local care services. Each participant was assigned to one of two groups. Group 1 played a familiar game (Solitaire) and Group 2 played a novel game (Bubble Xplode). Each participant played the same game on three separate occasions within one week. Number of gameplay attempts, whether a checkpoint was reached and how much time to reach the checkpoint were measured. A brief post-session interview was conducted to assess the participants' enjoyment.
RESULTS: Ninety percent of participants attempted gameplay independently with 17% of participants in the familiar group reaching the checkpoint compared with 93% playing the novel game. Regardless of which game was played or whether the checkpoint was reached, 88% of all participants reported enjoyment of the gaming sessions. DISCUSSION: People living with dementia can play touchscreen games independently, but familiarity does not ensure successful gameplay. Enjoyment appears to be independent of progression through a game. The potential of novel and unfamiliar games as meaningful activities that people with dementia can engage with independently should be further explored.
Copyright © 2016 Elsevier Ireland Ltd. All rights reserved.

Entities:  

Keywords:  Dementia; Engagement; Familiarity; Games; Learning; iPad

Mesh:

Year:  2016        PMID: 26897552     DOI: 10.1016/j.ijmedinf.2016.02.001

Source DB:  PubMed          Journal:  Int J Med Inform        ISSN: 1386-5056            Impact factor:   4.046


  10 in total

Review 1.  Can Use of Digital Technologies by People with Dementia Improve Self-Management and Social Participation? A Systematic Review of Effect Studies.

Authors:  David Neal; Floor van den Berg; Caroline Planting; Teake Ettema; Karin Dijkstra; Evelyn Finnema; Rose-Marie Dröes
Journal:  J Clin Med       Date:  2021-02-05       Impact factor: 4.241

Review 2.  The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review.

Authors:  Erica Dove; Arlene J Astell
Journal:  J Med Internet Res       Date:  2017-01-11       Impact factor: 5.428

3.  User-participatory development of FindMyApps; a tool to help people with mild dementia find supportive apps for self-management and meaningful activities.

Authors:  Yvonne Kerkhof; Myrna Pelgrum-Keurhorst; Floriana Mangiaracina; Ad Bergsma; Guus Vrauwdeunt; Maud Graff; Rose-Marie Dröes
Journal:  Digit Health       Date:  2019-03-26

4.  Selecting apps for people with mild dementia: Identifying user requirements for apps enabling meaningful activities and self-management.

Authors:  Yjf Kerkhof; A Bergsma; Mjl Graff; R M Dröes
Journal:  J Rehabil Assist Technol Eng       Date:  2017-06-02

Review 5.  Use of touchscreen tablet technology by people with dementia in homes: A scoping review.

Authors:  Danielle Hitch; Jodie Swan; Ruth Pattison; Rachel Stefaniak
Journal:  J Rehabil Assist Technol Eng       Date:  2017-10-31

6.  Photo-Realistic Interactive Virtual Environments for Neurorehabilitation in Mild Cognitive Impairment (NeuroVRehab.PT): A Participatory Design and Proof-of-Concept Study.

Authors:  Filipa Ferreira-Brito; Sérgio Alves; Osvaldo Santos; Tiago Guerreiro; Cátia Caneiras; Luís Carriço; Ana Verdelho
Journal:  J Clin Med       Date:  2020-11-26       Impact factor: 4.241

7.  Digital technologies to support people living with dementia in the care home setting to engage in meaningful occupations: protocol for a scoping review.

Authors:  Nicholas Luscombe; Sarah Morgan-Trimmer; Sharon Savage; Louise Allan
Journal:  Syst Rev       Date:  2021-06-21

Review 8.  Categorizing Health Outcomes and Efficacy of mHealth Apps for Persons With Cognitive Impairment: A Systematic Review.

Authors:  Daniel R Bateman; Bhavana Srinivas; Thomas W Emmett; Titus K Schleyer; Richard J Holden; Hugh C Hendrie; Christopher M Callahan
Journal:  J Med Internet Res       Date:  2017-08-30       Impact factor: 5.428

9.  Attention Deficit Hyperactivity Disorder: Is There an App for That? Suitability Assessment of Apps for Children and Young People With ADHD.

Authors:  Lauren Powell; Jack Parker; Naomi Robertson; Valerie Harpin
Journal:  JMIR Mhealth Uhealth       Date:  2017-10-04       Impact factor: 4.773

Review 10.  Literature review: technological interventions and their impact on quality of life for people living with dementia.

Authors:  David Sanders; Philip Scott
Journal:  BMJ Health Care Inform       Date:  2020-01
  10 in total

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